public class GL3SharedRenderInstances extends GL3ResourceBase
Modifier and Type | Method and Description |
---|---|
GL3SharedRenderInstances |
acquire()
Signal the resource that something is holding a reference to it.
|
void |
bindInstanceAttributes(com.jogamp.opengl.GL3 gl,
RenderInstances.InstanceTransformType type) |
void |
dispose(com.jogamp.opengl.GL3 gl)
Discard data, regardless of references
|
void |
drawInstanced(com.jogamp.opengl.GL3 gl,
GL3SharedObject glo,
RenderInstances.InstanceTransformType type) |
void |
drawInstancedPoints(com.jogamp.opengl.GL3 gl,
GL3SharedObject glo,
int count) |
static GL3SharedRenderInstances |
generate(com.jogamp.opengl.GL3 gl,
RenderInstances rinst,
GL3VertexAttributeInfo posAttribute,
GL3VertexAttributeInfo rotAttribute,
GL3VertexAttributeInfo affAttribute,
GL3VertexAttributeInfo nrmAttribute,
GL3VertexAttributeInfo scaAttribute,
GL3VertexAttributeInfo clrAttribute) |
int |
getBindVersion() |
boolean |
isDisposed()
Returns true if resource has been disposed
|
boolean |
isValid()
Returns true if resource can be used (i.e.
|
boolean |
maybeUpdate(com.jogamp.opengl.GL3 gl,
RenderInstances rinst)
Potentially update the internal VBOs
|
int |
numAffines() |
int |
numFrames() |
int |
numPoints() |
dispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDispose
acquireAndCount, getReferenceCount, release, releaseAndCount
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
acquireAndCount, getReferenceCount, release, releaseAndCount
public boolean maybeUpdate(com.jogamp.opengl.GL3 gl, RenderInstances rinst)
gl
- context handlerinst
- instance storagepublic int getBindVersion()
public boolean isValid()
GLResource
isValid
in interface GLResource
isValid
in class GLResourceBase
true
if the resource can be usedpublic int numPoints()
public int numFrames()
public int numAffines()
public void bindInstanceAttributes(com.jogamp.opengl.GL3 gl, RenderInstances.InstanceTransformType type)
public GL3SharedRenderInstances acquire()
ReferenceCounted
acquire
in interface GL3Resource
acquire
in interface GLResource
acquire
in interface ReferenceCounted
acquire
in class GL3ResourceBase
public void dispose(com.jogamp.opengl.GL3 gl)
GL3Resource
dispose
in interface GL3Resource
dispose
in class GL3ResourceBase
gl
- active contextpublic boolean isDisposed()
GLResource
isDisposed
in interface GLResource
isDisposed
in class GLResourceBase
public void drawInstanced(com.jogamp.opengl.GL3 gl, GL3SharedObject glo, RenderInstances.InstanceTransformType type)
public void drawInstancedPoints(com.jogamp.opengl.GL3 gl, GL3SharedObject glo, int count)
public static GL3SharedRenderInstances generate(com.jogamp.opengl.GL3 gl, RenderInstances rinst, GL3VertexAttributeInfo posAttribute, GL3VertexAttributeInfo rotAttribute, GL3VertexAttributeInfo affAttribute, GL3VertexAttributeInfo nrmAttribute, GL3VertexAttributeInfo scaAttribute, GL3VertexAttributeInfo clrAttribute)