public class IndexBufferObject extends BufferObject
Constructor and Description |
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IndexBufferObject(int vboId) |
Modifier and Type | Method and Description |
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IndexBufferObject |
acquire()
Signal the resource that something is holding a reference to it.
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static IndexBufferObject |
generate(com.jogamp.opengl.GL3 gl) |
allocate, bind, dispose, fill, fill, fill, flushBufferRange, generate, getId, getSize, getUsage, isDisposed, mapBuffer, mapBufferRange, mapNewBuffer, unbind, unmapBuffer, update, update, update
dispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDispose
isValid
acquireAndCount, getReferenceCount, release, releaseAndCount
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
isValid
acquireAndCount, getReferenceCount, release, releaseAndCount
public IndexBufferObject acquire()
ReferenceCounted
acquire
in interface GL3Resource
acquire
in interface GLResource
acquire
in interface ReferenceCounted
acquire
in class BufferObject
public static IndexBufferObject generate(com.jogamp.opengl.GL3 gl)