public abstract class TexturePlaneBase extends Frame implements TransformableGeometry, HasSurfaceMesh
ModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibilityCompositeComponent.NavpanelDisplaydynamicVelInWorldCoords, myProps, myRenderFrameenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATINGTRANSPARENT, TWO_DIMENSIONALCOPY_REFERENCES, REST_POSITION| Modifier and Type | Method and Description |
|---|---|
TexturePlaneBase |
copy(int flags,
java.util.Map<ModelComponent,ModelComponent> copyMap)
Create a copy of this component.
|
Marker |
createMarker(Line ray)
Creates a FrameMarker attached to this frame and adds it to the frame's
markers list. |
FrameMarker |
createMarker(Point3d pnt,
boolean project)
Create a marker for the image, optionally projecting to the surface of the image
|
PolygonalMesh |
getSurfaceMesh()
Returns the surface mesh associated with this component, or
null if no mesh exists. |
PolygonalMesh[] |
getSurfaceMeshes()
Returns an array listing all the (non-null) surface meshes associated
with this component, or a zero-length array if there are none.
|
boolean |
hasState()
Queries if this component has state.
|
boolean |
isDuplicatable()
Returns true if this component can be duplicated.
|
java.util.Iterator<ModelComponent> |
iterator() |
int |
numSurfaceMeshes()
Returns the number of surfaces meshes associated with this
component, or 0 if no meshes exist.
|
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
transformGeometry(AffineTransform3dBase X)
Applies an affine transformation to the geometry of this component.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
add, add1DConstraintBlocks, add2DConstraintBlocks, addAttachedFrame, addAttachedFrame, addAttachedFrameWorld, addEffectiveFrameMass, addEffectivePointMass, addExternalForce, addForce, addForce, addFrameForce, addMarker, addMarker, addMarker, addMarkerWorld, addPointForce, addPointForce, addPosImpulse, addPosJacobian, addRelativeVelocity, addScaledExternalForce, addSolveBlock, addSolveBlocks, addTargetJacobian, addToPointVelocity, addTransformableDependencies, addVelJacobian, applyExternalForces, applyForces, applyGravity, canAddMarker, clearAttachedFrames, clearMarkers, collectMasterComponents, componentChanged, computeAppliedWrench, computeForceOnMasters, computeFrameLocation, computeFramePosition, computeFramePosVel, computeFrameVelocity, computePointCoriolis, computePointLocation, computePointPosition, computePointPosVel, computePointVelocity, createFrameAttachment, createMarker, createMassBlock, createPointAttachment, createRenderProps, findComponent, get, get, getAllPropertyInfo, getAttachedFrames, getAxisDrawStyle, getAxisLength, getBodyForce, getBodyVelocity, getBodyVelState, getByNumber, getChildren, getCopyReferences, getEffectiveMass, getEffectiveMass, getEffectiveMassForces, getExternalForce, getForce, getForce, getForce, getFrameDamping, getFrameDampingMode, getFrameMarkers, getJacobianType, getMarkers, getMass, getMass, getMoment, getNavpanelDisplay, getNumberLimit, getOrientation, getOrientation, getPosDerivative, getPose, getPose, getPosition, getPosState, getPosStateSize, getRenderFrame, getRotaryDamping, getRotaryDampingMode, getRotation, getSelection, getState, getTargetActivity, getTargetOrientation, getTargetPos, getTargetPose, getTargetPosition, getTargetVel, getTargetVelocity, getTraceablePositionProperty, getTraceables, getTransForce, getVelocity, getVelocity, getVelState, getVelStateSize, getWorldVelState, hasChildren, hasForce, hierarchyContainsReferences, indexOf, isMassConstant, mulInverseEffectiveMass, numComponents, postscan, remove, removeAttachedFrame, removeMarker, resetEffectiveMass, resetTargets, scaleMass, scan, setAxisDrawStyle, setAxisLength, setBodyVelocity, setContactConstraint, setExternalForce, setForce, setForce, setFrameDamping, setFrameDampingMode, setNavpanelDisplay, setOrientation, setPose, setPosition, setPosState, setRandomForce, setRandomPosState, setRandomVelState, setRotaryDamping, setRotaryDampingMode, setRotation, setState, setState, setTargetActivity, setTargetOrientation, setTargetPos, setTargetPose, setTargetPosition, setTargetVel, setTargetVelocity, setVelocity, setVelocity, setVelState, transformPose, updateAttachmentPosStates, updateNameMap, velocityLimitExceeded, zeroExternalForces, zeroForcesaddAttachmentRequest, addConstrainer, addMasterAttachment, connectToHierarchy, disconnectFromHierarchy, getAttachment, getConstrainers, getInverseMass, getMasterAttachments, getSolveIndex, isActive, isAttached, isControllable, isDynamic, isParametric, removeAttachmentRequest, removeConstrainer, removeMasterAttachment, setAttached, setSolveIndexdefaultRenderPropsAreNull, getRenderHints, getRenderProps, isSelectable, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderPropscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddTransformableDependencies, transformPrioritycomputeRayIntersectionconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetAllPropertyInfo, getPropertygetChildren, hasChildrenpostscanisWritable, writegetSelection, isSelectable, numSelectionQueriesNeededgetRenderHintscreateRenderProps, getRenderProps, setRenderPropsaddAttachmentRequest, removeAttachmentRequestaddConstrainer, addMasterAttachment, getAttachment, getConstrainers, getInverseMass, getMasterAttachments, getSolveIndex, isActive, isAttached, isControllable, isDynamic, isParametric, removeConstrainer, removeMasterAttachment, setAttached, setSolveIndexadvanceState, getAuxVarDerivative, getAuxVarState, getStateVersion, numAuxVars, requiresAdvance, setAuxVarStateisControllablerecursivelyFindpublic void scaleDistance(double s)
