public class GL3Debug
extends java.lang.Object
implements com.jogamp.opengl.GL3
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINES_ADJACENCY_ARB, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_IMAGE_SAMPLES, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_MAX_VIEWPORTS, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NUM_COMPATIBLE_SUBROUTINES, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_POINT_SIZE_ARB, GL_SHADER_INCLUDE_ARB, GL_SRC1_COLOR, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALREADY_SIGNALED, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_COLORBURN, GL_COLORDODGE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONTEXT_LOST, GL_DARKEN, GL_DIFFERENCE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_EXCLUSION, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_HARDLIGHT, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_2_10_10_10_REV, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LIGHTEN, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MULTIPLY, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OBJECT_TYPE, GL_OFFSET, GL_OVERLAY, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER_BINDING, GL_SCREEN, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIGNALED, GL_SOFTLIGHT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TIMEOUT_EXPIRED, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNSIGNALED, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_WAIT_FAILED
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CAVEAT_SUPPORT, GL_CLAMP_READ_COLOR, GL_CLEAR_BUFFER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIPPING_INPUT_PRIMITIVES_ARB, GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_INVOCATIONS_ARB, GL_COMPUTE_TEXTURE, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FILTER, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAGMENT_SHADER_INVOCATIONS_ARB, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER_AMD, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_LEFT, GL_LINE, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LOWER_LEFT, GL_MANUAL_GENERATE_MIPMAP, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_DEPTH, GL_MAX_HEIGHT, GL_MAX_LAYERS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, GL_MAX_SPARSE_TEXTURE_SIZE_ARB, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_STREAMS, GL_MAX_WIDTH, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIPMAP, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_NUM_SPARSE_LEVELS_ARB, GL_NUM_VIRTUAL_PAGE_SIZES_ARB, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_SUBMITTED_ARB, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REPLACE_VALUE_AMD, GL_RG16, GL_RG16_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SPARSE_BUFFER_PAGE_SIZE_ARB, GL_SPARSE_STORAGE_BIT_ARB, GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, GL_SRC1_ALPHA, GL_SRGB_DECODE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_COMPONENTS, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STENCIL_RENDERABLE, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_X11_FENCE_EXT, GL_TESS_CONTROL_SHADER_PATCHES_ARB, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, GL_TESS_EVALUATION_TEXTURE, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_SHADOW, GL_TEXTURE_SPARSE_ARB, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER_INVOCATIONS_ARB, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED_ARB, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, GL_VIRTUAL_PAGE_SIZE_X_ARB, GL_VIRTUAL_PAGE_SIZE_Y_ARB, GL_VIRTUAL_PAGE_SIZE_Z_ARB
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COLOR, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH32F_STENCIL8, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIRST_VERTEX_CONVENTION, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, GL_FRAMEBUFFER_UNDEFINED, GL_GEOMETRY_SHADER_BIT, GL_GREEN, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION, GL_LAST_VERTEX_CONVENTION_EXT, GL_LINE_STRIP_ADJACENCY_EXT, GL_LINES_ADJACENCY_EXT, GL_MAJOR_VERSION, GL_MAX, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_IMAGE_UNITS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_SAMPLE_COUNTS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_WRITE, GL_RED_INTEGER, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLE_SHADING, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COMPRESSED, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_EXT, GL_TRIANGLES_ADJACENCY_EXT, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Constructor and Description |
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GL3Debug(com.jogamp.opengl.GL3 gl) |
Modifier and Type | Method and Description |
---|---|
int |
getBoundBuffer(int target) |
int |
getBoundFramebuffer(int target) |
com.jogamp.opengl.GLBufferStorage |
getBufferStorage(int bufferName) |
com.jogamp.opengl.GLContext |
getContext() |
int |
getDefaultDrawBuffer() |
int |
getDefaultDrawFramebuffer() |
int |
getDefaultReadBuffer() |
int |
getDefaultReadFramebuffer() |
com.jogamp.opengl.GL |
getDownstreamGL() |
java.lang.Object |
getExtension(java.lang.String extensionName) |
com.jogamp.opengl.GL |
getGL() |
com.jogamp.opengl.GL2 |
getGL2() |
com.jogamp.opengl.GL2ES1 |
getGL2ES1() |
com.jogamp.opengl.GL2ES2 |
getGL2ES2() |
com.jogamp.opengl.GL2ES3 |
getGL2ES3() |
com.jogamp.opengl.GL2GL3 |
getGL2GL3() |
com.jogamp.opengl.GL3 |
getGL3() |
com.jogamp.opengl.GL3bc |
getGL3bc() |
com.jogamp.opengl.GL3ES3 |
getGL3ES3() |
com.jogamp.opengl.GL4 |
getGL4() |
com.jogamp.opengl.GL4bc |
getGL4bc() |
com.jogamp.opengl.GL4ES3 |
getGL4ES3() |
com.jogamp.opengl.GLES1 |
getGLES1() |
com.jogamp.opengl.GLES2 |
getGLES2() |
com.jogamp.opengl.GLES3 |
getGLES3() |
com.jogamp.opengl.GLProfile |
getGLProfile() |
int |
getMaxRenderbufferSamples() |
java.lang.Object |
getPlatformGLExtensions() |
com.jogamp.opengl.GL |
getRootGL() |
int |
getSwapInterval() |
void |
glActiveShaderProgram(int arg0,
int arg1) |
void |
glActiveTexture(int arg0) |
void |
glApplyFramebufferAttachmentCMAAINTEL() |
void |
glAttachShader(int arg0,
int arg1) |
void |
glBeginConditionalRender(int arg0,
int arg1) |
void |
glBeginQuery(int arg0,
int arg1) |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2) |
void |
glBeginTransformFeedback(int arg0) |
void |
glBindAttribLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glBindBuffer(int arg0,
int arg1) |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2) |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4) |
void |
glBindFragDataLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
java.lang.String arg3) |
void |
glBindFramebuffer(int arg0,
int arg1) |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6) |
void |
glBindProgramPipeline(int arg0) |
void |
glBindRenderbuffer(int arg0,
int arg1) |
void |
glBindSampler(int arg0,
int arg1) |
void |
glBindTexture(int arg0,
int arg1) |
void |
glBindTransformFeedback(int arg0,
int arg1) |
void |
glBindVertexArray(int arg0) |
void |
glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3) |
void |
glBlendBarrier() |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glBlendEquation(int arg0) |
void |
glBlendEquationi(int arg0,
int arg1) |
void |
glBlendEquationSeparate(int arg0,
int arg1) |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2) |
void |
glBlendFunc(int arg0,
int arg1) |
void |
glBlendFunci(int arg0,
int arg1,
int arg2) |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3) |
void |
glBufferData(int arg0,
long arg1,
java.nio.Buffer arg2,
int arg3) |
void |
glBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3) |
int |
glCheckFramebufferStatus(int arg0) |
void |
glClampColor(int arg0,
int arg1) |
void |
glClear(int arg0) |
void |
glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3) |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glClearBufferfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glClearBufferiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glClearBufferuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glClearDepth(double arg0) |
void |
glClearDepthf(float arg0) |
void |
glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
java.nio.Buffer arg6) |
void |
glClearStencil(int arg0) |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2) |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2) |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3) |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4) |
void |
glColorP3ui(int arg0,
int arg1) |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glColorP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glColorP4ui(int arg0,
int arg1) |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glColorP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glCompileShader(int arg0) |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4) |
void |
glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14) |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
int |
glCreateProgram() |
int |
glCreateShader(int arg0) |
int |
glCreateShaderProgramv(int arg0,
int arg1,
java.lang.String[] arg2) |
long |
glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2) |
void |
glCullFace(int arg0) |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6) |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
boolean arg5) |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5) |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
boolean arg4) |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.lang.String arg5) |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
java.lang.String arg4) |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteFramebuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteNamedStringARB(int arg0,
java.lang.String arg1) |
void |
glDeleteProgram(int arg0) |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteProgramPipelines(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteQueries(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteRenderbuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteSamplers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteShader(int arg0) |
void |
glDeleteSync(long arg0) |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteTextures(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1) |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2) |
void |
glDeleteVertexArrays(int arg0,
java.nio.IntBuffer arg1) |
void |
glDepthFunc(int arg0) |
void |
glDepthMask(boolean arg0) |
void |
glDepthRange(double arg0,
double arg1) |
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glDepthRangeArrayv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glDepthRangef(float arg0,
float arg1) |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2) |
void |
glDetachShader(int arg0,
int arg1) |
void |
glDisable(int arg0) |
void |
glDisableClientState(int arg0) |
void |
glDisablei(int arg0,
int arg1) |
void |
glDisableVertexAttribArray(int arg0) |
void |
glDispatchCompute(int arg0,
int arg1,
int arg2) |
void |
glDispatchComputeIndirect(long arg0) |
void |
glDrawArrays(int arg0,
int arg1,
int arg2) |
void |
glDrawArraysIndirect(int arg0,
java.nio.Buffer arg1) |
void |
glDrawArraysIndirect(int arg0,
long arg1) |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glDrawBuffer(int arg0) |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glDrawBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4) |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2) |
void |
glDrawElementsIndirect(int arg0,
int arg1,
long arg2) |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6) |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5) |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5,
int arg6) |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6) |
void |
glDrawTransformFeedback(int arg0,
int arg1) |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2) |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2) |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glEdgeFlagFormatNV(int arg0) |
void |
glEnable(int arg0) |
void |
glEnableClientState(int arg0) |
void |
glEnablei(int arg0,
int arg1) |
void |
glEnableVertexAttribArray(int arg0) |
void |
glEndConditionalRender() |
void |
glEndQuery(int arg0) |
void |
glEndQueryIndexed(int arg0,
int arg1) |
void |
glEndTransformFeedback() |
long |
glFenceSync(int arg0,
int arg1) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2) |
void |
glFogCoordFormatNV(int arg0,
int arg1) |
void |
glFramebufferParameteri(int arg0,
int arg1,
int arg2) |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFrontFace(int arg0) |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenBuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenerateMipmap(int arg0) |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenFramebuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2) |
void |
glGenProgramPipelines(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2) |
void |
glGenQueries(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2) |
void |
glGenRenderbuffers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2) |
void |
glGenSamplers(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2) |
void |
glGenTextures(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2) |
void |
glGenTransformFeedbacks(int arg0,
java.nio.IntBuffer arg1) |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2) |
void |
glGenVertexArrays(int arg0,
java.nio.IntBuffer arg1) |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6) |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetAttachedShaders(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3) |
int |
glGetAttribLocation(int arg0,
java.lang.String arg1) |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3) |
void |
glGetBooleani_v(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2) |
void |
glGetBooleanv(int arg0,
java.nio.ByteBuffer arg1) |
int |
glGetBoundBuffer(int target) |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
long |
glGetBufferSize(int bufferName) |
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
java.nio.Buffer arg3) |
void |
glGetCompressedTexImage(int arg0,
int arg1,
java.nio.Buffer arg2) |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2) |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13) |
int |
glGetDebugMessageLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.IntBuffer arg6,
java.nio.ByteBuffer arg7) |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11) |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetDoublei_v(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2) |
void |
glGetDoublev(int arg0,
java.nio.DoubleBuffer arg1) |
int |
glGetError() |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetFloati_v(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2) |
void |
glGetFloatv(int arg0,
java.nio.FloatBuffer arg1) |
int |
glGetFragDataIndex(int arg0,
java.lang.String arg1) |
int |
glGetFragDataLocation(int arg0,
java.lang.String arg1) |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetInteger64i_v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2) |
void |
glGetInteger64v(int arg0,
java.nio.LongBuffer arg1) |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetIntegeri_v(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2) |
void |
glGetIntegerui64vNV(int arg0,
java.nio.LongBuffer arg1) |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2) |
void |
glGetIntegerv(int arg0,
java.nio.IntBuffer arg1) |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5) |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.LongBuffer arg4) |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4) |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetMultisamplefv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetNamedStringARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetNamedStringivARB(int arg0,
java.lang.String arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
java.nio.Buffer arg3) |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
java.nio.Buffer arg5) |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6) |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.ByteBuffer arg4) |
void |
glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glGetProgramBinary(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3,
java.nio.Buffer arg4) |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetProgramInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetProgramiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3) |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10) |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
int arg5,
java.nio.IntBuffer arg6,
java.nio.IntBuffer arg7) |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3) |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7) |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.IntBuffer arg4,
java.nio.ByteBuffer arg5) |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryObjectiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetShaderInfoLog(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetShaderiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5) |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.IntBuffer arg3) |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5) |
void |
glGetShaderSource(int arg0,
int arg1,
java.nio.IntBuffer arg2,
java.nio.ByteBuffer arg3) |
