public class MeshComponent extends RenderableComponentBase implements TransformableGeometry, ScalableUnits
ModelComponent.NavpanelVisibility
Modifier and Type | Field and Description |
---|---|
static Renderer.ColorInterpolation |
DEFAULT_COLOR_INTERPOLATION |
static boolean |
DEFAULT_SELECTABLE |
static Renderer.ColorMixing |
DEFAULT_VERTEX_COLOR_MIXING |
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATING
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
MeshComponent() |
MeshComponent(MeshBase mesh,
java.lang.String fileName,
AffineTransform3dBase X) |
MeshComponent(java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
void |
addTransformableDependencies(TransformGeometryContext context,
int flags)
Adds to
context any transformable components which should be
transformed as the same time as this component. |
MeshComponent |
copy(int flags,
java.util.Map<ModelComponent,ModelComponent> copyMap) |
static PolygonalMesh[] |
createSurfaceMeshArray(PolygonalMesh mesh) |
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
Renderer.ColorInterpolation |
getColorInterpolation() |
java.lang.String |
getFileName()
Returns the file name, if any, associated with this mesh.
|
AffineTransform3d |
getFileTransform()
Returns the file transform, if any, associated with this mesh.
|
MeshBase |
getMesh() |
RigidTransform3d |
getMeshToWorld() |
static PolygonalMesh[] |
getSurfaceMeshes(MeshComponentList<?> list) |
Vertex3d |
getVertex(int idx) |
Renderer.ColorMixing |
getVertexColorMixing() |
boolean |
isFileTransformRigid() |
boolean |
isMeshModified() |
boolean |
isMeshPolygonal() |
boolean |
isMeshTriangular() |
boolean |
isSelectable()
Returns true if this object is in fact selectable.
|
static int |
numSurfaceMeshes(MeshComponentList<?> list) |
int |
numVertices() |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
prerenderMesh() |
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
render(Renderer renderer,
RenderProps props,
int flags) |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
void |
setColorInterpolation(Renderer.ColorInterpolation interp) |
void |
setFileName(java.lang.String name)
Sets a file name for this mesh, or clears it if
name is null . |
void |
setFileTransform(AffineTransform3dBase X)
Sets a file transform for this mesh, or clears it if
name is
null . |
void |
setMesh(MeshBase mesh) |
void |
setMesh(MeshBase mesh,
java.lang.String fileName) |
void |
setMesh(MeshBase mesh,
java.lang.String fileName,
AffineTransform3dBase X) |
void |
setMeshToWorld(RigidTransform3d TMW) |
void |
setSelectable(boolean enable) |
void |
setVertexColorMixing(Renderer.ColorMixing cmix) |
void |
transformGeometry(AffineTransform3dBase X)
Applies an affine transformation to the geometry of this component.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
void |
updatePosition(int flags) |
void |
updateSlavePos() |
createRenderProps, defaultRenderPropsAreNull, getRenderHints, getRenderProps, getSelection, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderProps
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, hasState, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
transformPriority
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferences
getProperty
getChildren, hasChildren
postscan
isWritable, write
public static boolean DEFAULT_SELECTABLE
public static PropertyList myProps
public static final Renderer.ColorInterpolation DEFAULT_COLOR_INTERPOLATION
public static final Renderer.ColorMixing DEFAULT_VERTEX_COLOR_MIXING
public MeshComponent(java.lang.String name)
public MeshComponent()
public MeshComponent(MeshBase mesh, java.lang.String fileName, AffineTransform3dBase X)
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class RenderableComponentBase
public void setMesh(MeshBase mesh, java.lang.String fileName, AffineTransform3dBase X)
public void setMesh(MeshBase mesh, java.lang.String fileName)
public void setMesh(MeshBase mesh)
public Renderer.ColorInterpolation getColorInterpolation()
public void setColorInterpolation(Renderer.ColorInterpolation interp)
public Renderer.ColorMixing getVertexColorMixing()
public void setVertexColorMixing(Renderer.ColorMixing cmix)
public Vertex3d getVertex(int idx)
public int numVertices()
public MeshBase getMesh()
public RigidTransform3d getMeshToWorld()
public void setMeshToWorld(RigidTransform3d TMW)
public java.lang.String getFileName()
ModelComponentBase.write(java.io.PrintWriter, maspack.util.NumberFormat, java.lang.Object)
