public class GL3Primitive extends GL3Object
| Modifier and Type | Method and Description |
|---|---|
GL3Primitive |
acquire()
Signal the resource that something is holding a reference to it.
|
static GL3Primitive |
generate(com.jogamp.opengl.GL3 gl,
GL3SharedPrimitive glo) |
GL3SharedPrimitive.PrimitiveKey |
getKey() |
boolean |
matches(GL3SharedPrimitive.PrimitiveKey key) |
bind, dispose, draw, draw, draw, drawArrays, drawArrays, drawElements, drawInstancedArray, drawInstancedElements, generate, getShared, isDisposed, isValiddispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDisposeacquireAndCount, getReferenceCount, release, releaseAndCountequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdisposeInvalidacquireAndCount, getReferenceCount, release, releaseAndCountpublic GL3SharedPrimitive.PrimitiveKey getKey()
public boolean matches(GL3SharedPrimitive.PrimitiveKey key)
public GL3Primitive acquire()
ReferenceCountedacquire in interface GL3Resourceacquire in interface GLResourceacquire in interface ReferenceCountedacquire in class GL3Objectpublic static GL3Primitive generate(com.jogamp.opengl.GL3 gl, GL3SharedPrimitive glo)