java.lang.String |
glGetString(int arg0) |
java.lang.String |
glGetStringi(int arg0,
int arg1) |
int |
glGetSubroutineIndex(int arg0,
int arg1,
java.lang.String arg2) |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
java.lang.String arg2) |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6) |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4) |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
java.nio.Buffer arg4) |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10) |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3,
java.nio.IntBuffer arg4,
java.nio.IntBuffer arg5,
java.nio.ByteBuffer arg6) |
int |
glGetUniformBlockIndex(int arg0,
java.lang.String arg1) |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetUniformdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetUniformfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glGetUniformIndices(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
int |
glGetUniformLocation(int arg0,
java.lang.String arg1) |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glGetUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetUniformuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetVertexAttribdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glGetVertexAttribfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glGetVertexAttribiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glHint(int arg0,
int arg1) |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2) |
void |
glIndexFormatNV(int arg0,
int arg1) |
void |
glInvalidateBufferData(int arg0) |
void |
glInvalidateBufferSubData(int arg0,
long arg1,
long arg2) |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
java.nio.IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glInvalidateTexImage(int arg0,
int arg1) |
void |
glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
boolean |
glIsBuffer(int arg0) |
boolean |
glIsBufferResidentNV(int arg0) |
boolean |
glIsEnabled(int arg0) |
boolean |
glIsEnabledi(int arg0,
int arg1) |
boolean |
glIsFramebuffer(int arg0) |
boolean |
glIsNamedBufferResidentNV(int arg0) |
boolean |
glIsNamedStringARB(int arg0,
java.lang.String arg1) |
boolean |
glIsPBOPackBound() |
boolean |
glIsPBOUnpackBound() |
boolean |
glIsProgram(int arg0) |
boolean |
glIsProgramPipeline(int arg0) |
boolean |
glIsQuery(int arg0) |
boolean |
glIsRenderbuffer(int arg0) |
boolean |
glIsSampler(int arg0) |
boolean |
glIsShader(int arg0) |
boolean |
glIsSync(long arg0) |
boolean |
glIsTexture(int arg0) |
boolean |
glIsTransformFeedback(int arg0) |
boolean |
glIsVBOArrayBound() |
boolean |
glIsVBOElementArrayBound() |
boolean |
glIsVertexArray(int arg0) |
void |
glLineWidth(float arg0) |
void |
glLinkProgram(int arg0) |
void |
glLogicOp(int arg0) |
void |
glMakeBufferNonResidentNV(int arg0) |
void |
glMakeBufferResidentNV(int arg0,
int arg1) |
void |
glMakeNamedBufferNonResidentNV(int arg0) |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1) |
java.nio.ByteBuffer |
glMapBuffer(int arg0,
int arg1) |
java.nio.ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3) |
void |
glMemoryBarrier(int arg0) |
void |
glMemoryBarrierByRegion(int arg0) |
void |
glMinSampleShading(float arg0) |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5) |
void |
glMultiDrawArrays(int arg0,
java.nio.IntBuffer arg1,
java.nio.IntBuffer arg2,
int arg3) |
void |
glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3) |
void |
glMultiDrawArraysIndirectAMD(int arg0,
java.nio.Buffer arg1,
int arg2,
int arg3) |
void |
glMultiDrawElements(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4) |
void |
glMultiDrawElementsBaseVertex(int arg0,
java.nio.IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4,
java.nio.IntBuffer arg5) |
void |
glMultiDrawElementsIndirect(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4) |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3,
int arg4) |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2) |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glNamedBufferPageCommitmentARB(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glNamedBufferPageCommitmentEXT(int arg0,
long arg1,
long arg2,
boolean arg3) |
void |
glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2) |
void |
glNamedStringARB(int arg0,
int arg1,
java.lang.String arg2,
int arg3,
java.lang.String arg4) |
void |
glNormalFormatNV(int arg0,
int arg1) |
void |
glNormalP3ui(int arg0,
int arg1) |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glNormalP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3) |
void |
glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
byte[] arg2,
int arg3) |
void |
glObjectPtrLabel(java.nio.Buffer arg0,
int arg1,
java.nio.ByteBuffer arg2) |
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2) |
void |
glPatchParameterfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glPatchParameteri(int arg0,
int arg1) |
void |
glPauseTransformFeedback() |
void |
glPixelStoref(int arg0,
float arg1) |
void |
glPixelStorei(int arg0,
int arg1) |
void |
glPointParameterf(int arg0,
float arg1) |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2) |
void |
glPointParameterfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glPointParameteri(int arg0,
int arg1) |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2) |
void |
glPointParameteriv(int arg0,
java.nio.IntBuffer arg1) |
void |
glPointSize(float arg0) |
void |
glPolygonMode(int arg0,
int arg1) |
void |
glPolygonOffset(float arg0,
float arg1) |
void |
glPopDebugGroup() |
void |
glPrimitiveBoundingBox(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7) |
void |
glPrimitiveRestartIndex(int arg0) |
void |
glProgramBinary(int arg0,
int arg1,
java.nio.Buffer arg2,
int arg3) |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2) |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2) |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2) |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2) |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3) |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3) |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4) |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4) |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4) |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
java.nio.DoubleBuffer arg3) |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4) |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
java.nio.FloatBuffer arg3) |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4) |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
java.nio.IntBuffer arg3) |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.DoubleBuffer arg4) |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5) |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
java.nio.FloatBuffer arg4) |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2) |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4) |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
java.nio.LongBuffer arg3) |
void |
glProvokingVertex(int arg0) |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4) |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
java.nio.ByteBuffer arg3) |
void |
glQueryCounter(int arg0,
int arg1) |
void |
glReadBuffer(int arg0) |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glResumeTransformFeedback() |
void |
glSampleCoverage(float arg0,
boolean arg1) |
void |
glSampleMaski(int arg0,
int arg1) |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2) |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glSamplerParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2) |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glSamplerParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glScissorArrayv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2) |
void |
glScissorIndexedv(int arg0,
java.nio.IntBuffer arg1) |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2) |
void |
glSecondaryColorP3ui(int arg0,
int arg1) |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glSecondaryColorP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
java.nio.Buffer arg4,
int arg5) |
void |
glShaderBinary(int arg0,
java.nio.IntBuffer arg1,
int arg2,
java.nio.Buffer arg3,
int arg4) |
void |
glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
int[] arg3,
int arg4) |
void |
glShaderSource(int arg0,
int arg1,
java.lang.String[] arg2,
java.nio.IntBuffer arg3) |
void |
glStencilFunc(int arg0,
int arg1,
int arg2) |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glStencilMask(int arg0) |
void |
glStencilMaskSeparate(int arg0,
int arg1) |
void |
glStencilOp(int arg0,
int arg1,
int arg2) |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glStencilOpValueAMD(int arg0,
int arg1) |
void |
glTessellationFactorAMD(float arg0) |
void |
glTessellationModeAMD(int arg0) |
void |
glTexBuffer(int arg0,
int arg1,
int arg2) |
void |
glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4) |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2) |
void |
glTexCoordP1ui(int arg0,
int arg1) |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP1uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP2ui(int arg0,
int arg1) |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP3ui(int arg0,
int arg1) |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexCoordP4ui(int arg0,
int arg1) |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glTexCoordP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
java.nio.Buffer arg7) |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5) |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
java.nio.Buffer arg9) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9) |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexPageCommitmentARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8) |
void |
glTexParameterf(int arg0,
int arg1,
float arg2) |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glTexParameterfv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glTexParameteri(int arg0,
int arg1,
int arg2) |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameterIiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameterIuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glTexParameteriv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5) |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
java.nio.Buffer arg6) |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6) |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
java.nio.Buffer arg8) |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
java.nio.Buffer arg10) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8) |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
java.lang.String[] arg2,
int arg3) |
void |
glUniform(com.jogamp.opengl.GLUniformData arg0) |
void |
glUniform1d(int arg0,
double arg1) |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform1dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform1f(int arg0,
float arg1) |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform1fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform1i(int arg0,
int arg1) |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform1iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform1ui(int arg0,
int arg1) |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform1uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform2d(int arg0,
double arg1,
double arg2) |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform2dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform2f(int arg0,
float arg1,
float arg2) |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform2fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform2i(int arg0,
int arg1,
int arg2) |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform2iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform2ui(int arg0,
int arg1,
int arg2) |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform2uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform3dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3) |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform3fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform3iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform3uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3) |
void |
glUniform4dv(int arg0,
int arg1,
java.nio.DoubleBuffer arg2) |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glUniform4fv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform4iv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniform4uiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2) |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4) |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
java.nio.DoubleBuffer arg3) |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4) |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
java.nio.FloatBuffer arg3) |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3) |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
java.nio.IntBuffer arg2) |
void |
glUniformui64NV(int arg0,
long arg1) |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3) |
void |
glUniformui64vNV(int arg0,
int arg1,
java.nio.LongBuffer arg2) |
boolean |
glUnmapBuffer(int arg0) |
void |
glUseProgram(int arg0) |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2) |
void |
glValidateProgram(int arg0) |
void |
glValidateProgramPipeline(int arg0) |
void |
glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4) |
void |
glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2) |
void |
glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5) |
void |
glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2) |
void |
glVertexAttrib1d(int arg0,
double arg1) |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib1dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib1f(int arg0,
float arg1) |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib1fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib1s(int arg0,
short arg1) |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib1sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2) |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib2dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2) |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib2fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2) |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib2sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib3dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3) |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib3fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3) |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib3sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4bv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttrib4dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2) |
void |
glVertexAttrib4fv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4Nbv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4Niv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4Nsv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4Nubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4Nuiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4Nusv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttrib4ubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttrib4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttrib4usv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribBinding(int arg0,
int arg1) |
void |
glVertexAttribDivisor(int arg0,
int arg1) |
void |
glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribI1i(int arg0,
int arg1) |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI1iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI1ui(int arg0,
int arg1) |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI1uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2) |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI2iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2) |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI3iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttribI4bv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI4iv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttribI4sv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2) |
void |
glVertexAttribI4ubv(int arg0,
java.nio.ByteBuffer arg1) |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexAttribI4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2) |
void |
glVertexAttribI4usv(int arg0,
java.nio.ShortBuffer arg1) |
void |
glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glVertexAttribL1d(int arg0,
double arg1) |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL1dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2) |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL2dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3) |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL3dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2) |
void |
glVertexAttribL4dv(int arg0,
java.nio.DoubleBuffer arg1) |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4) |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3) |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4) |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
java.nio.IntBuffer arg3) |
void |
glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0) |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5) |