method), the mesh itself is written out inline
using an .obj
format. Otherwise, if the mesh has a file name,
then that is written out instead, so that when the component is read in
(using its ModelComponentBase.scan(maspack.util.ReaderTokenizer, java.lang.Object)
method), the mesh is read from the indicated
file.public void setFileName(java.lang.String name)
name
is null
. See getFileName()
for a description of what the file name
does.name
- file name for this mesh.public AffineTransform3d getFileTransform()
getFileName()
), then this specifies a rigid or affine transform that was
used to modify the mesh after it was read in from the file. When this
component is written out (using its ModelComponentBase.write(java.io.PrintWriter, maspack.util.NumberFormat, java.lang.Object)
method), this
transform is written out along with the file name, so that it can be
applied by ModelComponentBase.scan(maspack.util.ReaderTokenizer, java.lang.Object)
after reading the mesh from the file, thus
ensuring that the mesh is properly reconstructed.
The file transform has no relevance if the mesh does not have a file name.
public void setFileTransform(AffineTransform3dBase X)
name
is
null
. See getFileTransform()
for a description of what the
file transform does.X
- file transform for this mesh.public boolean isFileTransformRigid()
public boolean isMeshModified()
public boolean isMeshTriangular()
public boolean isMeshPolygonal()
public boolean isSelectable()
RenderableComponentBase
isSelectable
in interface IsSelectable
isSelectable
in class RenderableComponentBase
public void setSelectable(boolean enable)
public void prerenderMesh()
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class RenderableComponentBase
list
- list of objects to be renderedpublic void render(Renderer renderer, RenderProps props, int flags)
public void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class RenderableComponentBase
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderable
updateBounds
in interface IsRenderable
updateBounds
in class RenderableComponentBase
pmin
- minimum pointpmax
- maximum pointpublic void updatePosition(int flags)
public void scaleDistance(double s)
ScalableUnits
scaleDistance
in interface ScalableUnits
s
- scaling factorpublic void scaleMass(double s)
ScalableUnits
scaleMass
in interface ScalableUnits
s
- scaling factorpublic void transformGeometry(AffineTransform3dBase X)
TransformableGeometry
TransformGeometryContext.transform (this, X, 0);
transformGeometry
in interface TransformableGeometry
X
- affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometry
gtr
to transform its individual attributes. The
context
argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags
provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING
and
TransformableGeometry.TG_ARTICULATED
.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase)
for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryAction
s. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
.
TransformGeometryContext
provides a number of
static convenience transform
methods
which take care of building the context and calling
apply()
for a specified set of components.
This method should not
generally call transformGeometry()
for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
.
transformGeometry
in interface TransformableGeometry
gtr
- transformer implementing the transformcontext
- context information, including what other components
are being transformedflags
- specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometry
context
any transformable components which should be
transformed as the same time as this component. This will generally
include descendant components, and may also include other components to
which this component is connected in some way.
This method is generally called from with the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of a
TransformGeometryContext
.
addTransformableDependencies
in interface TransformableGeometry
context
- context information, to which the dependent components
are added.flags
- specifies conditions associated with the transformationpublic void updateSlavePos()
public static PolygonalMesh[] createSurfaceMeshArray(PolygonalMesh mesh)
public static int numSurfaceMeshes(MeshComponentList<?> list)
public static PolygonalMesh[] getSurfaceMeshes(MeshComponentList<?> list)
public MeshComponent copy(int flags, java.util.Map<ModelComponent,ModelComponent> copyMap)
copy
in class RenderableComponentBase