public class GL3RenderObjectElements extends GL3ResourceBase
Modifier and Type | Method and Description |
---|---|
GL3RenderObjectElements |
acquire()
Signal the resource that something is holding a reference to it.
|
void |
bind(com.jogamp.opengl.GL3 gl)
Bind attributes to the VAO to prepare for drawing
|
void |
dispose(com.jogamp.opengl.GL3 gl)
Discard data, regardless of references
|
void |
drawElements(com.jogamp.opengl.GL3 gl,
int mode) |
void |
drawElements(com.jogamp.opengl.GL3 gl,
int mode,
int start,
int count) |
void |
drawVertices(com.jogamp.opengl.GL3 gl,
int mode) |
static GL3RenderObjectElements |
generate(com.jogamp.opengl.GL3 gl,
GL3SharedRenderObjectPrimitives glo,
GL3SharedVertexIndexArray via) |
boolean |
isDisposed()
Returns true if resource has been disposed
|
boolean |
isValid()
Returns true if resource can be used (i.e.
|
boolean |
maybeUpdate(com.jogamp.opengl.GL3 gl,
RenderObject robj,
VertexIndexArray elements) |
void |
unbind(com.jogamp.opengl.GL3 gl) |
dispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDispose
acquireAndCount, getReferenceCount, release, releaseAndCount
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
acquireAndCount, getReferenceCount, release, releaseAndCount
public void bind(com.jogamp.opengl.GL3 gl)
public void unbind(com.jogamp.opengl.GL3 gl)
public void dispose(com.jogamp.opengl.GL3 gl)
GL3Resource
dispose
in interface GL3Resource
dispose
in class GL3ResourceBase
gl
- active contextpublic boolean isDisposed()
GLResource
isDisposed
in interface GLResource
isDisposed
in class GLResourceBase
public boolean isValid()
GLResource
isValid
in interface GLResource
isValid
in class GLResourceBase
true
if the resource can be usedpublic GL3RenderObjectElements acquire()
ReferenceCounted
acquire
in interface GL3Resource
acquire
in interface GLResource
acquire
in interface ReferenceCounted
acquire
in class GL3ResourceBase
public boolean maybeUpdate(com.jogamp.opengl.GL3 gl, RenderObject robj, VertexIndexArray elements)
public void drawVertices(com.jogamp.opengl.GL3 gl, int mode)
public void drawElements(com.jogamp.opengl.GL3 gl, int mode)
public void drawElements(com.jogamp.opengl.GL3 gl, int mode, int start, int count)
public static GL3RenderObjectElements generate(com.jogamp.opengl.GL3 gl, GL3SharedRenderObjectPrimitives glo, GL3SharedVertexIndexArray via)