void |
glVertexBindingDivisor(int arg0,
int arg1) |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2) |
void |
glVertexP2ui(int arg0,
int arg1) |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP2uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexP3ui(int arg0,
int arg1) |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP3uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glVertexP4ui(int arg0,
int arg1) |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2) |
void |
glVertexP4uiv(int arg0,
java.nio.IntBuffer arg1) |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3) |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glViewportArrayv(int arg0,
int arg1,
java.nio.FloatBuffer arg2) |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4) |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2) |
void |
glViewportIndexedfv(int arg0,
java.nio.FloatBuffer arg1) |
void |
glWaitSync(long arg0,
int arg1,
long arg2) |
boolean |
hasBasicFBOSupport() |
boolean |
hasFullFBOSupport() |
boolean |
hasGLSL() |
boolean |
isExtensionAvailable(java.lang.String glExtensionName) |
boolean |
isFunctionAvailable(java.lang.String glFunctionName) |
boolean |
isGL() |
boolean |
isGL2() |
boolean |
isGL2ES1() |
boolean |
isGL2ES2() |
boolean |
isGL2ES3() |
boolean |
isGL2GL3() |
boolean |
isGL3() |
boolean |
isGL3bc() |
boolean |
isGL3core() |
boolean |
isGL3ES3() |
boolean |
isGL4() |
boolean |
isGL4bc() |
boolean |
isGL4core() |
boolean |
isGL4ES3() |
boolean |
isGLcore() |
boolean |
isGLES() |
boolean |
isGLES1() |
boolean |
isGLES2() |
boolean |
isGLES2Compatible() |
boolean |
isGLES3() |
boolean |
isGLES31Compatible() |
boolean |
isGLES32Compatible() |
boolean |
isGLES3Compatible() |
boolean |
isNPOTTextureAvailable() |
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
com.jogamp.opengl.GLBufferStorage |
mapBuffer(int target,
int access) |
com.jogamp.opengl.GLBufferStorage |
mapBufferRange(int target,
long offset,
long length,
int access) |
void |
setCheckErrors(boolean set) |
void |
setSwapInterval(int interval) |
public void setCheckErrors(boolean set)
public com.jogamp.opengl.GL getDownstreamGL() throws com.jogamp.opengl.GLException
getDownstreamGL
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL getRootGL() throws com.jogamp.opengl.GLException
getRootGL
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL getGL() throws com.jogamp.opengl.GLException
getGL
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL4bc getGL4bc() throws com.jogamp.opengl.GLException
getGL4bc
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL4 getGL4() throws com.jogamp.opengl.GLException
getGL4
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL3bc getGL3bc() throws com.jogamp.opengl.GLException
getGL3bc
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL3 getGL3() throws com.jogamp.opengl.GLException
getGL3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL2 getGL2() throws com.jogamp.opengl.GLException
getGL2
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GLES1 getGLES1() throws com.jogamp.opengl.GLException
getGLES1
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GLES2 getGLES2() throws com.jogamp.opengl.GLException
getGLES2
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GLES3 getGLES3() throws com.jogamp.opengl.GLException
getGLES3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL2ES1 getGL2ES1() throws com.jogamp.opengl.GLException
getGL2ES1
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL2ES2 getGL2ES2() throws com.jogamp.opengl.GLException
getGL2ES2
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL2ES3 getGL2ES3() throws com.jogamp.opengl.GLException
getGL2ES3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL3ES3 getGL3ES3() throws com.jogamp.opengl.GLException
getGL3ES3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL4ES3 getGL4ES3() throws com.jogamp.opengl.GLException
getGL4ES3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GL2GL3 getGL2GL3() throws com.jogamp.opengl.GLException
getGL2GL3
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GLProfile getGLProfile()
getGLProfile
in interface com.jogamp.opengl.GLBase
public com.jogamp.opengl.GLContext getContext()
getContext
in interface com.jogamp.opengl.GLBase
public int getMaxRenderbufferSamples()
getMaxRenderbufferSamples
in interface com.jogamp.opengl.GLBase
public int getSwapInterval()
getSwapInterval
in interface com.jogamp.opengl.GLBase
public java.lang.Object getPlatformGLExtensions()
getPlatformGLExtensions
in interface com.jogamp.opengl.GLBase
public java.lang.Object getExtension(java.lang.String extensionName)
getExtension
in interface com.jogamp.opengl.GLBase
public int getBoundBuffer(int target)
getBoundBuffer
in interface com.jogamp.opengl.GLBase
public com.jogamp.opengl.GLBufferStorage getBufferStorage(int bufferName)
getBufferStorage
in interface com.jogamp.opengl.GLBase
public int getBoundFramebuffer(int target)
getBoundFramebuffer
in interface com.jogamp.opengl.GLBase
public int getDefaultDrawFramebuffer()
getDefaultDrawFramebuffer
in interface com.jogamp.opengl.GLBase
public int getDefaultReadFramebuffer()
getDefaultReadFramebuffer
in interface com.jogamp.opengl.GLBase
public int getDefaultReadBuffer()
getDefaultReadBuffer
in interface com.jogamp.opengl.GLBase
public void glActiveTexture(int arg0)
glActiveTexture
in interface com.jogamp.opengl.GL
public void glAttachShader(int arg0, int arg1)
glAttachShader
in interface com.jogamp.opengl.GL2ES2
public void glBeginConditionalRender(int arg0, int arg1)
glBeginConditionalRender
in interface com.jogamp.opengl.GL2ES3
public void glBeginQuery(int arg0, int arg1)
glBeginQuery
in interface com.jogamp.opengl.GL2ES2
public void glBeginTransformFeedback(int arg0)
glBeginTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public void glBindAttribLocation(int arg0, int arg1, java.lang.String arg2)
glBindAttribLocation
in interface com.jogamp.opengl.GL2ES2
public void glBindBuffer(int arg0, int arg1)
glBindBuffer
in interface com.jogamp.opengl.GL
public void glBindBufferBase(int arg0, int arg1, int arg2)
glBindBufferBase
in interface com.jogamp.opengl.GL2ES3
public void glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
glBindBufferRange
in interface com.jogamp.opengl.GL2ES3
public void glBindFragDataLocation(int arg0, int arg1, java.lang.String arg2)
glBindFragDataLocation
in interface com.jogamp.opengl.GL2GL3
public void glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, java.lang.String arg3)
glBindFragDataLocationIndexed
in interface com.jogamp.opengl.GL3
public void glBindFramebuffer(int arg0, int arg1)
glBindFramebuffer
in interface com.jogamp.opengl.GL
public void glBindRenderbuffer(int arg0, int arg1)
glBindRenderbuffer
in interface com.jogamp.opengl.GL
public void glBindSampler(int arg0, int arg1)
glBindSampler
in interface com.jogamp.opengl.GL3ES3
public void glBindTexture(int arg0, int arg1)
glBindTexture
in interface com.jogamp.opengl.GL
public void glBindVertexArray(int arg0)
glBindVertexArray
in interface com.jogamp.opengl.GL2ES3
public void glBlendColor(float arg0, float arg1, float arg2, float arg3)
glBlendColor
in interface com.jogamp.opengl.GL2ES2
public void glBlendEquation(int arg0)
glBlendEquation
in interface com.jogamp.opengl.GL
public void glBlendEquationSeparate(int arg0, int arg1)
glBlendEquationSeparate
in interface com.jogamp.opengl.GL
public void glBlendFunc(int arg0, int arg1)
glBlendFunc
in interface com.jogamp.opengl.GL
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate
in interface com.jogamp.opengl.GL
public void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
glBlitFramebuffer
in interface com.jogamp.opengl.GL2ES3
public void glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3)
glBufferAddressRangeNV
in interface com.jogamp.opengl.GL2GL3
public void glBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
glBufferData
in interface com.jogamp.opengl.GL
public void glBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
glBufferSubData
in interface com.jogamp.opengl.GL
public int glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus
in interface com.jogamp.opengl.GL
public void glClampColor(int arg0, int arg1)
glClampColor
in interface com.jogamp.opengl.GL2GL3
public void glClear(int arg0)
glClear
in interface com.jogamp.opengl.GL
public void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
glClearBufferfi
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
glClearBufferfv
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glClearBufferfv
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
glClearBufferiv
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glClearBufferiv
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
glClearBufferuiv
in interface com.jogamp.opengl.GL2ES3
public void glClearBufferuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glClearBufferuiv
in interface com.jogamp.opengl.GL2ES3
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
glClearColor
in interface com.jogamp.opengl.GL
public void glClearDepth(double arg0)
glClearDepth
in interface com.jogamp.opengl.GL2ES2
glClearDepth
in interface com.jogamp.opengl.GLBase
public void glClearDepthf(float arg0)
glClearDepthf
in interface com.jogamp.opengl.GL
glClearDepthf
in interface com.jogamp.opengl.GL2ES2
public void glClearNamedBufferDataEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
public void glClearNamedBufferSubDataEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5, java.nio.Buffer arg6)
public void glClearStencil(int arg0)
glClearStencil
in interface com.jogamp.opengl.GL
public int glClientWaitSync(long arg0, int arg1, long arg2)
glClientWaitSync
in interface com.jogamp.opengl.GL3ES3
public void glColorFormatNV(int arg0, int arg1, int arg2)
glColorFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
glColorMask
in interface com.jogamp.opengl.GL
public void glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
glColorMaski
in interface com.jogamp.opengl.GL2ES3
public void glColorP3ui(int arg0, int arg1)
public void glColorP3uiv(int arg0, int[] arg1, int arg2)
public void glColorP3uiv(int arg0, java.nio.IntBuffer arg1)
public void glColorP4ui(int arg0, int arg1)
public void glColorP4uiv(int arg0, int[] arg1, int arg2)
public void glColorP4uiv(int arg0, java.nio.IntBuffer arg1)
public void glCompileShader(int arg0)
glCompileShader
in interface com.jogamp.opengl.GL2ES2
public void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
glCompileShaderIncludeARB
in interface com.jogamp.opengl.GL3
public void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
glCompileShaderIncludeARB
in interface com.jogamp.opengl.GL3
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
glCompressedTexImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
glCompressedTexImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
glCompressedTexImage2D
in interface com.jogamp.opengl.GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
glCompressedTexImage2D
in interface com.jogamp.opengl.GL
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
glCompressedTexImage3D
in interface com.jogamp.opengl.GL2ES2
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
glCompressedTexImage3D
in interface com.jogamp.opengl.GL2ES2
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
glCompressedTexSubImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
glCompressedTexSubImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
glCompressedTexSubImage2D
in interface com.jogamp.opengl.GL
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
glCompressedTexSubImage2D
in interface com.jogamp.opengl.GL
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
glCompressedTexSubImage3D
in interface com.jogamp.opengl.GL2ES2
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
glCompressedTexSubImage3D
in interface com.jogamp.opengl.GL2ES2
public void glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
glCopyBufferSubData
in interface com.jogamp.opengl.GL2ES3
public void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glCopyTexImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
glCopyTexImage2D
in interface com.jogamp.opengl.GL
public void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glCopyTexSubImage1D
in interface com.jogamp.opengl.GL2GL3
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
glCopyTexSubImage2D
in interface com.jogamp.opengl.GL
public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glCopyTexSubImage3D
in interface com.jogamp.opengl.GL2ES2
public int glCreateProgram()
glCreateProgram
in interface com.jogamp.opengl.GL2ES2
public int glCreateShader(int arg0)
glCreateShader
in interface com.jogamp.opengl.GL2ES2
public long glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2)
glCreateSyncFromCLeventARB
in interface com.jogamp.opengl.GL3
public void glCullFace(int arg0)
glCullFace
in interface com.jogamp.opengl.GL
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)
glDebugMessageControl
in interface com.jogamp.opengl.GL2ES2
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, boolean arg5)
glDebugMessageControl
in interface com.jogamp.opengl.GL2ES2
public void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)
glDebugMessageEnableAMD
in interface com.jogamp.opengl.GL2GL3
public void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4)
glDebugMessageEnableAMD
in interface com.jogamp.opengl.GL2GL3
public void glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, java.lang.String arg5)
glDebugMessageInsert
in interface com.jogamp.opengl.GL2ES2
public void glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, java.lang.String arg4)
glDebugMessageInsertAMD
in interface com.jogamp.opengl.GL2GL3
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
glDeleteBuffers
in interface com.jogamp.opengl.GL
public void glDeleteBuffers(int arg0, java.nio.IntBuffer arg1)
glDeleteBuffers
in interface com.jogamp.opengl.GL
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
glDeleteFramebuffers
in interface com.jogamp.opengl.GL
public void glDeleteFramebuffers(int arg0, java.nio.IntBuffer arg1)
glDeleteFramebuffers
in interface com.jogamp.opengl.GL
public void glDeleteNamedStringARB(int arg0, java.lang.String arg1)
glDeleteNamedStringARB
in interface com.jogamp.opengl.GL3
public void glDeleteProgram(int arg0)
glDeleteProgram
in interface com.jogamp.opengl.GL2ES2
public void glDeleteQueries(int arg0, int[] arg1, int arg2)
glDeleteQueries
in interface com.jogamp.opengl.GL2ES2
public void glDeleteQueries(int arg0, java.nio.IntBuffer arg1)
glDeleteQueries
in interface com.jogamp.opengl.GL2ES2
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
glDeleteRenderbuffers
in interface com.jogamp.opengl.GL
public void glDeleteRenderbuffers(int arg0, java.nio.IntBuffer arg1)
glDeleteRenderbuffers
in interface com.jogamp.opengl.GL
public void glDeleteSamplers(int arg0, int[] arg1, int arg2)
glDeleteSamplers
in interface com.jogamp.opengl.GL3ES3
public void glDeleteSamplers(int arg0, java.nio.IntBuffer arg1)
glDeleteSamplers
in interface com.jogamp.opengl.GL3ES3
public void glDeleteShader(int arg0)
glDeleteShader
in interface com.jogamp.opengl.GL2ES2
public void glDeleteSync(long arg0)
glDeleteSync
in interface com.jogamp.opengl.GL3ES3
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
glDeleteTextures
in interface com.jogamp.opengl.GL
public void glDeleteTextures(int arg0, java.nio.IntBuffer arg1)
glDeleteTextures
in interface com.jogamp.opengl.GL
public void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
glDeleteVertexArrays
in interface com.jogamp.opengl.GL2ES3
public void glDeleteVertexArrays(int arg0, java.nio.IntBuffer arg1)
glDeleteVertexArrays
in interface com.jogamp.opengl.GL2ES3
public void glDepthFunc(int arg0)
glDepthFunc
in interface com.jogamp.opengl.GL
public void glDepthMask(boolean arg0)
glDepthMask
in interface com.jogamp.opengl.GL
public void glDepthRange(double arg0, double arg1)
glDepthRange
in interface com.jogamp.opengl.GL2ES2
glDepthRange
in interface com.jogamp.opengl.GLBase
public void glDepthRangef(float arg0, float arg1)
glDepthRangef
in interface com.jogamp.opengl.GL
glDepthRangef
in interface com.jogamp.opengl.GL2ES2
public void glDetachShader(int arg0, int arg1)
glDetachShader
in interface com.jogamp.opengl.GL2ES2
public void glDisable(int arg0)
glDisable
in interface com.jogamp.opengl.GL
public void glDisableClientState(int arg0)
glDisableClientState
in interface com.jogamp.opengl.GL2GL3
public void glDisableVertexAttribArray(int arg0)
glDisableVertexAttribArray
in interface com.jogamp.opengl.GL2ES2
public void glDisablei(int arg0, int arg1)
glDisablei
in interface com.jogamp.opengl.GL2ES3
public void glDrawArrays(int arg0, int arg1, int arg2)
glDrawArrays
in interface com.jogamp.opengl.GL
public void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
glDrawArraysInstanced
in interface com.jogamp.opengl.GL2ES3
public void glDrawBuffer(int arg0)
glDrawBuffer
in interface com.jogamp.opengl.GL2GL3
public void glDrawBuffers(int arg0, int[] arg1, int arg2)
glDrawBuffers
in interface com.jogamp.opengl.GL2ES2
public void glDrawBuffers(int arg0, java.nio.IntBuffer arg1)
glDrawBuffers
in interface com.jogamp.opengl.GL2ES2
public void glDrawElements(int arg0, int arg1, int arg2, long arg3)
glDrawElements
in interface com.jogamp.opengl.GL
