BufferAttributeInfo |
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BufferObject |
Generic GL Buffer Object
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ClipPlanesUBO |
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ColorBufferPutter |
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ColorBufferPutter.ByteColorBufferPutter |
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ElementArray |
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GL3AttributeStorage |
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GL3Debug |
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GL3ElementAttributeArray |
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GL3ElementAttributeArray.IBOInfo |
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GL3FlexObject |
Flexible object, creates an internal dynamic vertex buffer that can store positions
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GL3LinesVertexBuffer |
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GL3Object |
Standard VAO-based object, CANNOT be shared between multiple contexts
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GL3PipelineRenderer |
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GL3PointsVertexBuffer |
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GL3Primitive |
Standard VAO-based primitive, CANNOT be shared between multiple contexts
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GL3PrimitiveFactory |
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GL3PrimitiveManager |
Manager for UNSHARED primitive resources
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GL3ProgramManager |
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GL3RenderInstances |
VAO-based object associated with RenderInstances, CANNOT be shared between multiple contexts
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GL3RenderObjectElements |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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GL3RenderObjectLines |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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GL3RenderObjectManager |
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GL3RenderObjectPoints |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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GL3RenderObjectPrimitives |
VAO-based object associated with a RenderObject, CANNOT be shared between multiple contexts
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GL3ResourceBase |
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GL3SharedObject |
Holds pointers to VBOs, attribute info, to be used in creating VAOs.
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GL3SharedObjectFactory |
Convenience routines for generating objects
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GL3SharedPrimitive |
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GL3SharedPrimitive.AxesKey |
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GL3SharedPrimitive.ConeKey |
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GL3SharedPrimitive.CubeKey |
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GL3SharedPrimitive.CylinderKey |
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GL3SharedPrimitive.PrimitiveKey |
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GL3SharedPrimitive.SphereKey |
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GL3SharedPrimitive.SpindleKey |
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GL3SharedPrimitiveManager |
Manages the lifetime of primitive GLObjects, keeping track of usage (incremented when grabbing)
so that unused objects can be detected and cleared.
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GL3SharedRenderInstances |
Allows drawing of instances with point, frame, affine transforms
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GL3SharedRenderObjectBase |
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GL3SharedRenderObjectLines |
Allows easy switching between lines as GL_LINES and as cylinders/ellipsoids/etc...
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GL3SharedRenderObjectManager |
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GL3SharedRenderObjectPoints |
Allows easy switching between points as GL_POINTS and as spheres
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GL3SharedRenderObjectPrimitives |
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GL3SharedRenderObjectPrimitivesDrawable |
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GL3SharedRenderObjectVertices |
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GL3SharedResources |
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GL3SharedVertexIndexArray |
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GL3SharedVertexIndexArrayManager |
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GL3Utilities |
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GL3VertexAttributeArray |
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GL3VertexAttributeArrayInfo |
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GL3VertexAttributeInfo |
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GL3VertexAttributeMap |
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GL3Viewer |
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GLSLGenerator |
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GLSLGenerator.StringIntPair |
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IndexBufferObject |
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IndexBufferPutter |
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IndexBufferPutter.ByteIndexBufferPutter |
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IndexBufferPutter.IntegerIndexBufferPutter |
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IndexBufferPutter.ShortIndexBufferPutter |
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LightsUBO |
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MaterialsUBO |
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MatricesUBO |
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NormalBufferPutter |
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NormalBufferPutter.FloatNormalBufferPutter |
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NormalBufferPutter.ShortNormalBufferPutter |
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PositionBufferPutter |
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PositionBufferPutter.FloatPositionBufferPutter |
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TextureCoordBufferPutter |
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TextureCoordBufferPutter.FloatTextureCoordBufferPutter |
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TextureCoordBufferPutter.ShortTextureCoordBufferPutter |
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UniformBufferObject |
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VertexArrayObject |
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VertexBufferObject |
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