public class MeshComponentList<P extends MeshComponent> extends RenderableComponentList<P> implements HasSlaveObjects
ModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibilityCompositeComponent.NavpanelDisplay| Modifier and Type | Field and Description | 
|---|---|
static PropertyList | 
myProps  | 
DEFAULT_NAVPANEL_DISPLAYenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description | 
|---|
MeshComponentList(java.lang.Class<P> type)  | 
MeshComponentList(java.lang.Class<P> type,
                 java.lang.String name,
                 java.lang.String shortName)  | 
| Modifier and Type | Method and Description | 
|---|---|
RenderProps | 
createRenderProps()
Factory method to create render properties appropriate to this object. 
 | 
PropertyList | 
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
 this object. 
 | 
void | 
getSelection(java.util.LinkedList<java.lang.Object> list,
            int qid)
Append to  
list the component (or components) associated with
 the qid-th selection query issued by this component's render
 method. | 
boolean | 
isSelectable()
Returns true if this object is in fact selectable. 
 | 
int | 
numSelectionQueriesNeeded()
If this selectable manages its own selection (by issuing selection
 queries within its  
render method), then this method should
 return the maximum number of selection queries that will be
 required. | 
void | 
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
 state required for rendering (such as by caching rendering coordinates). 
 | 
void | 
render(Renderer renderer,
      int flags)
Render this object using the functionality of the supplied
  
Renderer. | 
boolean | 
rendersSubComponents()
Queries if this list automatically renders any subcomponents which do
 not have their own render props. 
 | 
void | 
updateSlavePos()
Calls updatePos() for all meshes in this list 
 | 
void | 
updateSlaveVel()
Called when the system's dynamic velocity state changes, to update the
 velocity state of the slave objects. 
 | 
add, getRenderHints, getRenderProps, setRenderProps, updateBoundsadd, addAll, addComponents, addFixed, addNumbered, clear, clone, componentChanged, contains, contains, containsAll, copy, ensureCapacity, findComponent, get, get, getByNumber, getChildren, getMinNumber, getNavpanelDisplay, getNumberLimit, getOneBasedNumbering, getParameterType, getShortName, hasChildren, hasParameterizedType, hierarchyContainsReferences, incrementNumbering, indexOf, invalidateNumbers, isEditable, isEmpty, iterator, nextComponentNumber, numComponents, postscan, remove, remove, removeAll, removeAll, removeComponents, resetNumbersToIndices, retainAll, scan, set, setEditable, setNavpanelDisplay, setNumbered, setOneBasedNumbering, setShortName, size, toArray, toArray, updateNameMapcheckFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasState, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcontains, get, get, getByNumber, getName, getShortName, indexOf, iterator, nextComponentNumber, sizeaddAll, clear, contains, containsAll, equals, hashCode, isEmpty, parallelStream, remove, removeAll, removeIf, retainAll, spliterator, stream, toArray, toArrayconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetPropertygetChildren, hasChildrenpostscanisWritable, writerecursivelyFindpublic static PropertyList myProps
public MeshComponentList(java.lang.Class<P> type)
public MeshComponentList(java.lang.Class<P> type, java.lang.String name, java.lang.String shortName)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class RenderableComponentList<P extends MeshComponent>public void updateSlavePos()
updateSlavePos in interface HasSlaveObjectspublic void updateSlaveVel()
HasSlaveObjectsupdateSlaveVel in interface HasSlaveObjectspublic RenderProps createRenderProps()
HasRenderPropscreateRenderProps in interface RenderableComponentListView<P extends MeshComponent>createRenderProps in interface HasRenderPropscreateRenderProps in class RenderableComponentList<P extends MeshComponent>public void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class RenderableComponentList<P extends MeshComponent>list - list of objects to be renderedpublic boolean rendersSubComponents()
RenderableComponentListrendersSubComponents in class RenderableComponentList<P extends MeshComponent>true if this list renders subcomponents
 without render propspublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class RenderableComponentList<P extends MeshComponent>renderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different 
 aspects of the rendering. Flags are defined in Renderer
 and currently include
 Renderer.HIGHLIGHT and
 Renderer.SORT_FACES.public boolean isSelectable()
isSelectable in interface IsSelectableisSelectable in class RenderableComponentList<P extends MeshComponent>public int numSelectionQueriesNeeded()
IsSelectablerender method), then this method should
 return the maximum number of selection queries that will be
 required. Otherwise, this method should return -1.numSelectionQueriesNeeded in interface IsSelectablenumSelectionQueriesNeeded in class RenderableComponentList<P extends MeshComponent>public void getSelection(java.util.LinkedList<java.lang.Object> list,
                         int qid)
IsSelectablelist the component (or components) associated with
 the qid-th selection query issued by this component's render
 method. This will only be called if this component manages its own
 selection (i.e., the number nums returned by IsSelectable.numSelectionQueriesNeeded() is positive), and qid will in
 turn be a number between 0 and nums-1.getSelection in interface IsSelectablegetSelection in class RenderableComponentList<P extends MeshComponent>list - selected objects are appended to the end of this listqid - index of the selection query