public void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4)
glDrawElementsBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)
glDrawElementsInstanced
in interface com.jogamp.opengl.GL2ES3
public void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
glDrawElementsInstancedBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
glDrawRangeElements
in interface com.jogamp.opengl.GL2ES3
public void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6)
glDrawRangeElementsBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glEdgeFlagFormatNV(int arg0)
glEdgeFlagFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glEnable(int arg0)
glEnable
in interface com.jogamp.opengl.GL
public void glEnableClientState(int arg0)
glEnableClientState
in interface com.jogamp.opengl.GL2GL3
public void glEnableVertexAttribArray(int arg0)
glEnableVertexAttribArray
in interface com.jogamp.opengl.GL2ES2
public void glEnablei(int arg0, int arg1)
glEnablei
in interface com.jogamp.opengl.GL2ES3
public void glEndConditionalRender()
glEndConditionalRender
in interface com.jogamp.opengl.GL2ES3
public void glEndQuery(int arg0)
glEndQuery
in interface com.jogamp.opengl.GL2ES2
public void glEndTransformFeedback()
glEndTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public long glFenceSync(int arg0, int arg1)
glFenceSync
in interface com.jogamp.opengl.GL3ES3
public void glFinish()
glFinish
in interface com.jogamp.opengl.GL
public void glFlush()
glFlush
in interface com.jogamp.opengl.GL
public void glFlushMappedBufferRange(int arg0, long arg1, long arg2)
glFlushMappedBufferRange
in interface com.jogamp.opengl.GL
public void glFogCoordFormatNV(int arg0, int arg1)
glFogCoordFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
glFramebufferRenderbuffer
in interface com.jogamp.opengl.GL
public void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
glFramebufferTexture
in interface com.jogamp.opengl.GL3ES3
public void glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)
glFramebufferTexture1D
in interface com.jogamp.opengl.GL2GL3
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
glFramebufferTexture2D
in interface com.jogamp.opengl.GL
public void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glFramebufferTexture3D
in interface com.jogamp.opengl.GL2ES2
public void glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3)
glFramebufferTextureARB
in interface com.jogamp.opengl.GL3
public void glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4)
glFramebufferTextureFaceARB
in interface com.jogamp.opengl.GL3
public void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
glFramebufferTextureLayer
in interface com.jogamp.opengl.GL2ES3
public void glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4)
glFramebufferTextureLayerARB
in interface com.jogamp.opengl.GL3
public void glFrontFace(int arg0)
glFrontFace
in interface com.jogamp.opengl.GL
public void glGenBuffers(int arg0, int[] arg1, int arg2)
glGenBuffers
in interface com.jogamp.opengl.GL
public void glGenBuffers(int arg0, java.nio.IntBuffer arg1)
glGenBuffers
in interface com.jogamp.opengl.GL
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
glGenFramebuffers
in interface com.jogamp.opengl.GL
public void glGenFramebuffers(int arg0, java.nio.IntBuffer arg1)
glGenFramebuffers
in interface com.jogamp.opengl.GL
public void glGenQueries(int arg0, int[] arg1, int arg2)
glGenQueries
in interface com.jogamp.opengl.GL2ES2
public void glGenQueries(int arg0, java.nio.IntBuffer arg1)
glGenQueries
in interface com.jogamp.opengl.GL2ES2
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
glGenRenderbuffers
in interface com.jogamp.opengl.GL
public void glGenRenderbuffers(int arg0, java.nio.IntBuffer arg1)
glGenRenderbuffers
in interface com.jogamp.opengl.GL
public void glGenSamplers(int arg0, int[] arg1, int arg2)
glGenSamplers
in interface com.jogamp.opengl.GL3ES3
public void glGenSamplers(int arg0, java.nio.IntBuffer arg1)
glGenSamplers
in interface com.jogamp.opengl.GL3ES3
public void glGenTextures(int arg0, int[] arg1, int arg2)
glGenTextures
in interface com.jogamp.opengl.GL
public void glGenTextures(int arg0, java.nio.IntBuffer arg1)
glGenTextures
in interface com.jogamp.opengl.GL
public void glGenVertexArrays(int arg0, int[] arg1, int arg2)
glGenVertexArrays
in interface com.jogamp.opengl.GL2ES3
public void glGenVertexArrays(int arg0, java.nio.IntBuffer arg1)
glGenVertexArrays
in interface com.jogamp.opengl.GL2ES3
public void glGenerateMipmap(int arg0)
glGenerateMipmap
in interface com.jogamp.opengl.GL
public void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
glGetActiveAttrib
in interface com.jogamp.opengl.GL2ES2
public void glGetActiveAttrib(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
glGetActiveAttrib
in interface com.jogamp.opengl.GL2ES2
public void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
glGetActiveUniform
in interface com.jogamp.opengl.GL2ES2
public void glGetActiveUniform(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
glGetActiveUniform
in interface com.jogamp.opengl.GL2ES2
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
glGetActiveUniformBlockName
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
glGetActiveUniformBlockName
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetActiveUniformBlockiv
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetActiveUniformBlockiv
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
glGetActiveUniformName
in interface com.jogamp.opengl.GL2GL3
public void glGetActiveUniformName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
glGetActiveUniformName
in interface com.jogamp.opengl.GL2GL3
public void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
glGetActiveUniformsiv
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveUniformsiv(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)
glGetActiveUniformsiv
in interface com.jogamp.opengl.GL2ES3
public void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
glGetAttachedShaders
in interface com.jogamp.opengl.GL2ES2
public void glGetAttachedShaders(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
glGetAttachedShaders
in interface com.jogamp.opengl.GL2ES2
public int glGetAttribLocation(int arg0, java.lang.String arg1)
glGetAttribLocation
in interface com.jogamp.opengl.GL2ES2
public void glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)
glGetBooleani_v
in interface com.jogamp.opengl.GL2ES3
public void glGetBooleani_v(int arg0, int arg1, java.nio.ByteBuffer arg2)
glGetBooleani_v
in interface com.jogamp.opengl.GL2ES3
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
glGetBooleanv
in interface com.jogamp.opengl.GL
public void glGetBooleanv(int arg0, java.nio.ByteBuffer arg1)
glGetBooleanv
in interface com.jogamp.opengl.GL
public void glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
glGetBufferParameteri64v
in interface com.jogamp.opengl.GL3ES3
public void glGetBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetBufferParameteri64v
in interface com.jogamp.opengl.GL3ES3
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glGetBufferParameteriv
in interface com.jogamp.opengl.GL
public void glGetBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetBufferParameteriv
in interface com.jogamp.opengl.GL
public void glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
glGetBufferParameterui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetBufferParameterui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
glGetBufferSubData
in interface com.jogamp.opengl.GL2GL3
public void glGetCompressedTexImage(int arg0, int arg1, java.nio.Buffer arg2)
glGetCompressedTexImage
in interface com.jogamp.opengl.GL2GL3
public void glGetCompressedTexImage(int arg0, int arg1, long arg2)
glGetCompressedTexImage
in interface com.jogamp.opengl.GL2GL3
public int glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)
glGetDebugMessageLog
in interface com.jogamp.opengl.GL2ES2
public int glGetDebugMessageLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, java.nio.ByteBuffer arg7)
glGetDebugMessageLog
in interface com.jogamp.opengl.GL2ES2
public int glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11)
glGetDebugMessageLogAMD
in interface com.jogamp.opengl.GL2GL3
public int glGetDebugMessageLogAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
glGetDebugMessageLogAMD
in interface com.jogamp.opengl.GL2GL3
public void glGetDoublev(int arg0, double[] arg1, int arg2)
glGetDoublev
in interface com.jogamp.opengl.GL2GL3
public void glGetDoublev(int arg0, java.nio.DoubleBuffer arg1)
glGetDoublev
in interface com.jogamp.opengl.GL2GL3
public int glGetError()
glGetError
in interface com.jogamp.opengl.GL
public void glGetFloatv(int arg0, float[] arg1, int arg2)
glGetFloatv
in interface com.jogamp.opengl.GL
public void glGetFloatv(int arg0, java.nio.FloatBuffer arg1)
glGetFloatv
in interface com.jogamp.opengl.GL
public int glGetFragDataIndex(int arg0, java.lang.String arg1)
glGetFragDataIndex
in interface com.jogamp.opengl.GL3
public int glGetFragDataLocation(int arg0, java.lang.String arg1)
glGetFragDataLocation
in interface com.jogamp.opengl.GL2ES3
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetFramebufferAttachmentParameteriv
in interface com.jogamp.opengl.GL
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetFramebufferAttachmentParameteriv
in interface com.jogamp.opengl.GL
public int glGetGraphicsResetStatus()
glGetGraphicsResetStatus
in interface com.jogamp.opengl.GL
public void glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
glGetInteger64i_v
in interface com.jogamp.opengl.GL3ES3
public void glGetInteger64i_v(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetInteger64i_v
in interface com.jogamp.opengl.GL3ES3
public void glGetInteger64v(int arg0, long[] arg1, int arg2)
glGetInteger64v
in interface com.jogamp.opengl.GL3ES3
public void glGetInteger64v(int arg0, java.nio.LongBuffer arg1)
glGetInteger64v
in interface com.jogamp.opengl.GL3ES3
public void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
glGetIntegeri_v
in interface com.jogamp.opengl.GL2ES3
public void glGetIntegeri_v(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetIntegeri_v
in interface com.jogamp.opengl.GL2ES3
public void glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)
glGetIntegerui64i_vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetIntegerui64i_vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetIntegerui64i_vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)
glGetIntegerui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetIntegerui64vNV(int arg0, java.nio.LongBuffer arg1)
glGetIntegerui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
glGetIntegerv
in interface com.jogamp.opengl.GL
public void glGetIntegerv(int arg0, java.nio.IntBuffer arg1)
glGetIntegerv
in interface com.jogamp.opengl.GL
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
glGetInternalformativ
in interface com.jogamp.opengl.GL2ES3
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
glGetInternalformativ
in interface com.jogamp.opengl.GL2ES3
public void glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)
glGetMultisamplefv
in interface com.jogamp.opengl.GL2ES2
public void glGetMultisamplefv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetMultisamplefv
in interface com.jogamp.opengl.GL2ES2
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
glGetNamedBufferParameterui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetNamedBufferParameterui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetNamedFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
public void glGetNamedFramebufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
public void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
glGetNamedStringARB
in interface com.jogamp.opengl.GL3
public void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
glGetNamedStringARB
in interface com.jogamp.opengl.GL3
public void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4)
glGetNamedStringivARB
in interface com.jogamp.opengl.GL3
public void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3)
glGetNamedStringivARB
in interface com.jogamp.opengl.GL3
public void glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
glGetObjectLabel
in interface com.jogamp.opengl.GL2ES2
public void glGetObjectLabel(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
glGetObjectLabel
in interface com.jogamp.opengl.GL2ES2
public void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
glGetObjectPtrLabel
in interface com.jogamp.opengl.GL2ES2
public void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
glGetObjectPtrLabel
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, java.nio.Buffer arg6)
glGetProgramBinary
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramBinary(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.Buffer arg4)
glGetProgramBinary
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
glGetProgramInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
glGetProgramInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
glGetProgramiv
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetProgramiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3)
glGetQueryObjecti64v
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjecti64v(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetQueryObjecti64v
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)
glGetQueryObjectiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetQueryObjectiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3)
glGetQueryObjectui64v
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectui64v(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetQueryObjectui64v
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetQueryObjectuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryObjectuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetQueryObjectuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
glGetQueryiv
in interface com.jogamp.opengl.GL2ES2
public void glGetQueryiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetQueryiv
in interface com.jogamp.opengl.GL2ES2
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glGetRenderbufferParameteriv
in interface com.jogamp.opengl.GL
public void glGetRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetRenderbufferParameteriv
in interface com.jogamp.opengl.GL
public void glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
glGetSamplerParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glGetSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetSamplerParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetSamplerParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetSamplerParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
glGetSamplerParameterfv
in interface com.jogamp.opengl.GL3ES3
public void glGetSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetSamplerParameterfv
in interface com.jogamp.opengl.GL3ES3
public void glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glGetSamplerParameteriv
in interface com.jogamp.opengl.GL3ES3
public void glGetSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetSamplerParameteriv
in interface com.jogamp.opengl.GL3ES3
public void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
glGetShaderInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
glGetShaderInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
glGetShaderPrecisionFormat
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderPrecisionFormat(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
glGetShaderPrecisionFormat
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
glGetShaderSource
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderSource(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
glGetShaderSource
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
glGetShaderiv
in interface com.jogamp.opengl.GL2ES2
public void glGetShaderiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetShaderiv
in interface com.jogamp.opengl.GL2ES2
public java.lang.String glGetString(int arg0)
glGetString
in interface com.jogamp.opengl.GL
public java.lang.String glGetStringi(int arg0, int arg1)
glGetStringi
in interface com.jogamp.opengl.GL2ES3
public void glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
glGetSynciv
in interface com.jogamp.opengl.GL3ES3
public void glGetSynciv(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
glGetSynciv
in interface com.jogamp.opengl.GL3ES3
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
glGetTexImage
in interface com.jogamp.opengl.GL2GL3
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
glGetTexImage
in interface com.jogamp.opengl.GL2GL3
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glGetTexLevelParameterfv
in interface com.jogamp.opengl.GL2ES3
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glGetTexLevelParameterfv
in interface com.jogamp.opengl.GL2ES3
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetTexLevelParameteriv
in interface com.jogamp.opengl.GL2ES3
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetTexLevelParameteriv
in interface com.jogamp.opengl.GL2ES3
public void glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
glGetTexParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glGetTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetTexParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetTexParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetTexParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
glGetTexParameterfv
in interface com.jogamp.opengl.GL
public void glGetTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetTexParameterfv
in interface com.jogamp.opengl.GL
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glGetTexParameteriv
in interface com.jogamp.opengl.GL
public void glGetTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetTexParameteriv
in interface com.jogamp.opengl.GL
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
glGetTransformFeedbackVarying
in interface com.jogamp.opengl.GL2ES3
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
glGetTransformFeedbackVarying
in interface com.jogamp.opengl.GL2ES3
public int glGetUniformBlockIndex(int arg0, java.lang.String arg1)
glGetUniformBlockIndex
in interface com.jogamp.opengl.GL2ES3
public void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
glGetUniformIndices
in interface com.jogamp.opengl.GL2ES3
public void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
glGetUniformIndices
in interface com.jogamp.opengl.GL2ES3
public int glGetUniformLocation(int arg0, java.lang.String arg1)
glGetUniformLocation
in interface com.jogamp.opengl.GL2ES2
public void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
glGetUniformfv
in interface com.jogamp.opengl.GL2ES2
public void glGetUniformfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetUniformfv
in interface com.jogamp.opengl.GL2ES2
public void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
glGetUniformiv
in interface com.jogamp.opengl.GL2ES2
public void glGetUniformiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetUniformiv
in interface com.jogamp.opengl.GL2ES2
public void glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
glGetUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
glGetUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetUniformuiv
in interface com.jogamp.opengl.GL2ES3
public void glGetUniformuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetUniformuiv
in interface com.jogamp.opengl.GL2ES3
public void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
glGetVertexAttribIiv
in interface com.jogamp.opengl.GL2ES3
public void glGetVertexAttribIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetVertexAttribIiv
in interface com.jogamp.opengl.GL2ES3
public void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetVertexAttribIuiv
in interface com.jogamp.opengl.GL2ES3
public void glGetVertexAttribIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetVertexAttribIuiv
in interface com.jogamp.opengl.GL2ES3
public void glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)
glGetVertexAttribdv
in interface com.jogamp.opengl.GL2GL3
public void glGetVertexAttribdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glGetVertexAttribdv
in interface com.jogamp.opengl.GL2GL3
public void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
glGetVertexAttribfv
in interface com.jogamp.opengl.GL2ES2
public void glGetVertexAttribfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetVertexAttribfv
in interface com.jogamp.opengl.GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
glGetVertexAttribiv
in interface com.jogamp.opengl.GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetVertexAttribiv
in interface com.jogamp.opengl.GL2ES2
public void glGetnCompressedTexImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
glGetnCompressedTexImage
in interface com.jogamp.opengl.GL2GL3
public void glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
glGetnTexImage
in interface com.jogamp.opengl.GL2GL3
public void glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glGetnUniformdv
in interface com.jogamp.opengl.GL2GL3
public void glGetnUniformdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
glGetnUniformdv
in interface com.jogamp.opengl.GL2GL3
public void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glGetnUniformfv
in interface com.jogamp.opengl.GL
public void glGetnUniformfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glGetnUniformfv
in interface com.jogamp.opengl.GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetnUniformiv
in interface com.jogamp.opengl.GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetnUniformiv
in interface com.jogamp.opengl.GL
public void glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetnUniformuiv
in interface com.jogamp.opengl.GL2ES3
public void glGetnUniformuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetnUniformuiv
in interface com.jogamp.opengl.GL2ES3
public void glHint(int arg0, int arg1)
glHint
in interface com.jogamp.opengl.GL
public long glImportSyncEXT(int arg0, long arg1, int arg2)
glImportSyncEXT
in interface com.jogamp.opengl.GL2GL3
public void glIndexFormatNV(int arg0, int arg1)
glIndexFormatNV
in interface com.jogamp.opengl.GL2GL3
public boolean glIsBuffer(int arg0)
glIsBuffer
in interface com.jogamp.opengl.GL
public boolean glIsBufferResidentNV(int arg0)
glIsBufferResidentNV
in interface com.jogamp.opengl.GL2GL3
public boolean glIsEnabled(int arg0)
glIsEnabled
in interface com.jogamp.opengl.GL
public boolean glIsEnabledi(int arg0, int arg1)
glIsEnabledi
in interface com.jogamp.opengl.GL2ES3
public boolean glIsFramebuffer(int arg0)
glIsFramebuffer
in interface com.jogamp.opengl.GL
public boolean glIsNamedBufferResidentNV(int arg0)
glIsNamedBufferResidentNV
in interface com.jogamp.opengl.GL2GL3
public boolean glIsNamedStringARB(int arg0, java.lang.String arg1)
glIsNamedStringARB
in interface com.jogamp.opengl.GL3
public boolean glIsProgram(int arg0)
glIsProgram
in interface com.jogamp.opengl.GL2ES2
public boolean glIsQuery(int arg0)
glIsQuery
in interface com.jogamp.opengl.GL2ES2
public boolean glIsRenderbuffer(int arg0)
glIsRenderbuffer
in interface com.jogamp.opengl.GL
public boolean glIsSampler(int arg0)
glIsSampler
in interface com.jogamp.opengl.GL3ES3
public boolean glIsShader(int arg0)
glIsShader
in interface com.jogamp.opengl.GL2ES2
public boolean glIsSync(long arg0)
glIsSync
in interface com.jogamp.opengl.GL3ES3
public boolean glIsTexture(int arg0)
glIsTexture
in interface com.jogamp.opengl.GL
public boolean glIsVertexArray(int arg0)
glIsVertexArray
in interface com.jogamp.opengl.GL2ES3
public void glLineWidth(float arg0)
glLineWidth
in interface com.jogamp.opengl.GL
public void glLinkProgram(int arg0)
glLinkProgram
in interface com.jogamp.opengl.GL2ES2
public void glLogicOp(int arg0)
glLogicOp
in interface com.jogamp.opengl.GL2GL3
public void glMakeBufferNonResidentNV(int arg0)
glMakeBufferNonResidentNV
in interface com.jogamp.opengl.GL2GL3
public void glMakeBufferResidentNV(int arg0, int arg1)
glMakeBufferResidentNV
in interface com.jogamp.opengl.GL2GL3
public void glMakeNamedBufferNonResidentNV(int arg0)
glMakeNamedBufferNonResidentNV
in interface com.jogamp.opengl.GL2GL3
public void glMakeNamedBufferResidentNV(int arg0, int arg1)
glMakeNamedBufferResidentNV
in interface com.jogamp.opengl.GL2GL3
public java.nio.ByteBuffer glMapBuffer(int arg0, int arg1)
glMapBuffer
in interface com.jogamp.opengl.GL
public java.nio.ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
glMapBufferRange
in interface com.jogamp.opengl.GL
public void glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)
glMultiDrawArrays
in interface com.jogamp.opengl.GL2GL3
public void glMultiDrawArrays(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3)
glMultiDrawArrays
in interface com.jogamp.opengl.GL2GL3
public void glMultiDrawArraysIndirectAMD(int arg0, java.nio.Buffer arg1, int arg2, int arg3)
glMultiDrawArraysIndirectAMD
in interface com.jogamp.opengl.GL2GL3
public void glMultiDrawElements(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4)
glMultiDrawElements
in interface com.jogamp.opengl.GL2GL3
public void glMultiDrawElementsBaseVertex(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4, java.nio.IntBuffer arg5)
glMultiDrawElementsBaseVertex
in interface com.jogamp.opengl.GL3
public void glMultiDrawElementsIndirectAMD(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4)
glMultiDrawElementsIndirectAMD
in interface com.jogamp.opengl.GL2GL3
public void glMultiTexCoordP1ui(int arg0, int arg1, int arg2)
public void glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3)
public void glMultiTexCoordP1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
public void glMultiTexCoordP2ui(int arg0, int arg1, int arg2)
public void glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3)
public void glMultiTexCoordP2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
public void glMultiTexCoordP3ui(int arg0, int arg1, int arg2)
public void glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3)
public void glMultiTexCoordP3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
public void glMultiTexCoordP4ui(int arg0, int arg1, int arg2)
public void glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3)
public void glMultiTexCoordP4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
public void glNamedFramebufferParameteriEXT(int arg0, int arg1, int arg2)
public void glNamedStringARB(int arg0, int arg1, java.lang.String arg2, int arg3, java.lang.String arg4)
glNamedStringARB
in interface com.jogamp.opengl.GL3
public void glNormalFormatNV(int arg0, int arg1)
glNormalFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glNormalP3ui(int arg0, int arg1)
public void glNormalP3uiv(int arg0, int[] arg1, int arg2)
public void glNormalP3uiv(int arg0, java.nio.IntBuffer arg1)
public void glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
glObjectLabel
in interface com.jogamp.opengl.GL2ES2
public void glObjectLabel(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
glObjectLabel
in interface com.jogamp.opengl.GL2ES2
public void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, byte[] arg2, int arg3)
glObjectPtrLabel
in interface com.jogamp.opengl.GL2ES2
public void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.ByteBuffer arg2)
glObjectPtrLabel
in interface com.jogamp.opengl.GL2ES2
public void glPixelStoref(int arg0, float arg1)
glPixelStoref
in interface com.jogamp.opengl.GL2GL3
public void glPixelStorei(int arg0, int arg1)
glPixelStorei
in interface com.jogamp.opengl.GL
public void glPointParameterf(int arg0, float arg1)
glPointParameterf
in interface com.jogamp.opengl.GL2GL3
public void glPointParameterfv(int arg0, float[] arg1, int arg2)
glPointParameterfv
in interface com.jogamp.opengl.GL2GL3
public void glPointParameterfv(int arg0, java.nio.FloatBuffer arg1)
glPointParameterfv
in interface com.jogamp.opengl.GL2GL3
public void glPointParameteri(int arg0, int arg1)
glPointParameteri
in interface com.jogamp.opengl.GL2GL3
public void glPointParameteriv(int arg0, int[] arg1, int arg2)
glPointParameteriv
in interface com.jogamp.opengl.GL2GL3
public void glPointParameteriv(int arg0, java.nio.IntBuffer arg1)
glPointParameteriv
in interface com.jogamp.opengl.GL2GL3
public void glPointSize(float arg0)
glPointSize
in interface com.jogamp.opengl.GL2GL3
public void glPolygonMode(int arg0, int arg1)
glPolygonMode
in interface com.jogamp.opengl.GL2GL3
public void glPolygonOffset(float arg0, float arg1)
glPolygonOffset
in interface com.jogamp.opengl.GL
public void glPopDebugGroup()
glPopDebugGroup
in interface com.jogamp.opengl.GL2ES2
public void glPrimitiveRestartIndex(int arg0)
glPrimitiveRestartIndex
in interface com.jogamp.opengl.GL2GL3
public void glProgramBinary(int arg0, int arg1, java.nio.Buffer arg2, int arg3)
glProgramBinary
in interface com.jogamp.opengl.GL2ES2
public void glProgramParameteriARB(int arg0, int arg1, int arg2)
glProgramParameteriARB
in interface com.jogamp.opengl.GL3
public void glProgramUniformui64NV(int arg0, int arg1, long arg2)
glProgramUniformui64NV
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
glProgramUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
glProgramUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glProvokingVertex(int arg0)
glProvokingVertex
in interface com.jogamp.opengl.GL2GL3
public void glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
glPushDebugGroup
in interface com.jogamp.opengl.GL2ES2
public void glPushDebugGroup(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
glPushDebugGroup
in interface com.jogamp.opengl.GL2ES2
public void glQueryCounter(int arg0, int arg1)
glQueryCounter
in interface com.jogamp.opengl.GL2ES2
public void glReadBuffer(int arg0)
glReadBuffer
in interface com.jogamp.opengl.GL2ES3
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
glReadPixels
in interface com.jogamp.opengl.GL
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
glReadPixels
in interface com.jogamp.opengl.GL
public void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
glReadnPixels
in interface com.jogamp.opengl.GL
public void glReleaseShaderCompiler()
glReleaseShaderCompiler
in interface com.jogamp.opengl.GL2ES2
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
glRenderbufferStorage
in interface com.jogamp.opengl.GL
public void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
glRenderbufferStorageMultisample
in interface com.jogamp.opengl.GL
public void glSampleCoverage(float arg0, boolean arg1)
glSampleCoverage
in interface com.jogamp.opengl.GL
public void glSampleMaski(int arg0, int arg1)
glSampleMaski
in interface com.jogamp.opengl.GL2ES2
public void glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
glSamplerParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glSamplerParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
glSamplerParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glSamplerParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glSamplerParameterf(int arg0, int arg1, float arg2)
glSamplerParameterf
in interface com.jogamp.opengl.GL3ES3
public void glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
glSamplerParameterfv
in interface com.jogamp.opengl.GL3ES3
public void glSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glSamplerParameterfv
in interface com.jogamp.opengl.GL3ES3
public void glSamplerParameteri(int arg0, int arg1, int arg2)
glSamplerParameteri
in interface com.jogamp.opengl.GL3ES3
public void glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glSamplerParameteriv
in interface com.jogamp.opengl.GL3ES3
public void glSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glSamplerParameteriv
in interface com.jogamp.opengl.GL3ES3
public void glScissor(int arg0, int arg1, int arg2, int arg3)
glScissor
in interface com.jogamp.opengl.GL
public void glSecondaryColorFormatNV(int arg0, int arg1, int arg2)
glSecondaryColorFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glSecondaryColorP3ui(int arg0, int arg1)
public void glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2)
public void glSecondaryColorP3uiv(int arg0, java.nio.IntBuffer arg1)
public void glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3)
glSetMultisamplefvAMD
in interface com.jogamp.opengl.GL2GL3
public void glSetMultisamplefvAMD(int arg0, int arg1, java.nio.FloatBuffer arg2)
glSetMultisamplefvAMD
in interface com.jogamp.opengl.GL2GL3
public void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5)
glShaderBinary
in interface com.jogamp.opengl.GL2ES2
public void glShaderBinary(int arg0, java.nio.IntBuffer arg1, int arg2, java.nio.Buffer arg3, int arg4)
glShaderBinary
in interface com.jogamp.opengl.GL2ES2
public void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
glShaderSource
in interface com.jogamp.opengl.GL2ES2
public void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
glShaderSource
in interface com.jogamp.opengl.GL2ES2
public void glStencilFunc(int arg0, int arg1, int arg2)
glStencilFunc
in interface com.jogamp.opengl.GL
public void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glStencilFuncSeparate
in interface com.jogamp.opengl.GL2ES2
public void glStencilMask(int arg0)
glStencilMask
in interface com.jogamp.opengl.GL
public void glStencilMaskSeparate(int arg0, int arg1)
glStencilMaskSeparate
in interface com.jogamp.opengl.GL2ES2
public void glStencilOp(int arg0, int arg1, int arg2)
glStencilOp
in interface com.jogamp.opengl.GL
public void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
glStencilOpSeparate
in interface com.jogamp.opengl.GL2ES2
public void glStencilOpValueAMD(int arg0, int arg1)
glStencilOpValueAMD
in interface com.jogamp.opengl.GL2GL3
public void glTessellationFactorAMD(float arg0)
glTessellationFactorAMD
in interface com.jogamp.opengl.GL2GL3
public void glTessellationModeAMD(int arg0)
glTessellationModeAMD
in interface com.jogamp.opengl.GL2GL3
public void glTexBuffer(int arg0, int arg1, int arg2)
glTexBuffer
in interface com.jogamp.opengl.GL2ES3
public void glTexCoordFormatNV(int arg0, int arg1, int arg2)
glTexCoordFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glTexCoordP1ui(int arg0, int arg1)
public void glTexCoordP1uiv(int arg0, int[] arg1, int arg2)
public void glTexCoordP1uiv(int arg0, java.nio.IntBuffer arg1)
public void glTexCoordP2ui(int arg0, int arg1)
public void glTexCoordP2uiv(int arg0, int[] arg1, int arg2)
public void glTexCoordP2uiv(int arg0, java.nio.IntBuffer arg1)
public void glTexCoordP3ui(int arg0, int arg1)
public void glTexCoordP3uiv(int arg0, int[] arg1, int arg2)
