public class MFreeMuscleModel extends MFreeModel3d implements ExcitationComponent
MFreeModel3d.MFreeRestNode3d
FemModel.ElementFilter, FemModel.IncompMethod, FemModel.Ranging, FemModel.StressStrainMeasure, FemModel.SurfaceRender
MechSystemBase.ConstraintForceStateSaver
ExcitationComponent.CombinationRule
ModelComponent.NavpanelVisibility
Collidable.Collidability, Collidable.Group
MechSystem.ConstraintInfo
CompositeComponent.NavpanelDisplay
Modifier and Type | Field and Description |
---|---|
static PropertyList |
myProps |
abortOnInvertedElems, checkTangentStability, debugx, DEFAULT_ABORT_ON_INVERTED_ELEMENTS, DEFAULT_HARD_INCOMP, DEFAULT_SOFT_INCOMP, DEFAULT_SURFACEMESH_NAME, defaultAutoGenerateSurface, detJStepReductionLimit, frameMassFraction, noIncompressStiffnessDamping, useFrameRelativeCouplingMasses, useNodalMassWeights
DEFAULT_STABILIZATION, DEFAULT_USE_IMPLICIT_FRICTION, myParametricsInSystemMatrix, mySaveForcesAsState, useAllDynamicComps
DEFAULT_MAX_STEP_SIZE
DEFAULT_NAVPANEL_DISPLAY
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATING
All, AllBodies, Deformable, Rigid, Self
COPY_REFERENCES, REST_POSITION
STATE_IS_VOLATILE
COMPUTE_CONTACTS, UPDATE_CONTACTS
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
MFreeMuscleModel() |
MFreeMuscleModel(java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
static void |
addBundleControls(ControlPanel panel,
MFreeMuscleModel muscle) |
static void |
addControls(ControlPanel controlPanel,
FemModel femModel,
ModelComponent topModel) |
void |
addExcitationSource(ExcitationComponent ex,
double gain)
Adds a new excitation source to this Excitable with a specified gain.
|
MuscleBundle |
addFiberMeshBundle(double rad,
PolylineMesh mesh) |
void |
addMuscleBundle(MuscleBundle bundle) |
void |
addMuscleExciter(MuscleExciter mex) |
void |
addPosJacobian(SparseNumberedBlockMatrix M,
double s)
Scales the components of the position Jacobian associated with this force
effector and adds it to the supplied solve matrix M.
|
void |
addSolveBlocks(SparseNumberedBlockMatrix S)
Adds any needed blocks to a solve matrix in order to accomodate the
Jacobian terms associated with this force effector.
|
void |
addTransformableDependencies(TransformGeometryContext context,
int flags)
Adds to
context any transformable components which should be
transformed as the same time as this component. |
void |
addVelJacobian(SparseNumberedBlockMatrix M,
double s)
Scales the components of the velocity Jacobian associated with this force
effector and adds it to the supplied solve matrix M.
|
void |
applyForces(double t)
Adds forces to the components affected by this force effector at a
particular time.
|
void |
clearMuscleBundles() |
static boolean |
computeAverageFiberDirection(Vector3d dir,
Point3d pos,
double rad,
PolylineMesh mesh) |
static MuscleMaterial |
createDefaultMuscleMaterial() |
MuscleMaterial |
createMuscleMaterial() |
VectorNd |
getActivations() |
void |
getActivations(VectorNd a,
int idx) |
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
ExcitationComponent.CombinationRule |
getCombinationRule()
Return the combination rule for excitations.
|
double |
getDirectionRenderLen() |
PropertyMode |
getDirectionRenderLenMode() |
MuscleBundle.DirectionRenderType |
getDirectionRenderType() |
PropertyMode |
getDirectionRenderTypeMode() |
double |
getExcitation()
Returns the primary excitation for this component.
|
java.awt.Color |
getExcitationColor() |
PropertyMode |
getExcitationColorMode() |
double |
getExcitationGain(ExcitationComponent ex)
Gets the gain for an excitation source in this component.
|
RenderProps |
getFiberRenderProps() |
double |
getMaxColoredExcitation() |
PropertyMode |
getMaxColoredExcitationMode() |
RenderableComponentList<MuscleBundle> |
getMuscleBundles() |
ComponentList<MuscleExciter> |
getMuscleExciters() |
MuscleMaterial |
getMuscleMaterial() |
double |
getNetExcitation()
Returns the net excitation for this Excitable.
|
void |
getSoftReferences(java.util.List<ModelComponent> refs)
Appends all soft references for this component to a list.
|
void |
getState(DataBuffer data)
Saves state information for this component by adding data to the
supplied DataBuffer.
|
boolean |
hasSymmetricTangent() |
void |
notifyActivationsSet() |
int |
numActivations()
preliminary methods for inverse solver
|
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
recursivelyInitialize(double t,
int level) |
boolean |
removeExcitationSource(ExcitationComponent ex)
Removes an excitation source from this Excitable.
|
boolean |
removeMuscleBundle(MuscleBundle bundle) |
boolean |
removeMuscleExciter(MuscleExciter mex) |
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
void |
setActivations(VectorNd a) |
void |
setActivations(VectorNd a,
int idx) |
void |
setBundlesActive(boolean active) |
void |
setCombinationRule(ExcitationComponent.CombinationRule rule)
Sets the rule for combining excitations.
