public class VertexBufferObject extends BufferObject
Constructor and Description |
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VertexBufferObject(int vboId) |
Modifier and Type | Method and Description |
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VertexBufferObject |
acquire()
Signal the resource that something is holding a reference to it.
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static VertexBufferObject |
generate(com.jogamp.opengl.GL3 gl) |
allocate, bind, dispose, fill, fill, fill, flushBufferRange, generate, getId, getSize, getUsage, isDisposed, mapBuffer, mapBufferRange, mapNewBuffer, unbind, unmapBuffer, update, update, update
dispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDispose
isValid
acquireAndCount, getReferenceCount, release, releaseAndCount
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
isValid
acquireAndCount, getReferenceCount, release, releaseAndCount
public VertexBufferObject acquire()
ReferenceCounted
acquire
in interface GL3Resource
acquire
in interface GLResource
acquire
in interface ReferenceCounted
acquire
in class BufferObject
public static VertexBufferObject generate(com.jogamp.opengl.GL3 gl)