public void glTexCoordP3uiv(int arg0, java.nio.IntBuffer arg1)
public void glTexCoordP4ui(int arg0, int arg1)
public void glTexCoordP4uiv(int arg0, int[] arg1, int arg2)
public void glTexCoordP4uiv(int arg0, java.nio.IntBuffer arg1)
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
glTexImage1D
in interface com.jogamp.opengl.GL2GL3
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
glTexImage1D
in interface com.jogamp.opengl.GL2GL3
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
glTexImage2D
in interface com.jogamp.opengl.GL
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
glTexImage2D
in interface com.jogamp.opengl.GL
public void glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
glTexImage2DMultisample
in interface com.jogamp.opengl.GL2ES2
public void glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTexImage2DMultisampleCoverageNV
in interface com.jogamp.opengl.GL2GL3
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
glTexImage3D
in interface com.jogamp.opengl.GL2ES2
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
glTexImage3D
in interface com.jogamp.opengl.GL2ES2
public void glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTexImage3DMultisample
in interface com.jogamp.opengl.GL2ES2
public void glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTexImage3DMultisampleCoverageNV
in interface com.jogamp.opengl.GL2GL3
public void glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
glTexParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glTexParameterIiv
in interface com.jogamp.opengl.GL2ES2
public void glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
glTexParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glTexParameterIuiv
in interface com.jogamp.opengl.GL2ES2
public void glTexParameterf(int arg0, int arg1, float arg2)
glTexParameterf
in interface com.jogamp.opengl.GL
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
glTexParameterfv
in interface com.jogamp.opengl.GL
public void glTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glTexParameterfv
in interface com.jogamp.opengl.GL
public void glTexParameteri(int arg0, int arg1, int arg2)
glTexParameteri
in interface com.jogamp.opengl.GL
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glTexParameteriv
in interface com.jogamp.opengl.GL
public void glTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glTexParameteriv
in interface com.jogamp.opengl.GL
public void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
glTexStorage1D
in interface com.jogamp.opengl.GL
public void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
glTexStorage2D
in interface com.jogamp.opengl.GL
public void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glTexStorage3D
in interface com.jogamp.opengl.GL
public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
glTexSubImage1D
in interface com.jogamp.opengl.GL2GL3
public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
glTexSubImage1D
in interface com.jogamp.opengl.GL2GL3
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
glTexSubImage2D
in interface com.jogamp.opengl.GL
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
glTexSubImage2D
in interface com.jogamp.opengl.GL
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
glTexSubImage3D
in interface com.jogamp.opengl.GL2ES2
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
glTexSubImage3D
in interface com.jogamp.opengl.GL2ES2
public void glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5)
public void glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTextureImage2DMultisampleCoverageNV
in interface com.jogamp.opengl.GL2GL3
public void glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTextureImage2DMultisampleNV
in interface com.jogamp.opengl.GL2GL3
public void glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
glTextureImage3DMultisampleCoverageNV
in interface com.jogamp.opengl.GL2GL3
public void glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTextureImage3DMultisampleNV
in interface com.jogamp.opengl.GL2GL3
public void glTextureStorage1D(int arg0, int arg1, int arg2, int arg3, int arg4)
public void glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
public void glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
public void glTransformFeedbackVaryings(int arg0, int arg1, java.lang.String[] arg2, int arg3)
glTransformFeedbackVaryings
in interface com.jogamp.opengl.GL2ES3
public void glUniform(com.jogamp.opengl.GLUniformData arg0)
glUniform
in interface com.jogamp.opengl.GL2ES2
public void glUniform1f(int arg0, float arg1)
glUniform1f
in interface com.jogamp.opengl.GL2ES2
public void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
glUniform1fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform1fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glUniform1fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform1i(int arg0, int arg1)
glUniform1i
in interface com.jogamp.opengl.GL2ES2
public void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
glUniform1iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform1iv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform1iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform1ui(int arg0, int arg1)
glUniform1ui
in interface com.jogamp.opengl.GL2ES3
public void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
glUniform1uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform1uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform2f(int arg0, float arg1, float arg2)
glUniform2f
in interface com.jogamp.opengl.GL2ES2
public void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
glUniform2fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform2fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glUniform2fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform2i(int arg0, int arg1, int arg2)
glUniform2i
in interface com.jogamp.opengl.GL2ES2
public void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
glUniform2iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform2iv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform2iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform2ui(int arg0, int arg1, int arg2)
glUniform2ui
in interface com.jogamp.opengl.GL2ES3
public void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
glUniform2uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform2uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform3f(int arg0, float arg1, float arg2, float arg3)
glUniform3f
in interface com.jogamp.opengl.GL2ES2
public void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
glUniform3fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform3fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glUniform3fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform3i(int arg0, int arg1, int arg2, int arg3)
glUniform3i
in interface com.jogamp.opengl.GL2ES2
public void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
glUniform3iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform3iv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform3iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
glUniform3ui
in interface com.jogamp.opengl.GL2ES3
public void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
glUniform3uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform3uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
glUniform4f
in interface com.jogamp.opengl.GL2ES2
public void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
glUniform4fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform4fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glUniform4fv
in interface com.jogamp.opengl.GL2ES2
public void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
glUniform4i
in interface com.jogamp.opengl.GL2ES2
public void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
glUniform4iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform4iv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform4iv
in interface com.jogamp.opengl.GL2ES2
public void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
glUniform4ui
in interface com.jogamp.opengl.GL2ES3
public void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
glUniform4uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniform4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniform4uiv
in interface com.jogamp.opengl.GL2ES3
public void glUniformBlockBinding(int arg0, int arg1, int arg2)
glUniformBlockBinding
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix2fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix2fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix2x3fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix2x3fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix2x4fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix2x4fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix3fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix3fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix3x2fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix3x2fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix3x4fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix3x4fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix4fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix4fv
in interface com.jogamp.opengl.GL2ES2
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix4x2fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix4x2fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
glUniformMatrix4x3fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
glUniformMatrix4x3fv
in interface com.jogamp.opengl.GL2ES3
public void glUniformui64NV(int arg0, long arg1)
glUniformui64NV
in interface com.jogamp.opengl.GL2GL3
public void glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
glUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public void glUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
glUniformui64vNV
in interface com.jogamp.opengl.GL2GL3
public boolean glUnmapBuffer(int arg0)
glUnmapBuffer
in interface com.jogamp.opengl.GL
public void glUseProgram(int arg0)
glUseProgram
in interface com.jogamp.opengl.GL2ES2
public void glValidateProgram(int arg0)
glValidateProgram
in interface com.jogamp.opengl.GL2ES2
public void glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4)
public void glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2)
public void glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
public void glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
public void glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
public void glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2)
public void glVertexAttrib1d(int arg0, double arg1)
glVertexAttrib1d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib1dv(int arg0, double[] arg1, int arg2)
glVertexAttrib1dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib1dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttrib1dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib1f(int arg0, float arg1)
glVertexAttrib1f
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
glVertexAttrib1fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib1fv(int arg0, java.nio.FloatBuffer arg1)
glVertexAttrib1fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib1s(int arg0, short arg1)
glVertexAttrib1s
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib1sv(int arg0, short[] arg1, int arg2)
glVertexAttrib1sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib1sv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib1sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2d(int arg0, double arg1, double arg2)
glVertexAttrib2d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2dv(int arg0, double[] arg1, int arg2)
glVertexAttrib2dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttrib2dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2f(int arg0, float arg1, float arg2)
glVertexAttrib2f
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
glVertexAttrib2fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib2fv(int arg0, java.nio.FloatBuffer arg1)
glVertexAttrib2fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib2s(int arg0, short arg1, short arg2)
glVertexAttrib2s
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2sv(int arg0, short[] arg1, int arg2)
glVertexAttrib2sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib2sv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib2sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)
glVertexAttrib3d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3dv(int arg0, double[] arg1, int arg2)
glVertexAttrib3dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttrib3dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
glVertexAttrib3f
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
glVertexAttrib3fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib3fv(int arg0, java.nio.FloatBuffer arg1)
glVertexAttrib3fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)
glVertexAttrib3s
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3sv(int arg0, short[] arg1, int arg2)
glVertexAttrib3sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib3sv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib3sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)
glVertexAttrib4Nbv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nbv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttrib4Nbv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)
glVertexAttrib4Niv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Niv(int arg0, java.nio.IntBuffer arg1)
glVertexAttrib4Niv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)
glVertexAttrib4Nsv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nsv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib4Nsv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
glVertexAttrib4Nub
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)
glVertexAttrib4Nubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nubv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttrib4Nubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)
glVertexAttrib4Nuiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nuiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttrib4Nuiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)
glVertexAttrib4Nusv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4Nusv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib4Nusv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)
glVertexAttrib4bv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4bv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttrib4bv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)
glVertexAttrib4d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4dv(int arg0, double[] arg1, int arg2)
glVertexAttrib4dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttrib4dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
glVertexAttrib4f
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
glVertexAttrib4fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib4fv(int arg0, java.nio.FloatBuffer arg1)
glVertexAttrib4fv
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttrib4iv(int arg0, int[] arg1, int arg2)
glVertexAttrib4iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4iv(int arg0, java.nio.IntBuffer arg1)
glVertexAttrib4iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)
glVertexAttrib4s
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4sv(int arg0, short[] arg1, int arg2)
glVertexAttrib4sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4sv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib4sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)
glVertexAttrib4ubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4ubv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttrib4ubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)
glVertexAttrib4uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4uiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttrib4uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4usv(int arg0, short[] arg1, int arg2)
glVertexAttrib4usv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttrib4usv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttrib4usv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribDivisor(int arg0, int arg1)
glVertexAttribDivisor
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1i(int arg0, int arg1)
glVertexAttribI1i
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1iv(int arg0, int[] arg1, int arg2)
glVertexAttribI1iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1iv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI1iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1ui(int arg0, int arg1)
glVertexAttribI1ui
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1uiv(int arg0, int[] arg1, int arg2)
glVertexAttribI1uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI1uiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI1uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2i(int arg0, int arg1, int arg2)
glVertexAttribI2i
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2iv(int arg0, int[] arg1, int arg2)
glVertexAttribI2iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2iv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI2iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2ui(int arg0, int arg1, int arg2)