ScalableUnitsscaleDistance in interface ScalableUnitsscaleDistance in class Frames - scaling factorpublic void transformGeometry(AffineTransform3dBase X)
TransformableGeometryTransformGeometryContext.transform (this, X, 0);
transformGeometry in interface TransformableGeometrytransformGeometry in class DynamicComponentBaseX - affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometrygtr to transform its individual attributes. The
context argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING and
TransformableGeometry.TG_ARTICULATED.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int) method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int) to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase) for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryActions. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int).
TransformGeometryContext provides a number of
static convenience transform methods
which take care of building the context and calling
apply() for a specified set of components.
This method should not
generally call transformGeometry() for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int).
transformGeometry in interface TransformableGeometrytransformGeometry in class Framegtr - transformer implementing the transformcontext - context information, including what other components
are being transformedflags - specifies conditions associated with the transformationpublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class Framelist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class Framerenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderableupdateBounds in interface IsRenderableupdateBounds in class Framepmin - minimum pointpmax - maximum pointpublic PolygonalMesh getSurfaceMesh()
HasSurfaceMeshnull if no mesh exists. If multiple surface
meshes exist, this should be first one in the array returned
by HasSurfaceMesh.getSurfaceMeshes().getSurfaceMesh in interface HasSurfaceMeshpublic int numSurfaceMeshes()
HasSurfaceMeshHasSurfaceMesh.getSurfaceMesh()
returns null, then this method should return 0.numSurfaceMeshes in interface HasSurfaceMeshpublic PolygonalMesh[] getSurfaceMeshes()
HasSurfaceMeshHasSurfaceMesh.getSurfaceMesh() returns null, then a
zero-length array should be returned.getSurfaceMeshes in interface HasSurfaceMeshpublic FrameMarker createMarker(Point3d pnt, boolean project)
pnt - location to add markerproject - project to image surfacepublic Marker createMarker(Line ray)
Framemarkers list. If the frame is an instance of HasSurfaceMesh, the marker's position is determined the nearest
intersection of the specified ray and the mesh, with null being
returned if there is no intersection. Otherwise, the marker's position is
set to the frame's origin.createMarker in interface IsMarkablecreateMarker in class Frameray - to line intersect with the frame's surface mesh to determine
the marker locationnull if there is no mesh-ray
intersectionpublic java.util.Iterator<ModelComponent> iterator()
public boolean hasState()
DynamicComponentBasehasState in interface HasNumericStatehasState in interface ModelComponenthasState in class DynamicComponentBasetrue if this component has statepublic boolean isDuplicatable()
CopyableComponenttrue if and only if CopyableComponent.getCopyReferences(java.util.List<artisynth.core.modelbase.ModelComponent>, artisynth.core.modelbase.ModelComponent) returns true.
This method is not currently used. It is intended to provide a faster
way of determining if a component can be duplicated, without having to
use CopyableComponent.getCopyReferences(java.util.List<artisynth.core.modelbase.ModelComponent>, artisynth.core.modelbase.ModelComponent) to build the list of copy references.
isDuplicatable in interface CopyableComponentisDuplicatable in class Frametrue if this component can be duplicated.public TexturePlaneBase copy(int flags, java.util.Map<ModelComponent,ModelComponent> copyMap)
CopyableComponentCOPY_REFERENCES
is set in flags, then any component referenced
by this component should itself be set to a copy. This
should be done first checking copyMap for an
existing copy of the referenced component. If there is no existing
copy, then a copy should be created by calling copy
recursively and adding the new copy to copyMap.copy in interface CopyableComponentcopy in class Frameflags - flags to control the copyingcopyMap - map to possible existing instances of referenced
components