public class Muscle extends AxialSpring implements ExcitationComponent, RequiresInitialize, PropertyChangeListener
ExcitationComponent.CombinationRule
ModelComponent.NavpanelVisibility
Modifier and Type | Field and Description |
---|---|
static PropertyList |
myProps |
myIgnoreCoriolisInJacobian, useMaterial
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
COPY_REFERENCES, REST_POSITION
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
Muscle() |
Muscle(Point p1,
Point p2) |
Muscle(java.lang.String name) |
Muscle(java.lang.String name,
double l0) |
Modifier and Type | Method and Description |
---|---|
void |
addExcitationSource(ExcitationComponent ex,
double gain)
Adds a new excitation source to this Excitable with a specified gain.
|
double |
computeDFdl(double l,
double ldot)
Computes the derivative of the tension F (acting along the unit vector
from the first to the second particle) with respect to spring length.
|
double |
computeDFdldot(double l,
double ldot)
Computes the derivative of the tension F (acting along the unit vector
from the first to the second particle)with respect to the time derivative
of spring length.
|
double |
computeF(double l,
double ldot)
Computes the tension F acting along the unit vector from the first to the
second particle.
|
double |
computePassiveF(double l,
double ldot)
Computes the passive tension F acting along the unit vector from the
first to the second particle.
|
void |
computePassiveForce(Vector3d f) |
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
ExcitationComponent.CombinationRule |
getCombinationRule()
Return the combination rule for excitations.
|
double |
getExcitation()
Returns the primary excitation for this component.
|
java.awt.Color |
getExcitationColor() |
PropertyMode |
getExcitationColorMode() |
double |
getExcitationGain(ExcitationComponent ex)
Gets the gain for an excitation source in this component.
|
Vector3d |
getForce() |
double |
getForceNorm() |
int |
getJacobianType()
Returns a code indicating the matrix type that results when the Jacobian
terms of this force effector are added to the solve matrix.
|
double |
getMaxColoredExcitation() |
PropertyMode |
getMaxColoredExcitationMode() |
double |
getNetExcitation()
Returns the net excitation for this Excitable.
|
Vector3d |
getPassiveForce() |
double |
getPassiveForceNorm() |
float[] |
getRenderColor() |
void |
getSoftReferences(java.util.List<ModelComponent> refs)
Appends all soft references for this component to a list.
|
void |
getState(DataBuffer data)
Saves state information for this component by adding data to the
supplied DataBuffer.
|
boolean |
hasState()
Queries if this component has state.
|
void |
initialize(double t)
stub implementation of RequiresInitialize which can be overridden
as needed by subclasses.
|
boolean |
isEnabled() |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
printMuscleDirection() |
void |
propertyChanged(PropertyChangeEvent e) |
boolean |
removeExcitationSource(ExcitationComponent ex)
Removes an excitation source from this Excitable.
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
resetLengthProps()
sets the opt length to current muscle length and max length with the
original ratio of opt to max length
|
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
void |
setCombinationRule(ExcitationComponent.CombinationRule rule)
Sets the rule for combining excitations.
|
void |
setConstantMuscleMaterial(double maxF) |
void |
setConstantMuscleMaterial(double maxF,
double forceScaling) |
void |
setEnabled(boolean enabled) |
void |
setExcitation(double a)
SetsJust reiterating the primary excitation for this component.
|
void |
setExcitationColor(java.awt.Color color) |
void |
setExcitationColorMode(PropertyMode mode) |
boolean |
setExcitationGain(ExcitationComponent ex,
double gain)
Sets the gain for an excitation source in this component.
|
void |
setLinearMuscleMaterial(double maxF,
double optL,
double maxL,
double pf) |
void |
setMaxColoredExcitation(double excitation) |
void |
setMaxColoredExcitationMode(PropertyMode mode) |
void |
setPeckMuscleMaterial(double maxF,
double optL,
double maxL,
double tendonRatio) |
void |
setState(DataBuffer data)
Restores the state for this component by reading from the supplied
data buffer, starting at the current buffer offsets.
|
void |
updateReferences(boolean undo,
java.util.Deque<java.lang.Object> undoInfo)
May be called by the system if any of the soft references for
this component are removed from the the component hierarchy.