glVertexAttribI2ui
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2uiv(int arg0, int[] arg1, int arg2)
glVertexAttribI2uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI2uiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI2uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3)
glVertexAttribI3i
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3iv(int arg0, int[] arg1, int arg2)
glVertexAttribI3iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3iv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI3iv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3)
glVertexAttribI3ui
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3uiv(int arg0, int[] arg1, int arg2)
glVertexAttribI3uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI3uiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI3uiv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4bv(int arg0, byte[] arg1, int arg2)
glVertexAttribI4bv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4bv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttribI4bv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
glVertexAttribI4i
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4iv(int arg0, int[] arg1, int arg2)
glVertexAttribI4iv
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4iv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI4iv
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4sv(int arg0, short[] arg1, int arg2)
glVertexAttribI4sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4sv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttribI4sv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2)
glVertexAttribI4ubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4ubv(int arg0, java.nio.ByteBuffer arg1)
glVertexAttribI4ubv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
glVertexAttribI4ui
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
glVertexAttribI4uiv
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4uiv(int arg0, java.nio.IntBuffer arg1)
glVertexAttribI4uiv
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribI4usv(int arg0, short[] arg1, int arg2)
glVertexAttribI4usv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribI4usv(int arg0, java.nio.ShortBuffer arg1)
glVertexAttribI4usv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)
glVertexAttribIFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
glVertexAttribIPointer
in interface com.jogamp.opengl.GL2ES3
public void glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3)
glVertexAttribP1ui
in interface com.jogamp.opengl.GL3
public void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
glVertexAttribP1uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
glVertexAttribP1uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3)
glVertexAttribP2ui
in interface com.jogamp.opengl.GL3
public void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
glVertexAttribP2uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
glVertexAttribP2uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3)
glVertexAttribP3ui
in interface com.jogamp.opengl.GL3
public void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
glVertexAttribP3uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
glVertexAttribP3uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3)
glVertexAttribP4ui
in interface com.jogamp.opengl.GL3
public void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
glVertexAttribP4uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
glVertexAttribP4uiv
in interface com.jogamp.opengl.GL3
public void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
glVertexAttribPointer
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
glVertexAttribPointer
in interface com.jogamp.opengl.GL2ES2
public void glVertexFormatNV(int arg0, int arg1, int arg2)
glVertexFormatNV
in interface com.jogamp.opengl.GL2GL3
public void glVertexP2ui(int arg0, int arg1)
public void glVertexP2uiv(int arg0, int[] arg1, int arg2)
public void glVertexP2uiv(int arg0, java.nio.IntBuffer arg1)
public void glVertexP3ui(int arg0, int arg1)
public void glVertexP3uiv(int arg0, int[] arg1, int arg2)
public void glVertexP3uiv(int arg0, java.nio.IntBuffer arg1)
public void glVertexP4ui(int arg0, int arg1)
public void glVertexP4uiv(int arg0, int[] arg1, int arg2)
public void glVertexP4uiv(int arg0, java.nio.IntBuffer arg1)
public void glViewport(int arg0, int arg1, int arg2, int arg3)
glViewport
in interface com.jogamp.opengl.GL
public void glWaitSync(long arg0, int arg1, long arg2)
glWaitSync
in interface com.jogamp.opengl.GL3ES3
public boolean isGL()
isGL
in interface com.jogamp.opengl.GLBase
public boolean isGL4bc()
isGL4bc
in interface com.jogamp.opengl.GLBase
public boolean isGL4()
isGL4
in interface com.jogamp.opengl.GLBase
public boolean isGL3bc()
isGL3bc
in interface com.jogamp.opengl.GLBase
public boolean isGL3()
isGL3
in interface com.jogamp.opengl.GLBase
public boolean isGL2()
isGL2
in interface com.jogamp.opengl.GLBase
public boolean isGLES1()
isGLES1
in interface com.jogamp.opengl.GLBase
public boolean isGLES2()
isGLES2
in interface com.jogamp.opengl.GLBase
public boolean isGLES3()
isGLES3
in interface com.jogamp.opengl.GLBase
public boolean isGLES()
isGLES
in interface com.jogamp.opengl.GLBase
public boolean isGL2ES1()
isGL2ES1
in interface com.jogamp.opengl.GLBase
public boolean isGL2ES2()
isGL2ES2
in interface com.jogamp.opengl.GLBase
public boolean isGL2ES3()
isGL2ES3
in interface com.jogamp.opengl.GLBase
public boolean isGL3ES3()
isGL3ES3
in interface com.jogamp.opengl.GLBase
public boolean isGL4ES3()
isGL4ES3
in interface com.jogamp.opengl.GLBase
public boolean isGL2GL3()
isGL2GL3
in interface com.jogamp.opengl.GLBase
public boolean isGL4core()
isGL4core
in interface com.jogamp.opengl.GLBase
public boolean isGL3core()
isGL3core
in interface com.jogamp.opengl.GLBase
public boolean isGLcore()
isGLcore
in interface com.jogamp.opengl.GLBase
public boolean isGLES2Compatible()
isGLES2Compatible
in interface com.jogamp.opengl.GLBase
public boolean isGLES3Compatible()
isGLES3Compatible
in interface com.jogamp.opengl.GLBase
public boolean hasGLSL()
hasGLSL
in interface com.jogamp.opengl.GLBase
public boolean isFunctionAvailable(java.lang.String glFunctionName)
isFunctionAvailable
in interface com.jogamp.opengl.GLBase
public boolean isExtensionAvailable(java.lang.String glExtensionName)
isExtensionAvailable
in interface com.jogamp.opengl.GLBase
public boolean hasBasicFBOSupport()
hasBasicFBOSupport
in interface com.jogamp.opengl.GLBase
public boolean hasFullFBOSupport()
hasFullFBOSupport
in interface com.jogamp.opengl.GLBase
public boolean isNPOTTextureAvailable()
isNPOTTextureAvailable
in interface com.jogamp.opengl.GLBase
public boolean isPBOPackBound()
isPBOPackBound
in interface com.jogamp.opengl.GL2ES3
public boolean isPBOUnpackBound()
isPBOUnpackBound
in interface com.jogamp.opengl.GL2ES3
public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available
in interface com.jogamp.opengl.GLBase
public void setSwapInterval(int interval)
setSwapInterval
in interface com.jogamp.opengl.GLBase
public com.jogamp.opengl.GLBufferStorage mapBuffer(int target, int access) throws com.jogamp.opengl.GLException
mapBuffer
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public com.jogamp.opengl.GLBufferStorage mapBufferRange(int target, long offset, long length, int access) throws com.jogamp.opengl.GLException
mapBufferRange
in interface com.jogamp.opengl.GLBase
com.jogamp.opengl.GLException
public boolean isVBOArrayBound()
isVBOArrayBound
in interface com.jogamp.opengl.GLBase
public boolean isVBOElementArrayBound()
isVBOElementArrayBound
in interface com.jogamp.opengl.GLBase
public boolean glIsPBOPackBound()
public boolean glIsPBOUnpackBound()
public int glGetBoundBuffer(int target)
public long glGetBufferSize(int bufferName)
public boolean glIsVBOArrayBound()
public boolean glIsVBOElementArrayBound()
public void glActiveShaderProgram(int arg0, int arg1)
glActiveShaderProgram
in interface com.jogamp.opengl.GL2ES2
public void glApplyFramebufferAttachmentCMAAINTEL()
glApplyFramebufferAttachmentCMAAINTEL
in interface com.jogamp.opengl.GL2ES2
public void glBeginQueryIndexed(int arg0, int arg1, int arg2)
glBeginQueryIndexed
in interface com.jogamp.opengl.GL2GL3
public void glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6)
glBindImageTexture
in interface com.jogamp.opengl.GL2ES3
public void glBindProgramPipeline(int arg0)
glBindProgramPipeline
in interface com.jogamp.opengl.GL2ES2
public void glBindTransformFeedback(int arg0, int arg1)
glBindTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public void glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)
glBindVertexBuffer
in interface com.jogamp.opengl.GL3ES3
public void glBlendBarrier()
glBlendBarrier
in interface com.jogamp.opengl.GL3ES3
public void glBlendEquationSeparatei(int arg0, int arg1, int arg2)
glBlendEquationSeparatei
in interface com.jogamp.opengl.GL2ES3
public void glBlendEquationi(int arg0, int arg1)
glBlendEquationi
in interface com.jogamp.opengl.GL2ES3
public void glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)
glBlendFuncSeparatei
in interface com.jogamp.opengl.GL2ES3
public void glBlendFunci(int arg0, int arg1, int arg2)
glBlendFunci
in interface com.jogamp.opengl.GL2ES3
public void glBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
glBufferPageCommitmentARB
in interface com.jogamp.opengl.GL2GL3
public void glClearBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
glClearBufferData
in interface com.jogamp.opengl.GL2GL3
public void glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)
glClearBufferSubData
in interface com.jogamp.opengl.GL2GL3
public void glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
glCopyImageSubData
in interface com.jogamp.opengl.GL2ES2
public int glCreateShaderProgramv(int arg0, int arg1, java.lang.String[] arg2)
glCreateShaderProgramv
in interface com.jogamp.opengl.GL2ES2
public void glDeleteProgramPipelines(int arg0, int[] arg1, int arg2)
glDeleteProgramPipelines
in interface com.jogamp.opengl.GL2ES2
public void glDeleteProgramPipelines(int arg0, java.nio.IntBuffer arg1)
glDeleteProgramPipelines
in interface com.jogamp.opengl.GL2ES2
public void glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
glDeleteTransformFeedbacks
in interface com.jogamp.opengl.GL2ES3
public void glDeleteTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
glDeleteTransformFeedbacks
in interface com.jogamp.opengl.GL2ES3
public void glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3)
glDepthRangeArrayv
in interface com.jogamp.opengl.GL3
public void glDepthRangeArrayv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glDepthRangeArrayv
in interface com.jogamp.opengl.GL3
public void glDepthRangeIndexed(int arg0, double arg1, double arg2)
glDepthRangeIndexed
in interface com.jogamp.opengl.GL3
public void glDispatchCompute(int arg0, int arg1, int arg2)
glDispatchCompute
in interface com.jogamp.opengl.GL3ES3
public void glDispatchComputeIndirect(long arg0)
glDispatchComputeIndirect
in interface com.jogamp.opengl.GL3ES3
public void glDrawArraysIndirect(int arg0, java.nio.Buffer arg1)
glDrawArraysIndirect
in interface com.jogamp.opengl.GL3ES3
public void glDrawArraysIndirect(int arg0, long arg1)
glDrawArraysIndirect
in interface com.jogamp.opengl.GL3ES3
public void glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4)
glDrawArraysInstancedBaseInstance
in interface com.jogamp.opengl.GL2ES2
public void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)
glDrawElementsBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2)
glDrawElementsIndirect
in interface com.jogamp.opengl.GL3ES3
public void glDrawElementsIndirect(int arg0, int arg1, long arg2)
glDrawElementsIndirect
in interface com.jogamp.opengl.GL3ES3
public void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
glDrawElementsInstancedBaseInstance
in interface com.jogamp.opengl.GL2ES2
public void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)
glDrawElementsInstancedBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6)
glDrawElementsInstancedBaseVertexBaseInstance
in interface com.jogamp.opengl.GL2ES2
public void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6)
glDrawRangeElementsBaseVertex
in interface com.jogamp.opengl.GL3ES3
public void glDrawTransformFeedback(int arg0, int arg1)
glDrawTransformFeedback
in interface com.jogamp.opengl.GL2GL3
public void glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2)
glDrawTransformFeedbackInstanced
in interface com.jogamp.opengl.GL3
public void glDrawTransformFeedbackStream(int arg0, int arg1, int arg2)
glDrawTransformFeedbackStream
in interface com.jogamp.opengl.GL2GL3
public void glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3)
glDrawTransformFeedbackStreamInstanced
in interface com.jogamp.opengl.GL3
public void glEndQueryIndexed(int arg0, int arg1)
glEndQueryIndexed
in interface com.jogamp.opengl.GL2GL3
public void glFramebufferParameteri(int arg0, int arg1, int arg2)
glFramebufferParameteri
in interface com.jogamp.opengl.GL2ES3
public void glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
glFramebufferTextureEXT
in interface com.jogamp.opengl.GL2ES3
public void glGenProgramPipelines(int arg0, int[] arg1, int arg2)
glGenProgramPipelines
in interface com.jogamp.opengl.GL2ES2
public void glGenProgramPipelines(int arg0, java.nio.IntBuffer arg1)
glGenProgramPipelines
in interface com.jogamp.opengl.GL2ES2
public void glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
glGenTransformFeedbacks
in interface com.jogamp.opengl.GL2ES3
public void glGenTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
glGenTransformFeedbacks
in interface com.jogamp.opengl.GL2ES3
public void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetActiveAtomicCounterBufferiv
in interface com.jogamp.opengl.GL2GL3
public void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetActiveAtomicCounterBufferiv
in interface com.jogamp.opengl.GL2GL3
public void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
glGetActiveSubroutineName
in interface com.jogamp.opengl.GL3
public void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
glGetActiveSubroutineName
in interface com.jogamp.opengl.GL3
public void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
glGetActiveSubroutineUniformName
in interface com.jogamp.opengl.GL3
public void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
glGetActiveSubroutineUniformName
in interface com.jogamp.opengl.GL3
public void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
glGetActiveSubroutineUniformiv
in interface com.jogamp.opengl.GL3
public void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
glGetActiveSubroutineUniformiv
in interface com.jogamp.opengl.GL3
public void glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3)
glGetDoublei_v
in interface com.jogamp.opengl.GL3
public void glGetDoublei_v(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glGetDoublei_v
in interface com.jogamp.opengl.GL3
public void glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3)
glGetFloati_v
in interface com.jogamp.opengl.GL3
public void glGetFloati_v(int arg0, int arg1, java.nio.FloatBuffer arg2)
glGetFloati_v
in interface com.jogamp.opengl.GL3
public void glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
glGetFramebufferParameteriv
in interface com.jogamp.opengl.GL2ES3
public void glGetFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetFramebufferParameteriv
in interface com.jogamp.opengl.GL2ES3
public void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5)
glGetInternalformati64v
in interface com.jogamp.opengl.GL2GL3
public void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, java.nio.LongBuffer arg4)
glGetInternalformati64v
in interface com.jogamp.opengl.GL2GL3
public void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetProgramInterfaceiv
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetProgramInterfaceiv
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
glGetProgramPipelineInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramPipelineInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
glGetProgramPipelineInfoLog
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)
glGetProgramPipelineiv
in interface com.jogamp.opengl.GL2ES2
public void glGetProgramPipelineiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetProgramPipelineiv
in interface com.jogamp.opengl.GL2ES2
public int glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3)
glGetProgramResourceIndex
in interface com.jogamp.opengl.GL3ES3
public int glGetProgramResourceIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)
glGetProgramResourceIndex
in interface com.jogamp.opengl.GL3ES3
public int glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3)
glGetProgramResourceLocation
in interface com.jogamp.opengl.GL3ES3
public int glGetProgramResourceLocation(int arg0, int arg1, java.nio.ByteBuffer arg2)
glGetProgramResourceLocation
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
glGetProgramResourceName
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
glGetProgramResourceName
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)
glGetProgramResourceiv
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, int arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7)
glGetProgramResourceiv
in interface com.jogamp.opengl.GL3ES3
public void glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetProgramStageiv
in interface com.jogamp.opengl.GL3
public void glGetProgramStageiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetProgramStageiv
in interface com.jogamp.opengl.GL3
public void glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glGetQueryIndexediv
in interface com.jogamp.opengl.GL2GL3
public void glGetQueryIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glGetQueryIndexediv
in interface com.jogamp.opengl.GL2GL3
public int glGetSubroutineIndex(int arg0, int arg1, java.lang.String arg2)
glGetSubroutineIndex
in interface com.jogamp.opengl.GL3
public int glGetSubroutineUniformLocation(int arg0, int arg1, java.lang.String arg2)
glGetSubroutineUniformLocation
in interface com.jogamp.opengl.GL3
public void glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3)
glGetUniformSubroutineuiv
in interface com.jogamp.opengl.GL3
public void glGetUniformSubroutineuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glGetUniformSubroutineuiv
in interface com.jogamp.opengl.GL3
public void glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3)
glGetUniformdv
in interface com.jogamp.opengl.GL3
public void glGetUniformdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glGetUniformdv
in interface com.jogamp.opengl.GL3
public void glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3)
glGetVertexAttribLdv
in interface com.jogamp.opengl.GL2GL3
public void glGetVertexAttribLdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glGetVertexAttribLdv
in interface com.jogamp.opengl.GL2GL3
public void glInvalidateBufferData(int arg0)
glInvalidateBufferData
in interface com.jogamp.opengl.GL2GL3
public void glInvalidateBufferSubData(int arg0, long arg1, long arg2)
glInvalidateBufferSubData
in interface com.jogamp.opengl.GL2GL3
public void glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
glInvalidateFramebuffer
in interface com.jogamp.opengl.GL2ES3
public void glInvalidateFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2)
glInvalidateFramebuffer
in interface com.jogamp.opengl.GL2ES3
public void glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateSubFramebuffer
in interface com.jogamp.opengl.GL2ES3
public void glInvalidateSubFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
glInvalidateSubFramebuffer
in interface com.jogamp.opengl.GL2ES3
public void glInvalidateTexImage(int arg0, int arg1)
glInvalidateTexImage
in interface com.jogamp.opengl.GL2GL3
public void glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateTexSubImage
in interface com.jogamp.opengl.GL2GL3
public boolean glIsProgramPipeline(int arg0)
glIsProgramPipeline
in interface com.jogamp.opengl.GL2ES2
public boolean glIsTransformFeedback(int arg0)
glIsTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public void glMemoryBarrier(int arg0)
glMemoryBarrier
in interface com.jogamp.opengl.GL2ES3
public void glMemoryBarrierByRegion(int arg0)
glMemoryBarrierByRegion
in interface com.jogamp.opengl.GL3ES3
public void glMinSampleShading(float arg0)
glMinSampleShading
in interface com.jogamp.opengl.GL2ES3
public void glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3)
glMultiDrawArraysIndirect
in interface com.jogamp.opengl.GL3
public void glMultiDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4)
glMultiDrawElementsIndirect
in interface com.jogamp.opengl.GL3
public void glNamedBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
glNamedBufferPageCommitmentARB
in interface com.jogamp.opengl.GL2GL3
public void glNamedBufferPageCommitmentEXT(int arg0, long arg1, long arg2, boolean arg3)
glNamedBufferPageCommitmentEXT
in interface com.jogamp.opengl.GL2GL3
public void glPatchParameterfv(int arg0, float[] arg1, int arg2)
glPatchParameterfv
in interface com.jogamp.opengl.GL3
public void glPatchParameterfv(int arg0, java.nio.FloatBuffer arg1)
glPatchParameterfv
in interface com.jogamp.opengl.GL3
public void glPatchParameteri(int arg0, int arg1)
glPatchParameteri
in interface com.jogamp.opengl.GL3ES3
public void glPauseTransformFeedback()
glPauseTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public void glPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
glPrimitiveBoundingBox
in interface com.jogamp.opengl.GL3ES3
public void glProgramParameteri(int arg0, int arg1, int arg2)
glProgramParameteri
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1d(int arg0, int arg1, double arg2)
glProgramUniform1d
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glProgramUniform1dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform1dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
glProgramUniform1dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform1f(int arg0, int arg1, float arg2)
glProgramUniform1f
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glProgramUniform1fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glProgramUniform1fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1i(int arg0, int arg1, int arg2)
glProgramUniform1i
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform1iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform1iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1ui(int arg0, int arg1, int arg2)
glProgramUniform1ui
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform1uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform1uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform1uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2d(int arg0, int arg1, double arg2, double arg3)
glProgramUniform2d
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glProgramUniform2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform2dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
glProgramUniform2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform2f(int arg0, int arg1, float arg2, float arg3)
glProgramUniform2f
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glProgramUniform2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glProgramUniform2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2i(int arg0, int arg1, int arg2, int arg3)
glProgramUniform2i
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform2iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform2iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)
glProgramUniform2ui
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform2uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform2uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform2uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4)
glProgramUniform3d
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glProgramUniform3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform3dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
glProgramUniform3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)
glProgramUniform3f
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glProgramUniform3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glProgramUniform3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)
glProgramUniform3i
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform3iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform3iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)
glProgramUniform3ui
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform3uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform3uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform3uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
glProgramUniform4d
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glProgramUniform4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform4dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
glProgramUniform4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
glProgramUniform4f
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glProgramUniform4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
glProgramUniform4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glProgramUniform4i
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform4iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform4iv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glProgramUniform4ui
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glProgramUniform4uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniform4uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
glProgramUniform4uiv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix2x3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2x3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix2x3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix2x3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix2x4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix2x4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix2x4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix2x4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix3x2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3x2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix3x2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix3x2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix3x4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix3x4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix3x4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix3x4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix4fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix4x2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4x2dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix4x2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix4x2fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
glProgramUniformMatrix4x3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
glProgramUniformMatrix4x3dv
in interface com.jogamp.opengl.GL2GL3
public void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
glProgramUniformMatrix4x3fv
in interface com.jogamp.opengl.GL2ES2
public void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
glProgramUniformMatrix4x3fv
in interface com.jogamp.opengl.GL2ES2
public void glResumeTransformFeedback()
glResumeTransformFeedback
in interface com.jogamp.opengl.GL2ES3
public void glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3)
glScissorArrayv
in interface com.jogamp.opengl.GL3
public void glScissorArrayv(int arg0, int arg1, java.nio.IntBuffer arg2)
glScissorArrayv
in interface com.jogamp.opengl.GL3
public void glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4)
glScissorIndexed
in interface com.jogamp.opengl.GL3
public void glScissorIndexedv(int arg0, int[] arg1, int arg2)
glScissorIndexedv
in interface com.jogamp.opengl.GL3
public void glScissorIndexedv(int arg0, java.nio.IntBuffer arg1)
glScissorIndexedv
in interface com.jogamp.opengl.GL3
public void glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
glTexBufferRange
in interface com.jogamp.opengl.GL3ES3
public void glTexPageCommitmentARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
glTexPageCommitmentARB
in interface com.jogamp.opengl.GL2GL3
public void glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
glTexStorage2DMultisample
in interface com.jogamp.opengl.GL2ES3
public void glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTexStorage3DMultisample
in interface com.jogamp.opengl.GL2ES3
public void glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
glTextureStorage1DEXT
in interface com.jogamp.opengl.GL
public void glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
glTextureStorage2DEXT
in interface com.jogamp.opengl.GL
public void glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glTextureStorage3DEXT
in interface com.jogamp.opengl.GL
public void glUniform1d(int arg0, double arg1)
glUniform1d
in interface com.jogamp.opengl.GL3
public void glUniform1dv(int arg0, int arg1, double[] arg2, int arg3)
glUniform1dv
in interface com.jogamp.opengl.GL3
public void glUniform1dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glUniform1dv
in interface com.jogamp.opengl.GL3
public void glUniform2d(int arg0, double arg1, double arg2)
glUniform2d
in interface com.jogamp.opengl.GL3
public void glUniform2dv(int arg0, int arg1, double[] arg2, int arg3)
glUniform2dv
in interface com.jogamp.opengl.GL3
public void glUniform2dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glUniform2dv
in interface com.jogamp.opengl.GL3
public void glUniform3d(int arg0, double arg1, double arg2, double arg3)
glUniform3d
in interface com.jogamp.opengl.GL3
public void glUniform3dv(int arg0, int arg1, double[] arg2, int arg3)
glUniform3dv
in interface com.jogamp.opengl.GL3
public void glUniform3dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glUniform3dv
in interface com.jogamp.opengl.GL3
public void glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4)
glUniform4d
in interface com.jogamp.opengl.GL3
public void glUniform4dv(int arg0, int arg1, double[] arg2, int arg3)
glUniform4dv
in interface com.jogamp.opengl.GL3
public void glUniform4dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
glUniform4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix2x3dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix2x3dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix2x4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix2x4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix3dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix3dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix3x2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix3x2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix3x4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix3x4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix4dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix4x2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix4x2dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
glUniformMatrix4x3dv
in interface com.jogamp.opengl.GL3
public void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
glUniformMatrix4x3dv
in interface com.jogamp.opengl.GL3
public void glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3)
glUniformSubroutinesuiv
in interface com.jogamp.opengl.GL3
public void glUniformSubroutinesuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
glUniformSubroutinesuiv
in interface com.jogamp.opengl.GL3
public void glUseProgramStages(int arg0, int arg1, int arg2)
glUseProgramStages
in interface com.jogamp.opengl.GL2ES2
public void glValidateProgramPipeline(int arg0)
glValidateProgramPipeline
in interface com.jogamp.opengl.GL2ES2
public void glVertexAttribBinding(int arg0, int arg1)
glVertexAttribBinding
in interface com.jogamp.opengl.GL3ES3
public void glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribFormat
in interface com.jogamp.opengl.GL3ES3
public void glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)
glVertexAttribIFormat
in interface com.jogamp.opengl.GL3ES3
public void glVertexAttribL1d(int arg0, double arg1)
glVertexAttribL1d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL1dv(int arg0, double[] arg1, int arg2)
glVertexAttribL1dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL1dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttribL1dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL2d(int arg0, double arg1, double arg2)
glVertexAttribL2d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL2dv(int arg0, double[] arg1, int arg2)
glVertexAttribL2dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL2dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttribL2dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3)
glVertexAttribL3d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL3dv(int arg0, double[] arg1, int arg2)
glVertexAttribL3dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL3dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttribL3dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4)
glVertexAttribL4d
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL4dv(int arg0, double[] arg1, int arg2)
glVertexAttribL4dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribL4dv(int arg0, java.nio.DoubleBuffer arg1)
glVertexAttribL4dv
in interface com.jogamp.opengl.GL2GL3
public void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
glVertexAttribLPointer
in interface com.jogamp.opengl.GL2GL3
public void glVertexBindingDivisor(int arg0, int arg1)
glVertexBindingDivisor
in interface com.jogamp.opengl.GL3ES3
public void glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3)
glViewportArrayv
in interface com.jogamp.opengl.GL3
public void glViewportArrayv(int arg0, int arg1, java.nio.FloatBuffer arg2)
glViewportArrayv
in interface com.jogamp.opengl.GL3
public void glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4)
glViewportIndexedf
in interface com.jogamp.opengl.GL3
public void glViewportIndexedfv(int arg0, float[] arg1, int arg2)
glViewportIndexedfv
in interface com.jogamp.opengl.GL3
public void glViewportIndexedfv(int arg0, java.nio.FloatBuffer arg1)
glViewportIndexedfv
in interface com.jogamp.opengl.GL3
public boolean isGLES31Compatible()
isGLES31Compatible
in interface com.jogamp.opengl.GLBase
public boolean isGLES32Compatible()
isGLES32Compatible
in interface com.jogamp.opengl.GLBase
public int getDefaultDrawBuffer()