|
addForcePosJacobian, addForceVelJacobian, addPosJacobian, addSolveBlocks, addVelJacobian, applyForces, computeForce, computeForcePositionJacobian, computeForceVelocityJacobian, copy, getCopyReferences, getDir, getFirstPoint, getForce, getForceSize, getHardReferences, getLength, getLengthDot, getSecondPoint, isDuplicatable, printPointReferences, setFirstPoint, setPoints, setPoints, setRestLengthFromPoints, setSecondPoint, updateBounds, write
advanceState, computeDFdl, computeDFdldot, computeF, createDefaultMaterial, createRenderProps, getAuxVarDerivative, getAuxVarState, getEffectiveMaterial, getForceScaling, getMaterial, getMaxForce, getRenderHints, getRenderProps, getRestLength, getSelection, getStateVersion, isSelectable, normalizeForceScaling, numAuxVars, numSelectionQueriesNeeded, requiresAdvance, setAuxVarState, setDamping, setLinearMaterial, setMaterial, setMaxForce, setRenderProps, setRestLength, setStiffness
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable
getProperty
getChildren, hasChildren
postscan
isWritable, write
public static PropertyList myProps
public Muscle()
public Muscle(java.lang.String name)
public Muscle(java.lang.String name, double l0)
public void setConstantMuscleMaterial(double maxF)
public void setConstantMuscleMaterial(double maxF, double forceScaling)
public void setLinearMuscleMaterial(double maxF, double optL, double maxL, double pf)
public void setPeckMuscleMaterial(double maxF, double optL, double maxL, double tendonRatio)
public java.awt.Color getExcitationColor()
public void setExcitationColor(java.awt.Color color)
public PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class AxialSpring
public double getExcitation()
getExcitation
in interface ExcitationComponent
public void setExcitation(double a)
setExcitation
in interface ExcitationComponent
a
- excitation valuepublic void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be addedgain
- gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be modifiedgain
- new gain for the sourcepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule
in interface ExcitationComponent
rule
- rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule
in interface ExcitationComponent
public float[] getRenderColor()
getRenderColor
in class PointSpringBase
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class PointSpringBase
list
- list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class AxialSpring
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public double getNetExcitation()
getNetExcitation
in interface ExcitationComponent
public double computeF(double l, double ldot)
The computation includes the effect of the net excitation acting on this Muscle.
computeF
in class PointSpringBase
l
- spring lengthldot
- spring length derivativepublic double computePassiveF(double l, double ldot)
l
- spring lengthldot
- spring length derivativepublic double computeDFdl(double l, double ldot)
computeDFdl
in class PointSpringBase
l
- spring lengthldot
- spring length derivativepublic double computeDFdldot(double l, double ldot)
The computation includes the effect of the net excitation acting on this Muscle.
computeDFdldot
in class PointSpringBase
l
- spring lengthldot
- spring length derivativepublic void resetLengthProps()
public double getForceNorm()
public Vector3d getForce()
public void computePassiveForce(Vector3d f)
public double getPassiveForceNorm()
public Vector3d getPassiveForce()
public void scaleDistance(double s)
ScalableUnits
scaleDistance
in interface ScalableUnits
scaleDistance
in class AxialSpring
s
- scaling factorpublic void scaleMass(double s)
ScalableUnits
scaleMass
in interface ScalableUnits
scaleMass
in class AxialSpring
s
- scaling factorpublic void printMuscleDirection()
public int getJacobianType()
ForceEffector
Matrix.SYMMETRIC
or Matrix.POSITIVE_DEFINITE
. The former should be set if adding the Jacobian
terms preserves symmetry, and the latter should be set if positive
definiteness if preserved. Both should be set if there is no Jacobian for
this effector (i.e., the Jacobian methods are not implemented). Matrix
types from all the force effectors are logically and-ed together to
determine the type for the entire solve matrix.getJacobianType
in interface ForceEffector
getJacobianType
in class AxialSpring
public boolean isEnabled()
public void setEnabled(boolean enabled)
public void propertyChanged(PropertyChangeEvent e)
propertyChanged
in interface PropertyChangeListener
public void getSoftReferences(java.util.List<ModelComponent> refs)
ModelComponentBase
updateReferences()
method will
be called to update its internal reference information.getSoftReferences
in interface ModelComponent
getSoftReferences
in class ModelComponentBase
refs
- list to which soft references are appendedpublic void updateReferences(boolean undo, java.util.Deque<java.lang.Object> undoInfo)
undo
equal to false
,
this component should then examine its soft references and
use ComponentUtils.areConnected()
to determine which of them have been disconnected from the hierarchy.
Disconnected references should be removed, and sufficient information
should be appended to undoInfo
to allow this update
to be undone if this method is called later with undo
equal to true
. When undoing an update, the undo
information should be removed from the front of undoInfo
.updateReferences
in interface ModelComponent
updateReferences
in class ModelComponentBase
undo
- if true
, indicates that the most
recent reference update should be undone, using the supplied
undo information.undoInfo
- if undo
is false
, should be used
to store information allowing the reference update to be undone.
Otherwise, if undo
is true
, then this
supplied information to undo the most recent update.public void initialize(double t)
initialize
in interface RequiresInitialize
t
- initialization time (seconds)public void getState(DataBuffer data)
PointSpringBase
getState
in interface HasNumericState
getState
in class PointSpringBase
data
- buffer for storing the state values.public void setState(DataBuffer data)
PointSpringBase
setState
in interface HasNumericState
setState
in class PointSpringBase
data
- buffer containing the state informationpublic boolean hasState()
PointSpringBase
hasState
in interface HasNumericState
hasState
in interface ModelComponent
hasState
in class PointSpringBase
true
if this component has state