|
void |
setDefaultValues()
Sets the attributes of this component to their default values.
|
void |
setDirectionRenderLen(double size) |
void |
setDirectionRenderLenMode(PropertyMode mode) |
void |
setDirectionRenderType(MuscleBundle.DirectionRenderType type) |
void |
setDirectionRenderTypeMode(PropertyMode mode) |
void |
setExcitation(double a)
SetsJust reiterating the primary excitation for this component.
|
void |
setExcitationColor(java.awt.Color color) |
void |
setExcitationColorMode(PropertyMode mode) |
boolean |
setExcitationGain(ExcitationComponent ex,
double gain)
Sets the gain for an excitation source in this component.
|
void |
setFiberRenderProps(RenderProps props) |
void |
setMaxColoredExcitation(double excitation) |
void |
setMaxColoredExcitationMode(PropertyMode mode) |
void |
setMuscleMaterial(MuscleMaterial mat) |
void |
setState(DataBuffer data)
Restores the state for this component by reading from the supplied
data buffer, starting at the current buffer offsets.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateReferences(boolean undo,
java.util.Deque<java.lang.Object> undoInfo)
May be called by the system if any of the soft references for
this component are removed from the the component hierarchy.
|
addMarker, addMesh, addMesh, areCoplanarAtRest, computeConsistentMassMatrix, createPointAttachment, createPointAttachment, findNaturalCoordinates, findNaturalRestCoordinates, findNearestElement, findNearestElement, findNearestNode, getBVTree, getElementBVTree, getNodeBVTree, getRestNodeBVTree, initialize, integrate, integrateMass, integrateVolume, setSurfaceMesh, updateJacobians, updateNodeMasses, updateSlavePos
addAuxMaterialBundle, addBilateralConstraints, addConnector, addCutPlane, addElement, addElements, addField, addGeneralMassBlocks, addMarker, addMarker, addMaterialBundle, addMeshComp, addNode, addNodes, addNumberedElement, addNumberedMarker, addNumberedMarker, addNumberedNode, addNumberedShellElement, addShellElement, addShellElements, attachFrame, checkElementCondition, clearAuxMaterialBundles, clearCutPlanes, clearElementConditionInfo, clearElements, clearFields, clearMaterialBundles, clearMeshComps, clearShellElements, collectStrainEnergy, computeStressAndStiffness, containsConnector, copy, createDefaultColorMap, createFrameAttachment, createFrameAttachment, createSurfaceMesh, dispose, findContainingElement, findNearestElement, findNearestNodes, findNearestShellElement, findNearestSurfaceElement, findNearestVolumetricElement, getAllElements, getAttachments, getAugmentingMaterials, getAuxMaterialBundles, getAuxStateComponents, getAxisLength, getBilateralForces, getBilateralInfo, getBilateralSizes, getByNumber, getCollidable, getCollidableAncestor, getCollidables, getColorMap, getColorMapMode, getConnectors, getConstrainedComponents, getCopyReferences, getCutPlane, getCutPlanes, getDirectorRenderLen, getDynamicComponents, getDynamicComponents, getElement, getElementByNumber, getElementMaterial, getElementNeighbors, getElementRestVolumes, getElements, getElementWidgetSize, getElementWidgetSizeMode, getField, getFields, getFrame, getFrameConstraint, getHardIncompMethod, getIncompCompliance, getIncompForces, getIncompressible, getIncompressibleRange, getJacobianType, getMassMatrixValues, getMaterialBundles, getMeshComp, getMeshComp, getMeshComps, getNodalPlotRange, getNodalPlotRangeX, getNode, getNodeByNumber, getNodeNeighbors, getNodes, getOneBasedNodeElementNumbering, getSelection, getShellElement, getShellElementByNumber, getShellElements, getShellSurfaceElement, getSoftIncompMethod, getSoftIncompMethodRange, getSurfaceElement, getSurfaceMesh, getSurfaceMeshComp, getSurfaceMeshes, getSurfaceNode, getSurfaceVertex, getTetAspectRatios, getUseConsistentMass, handleComponentChanged, hasHexMesh, hasTetMesh, invalidateElementRotationData, invalidateRestData, invalidateStressAndStiffness, invalidateSurfaceMesh, isAbortOnInvertedElements, isAutoGeneratingSurface, isCompound, isDeformable, isDuplicatable, isFrameRelative, isFreeBody, isSurfaceEdge, isSurfaceMeshValid, isSurfaceNode, isVolumeValid, isWarnOnInvertedElements, markInvertedRestElements, mulInverseMass, numAllElements, numCutPlanes, numElements, numFields, numHexElements, numMeshComps, numQuadraticElements, numShellElements, numSurfaceMeshes, numTetElements, postscan, printANSYSElements, printANSYSNodes, recursivelyFinalizeAdvance, removeAuxMaterialBundle, removeConnector, removeCutPlane, removeElement, removeField, removeMaterialBundle, removeMeshComp, removeNode, removeShellElement, resetRestPosition, scan, scanMesh, scanMesh, scanSurfaceMesh, scanSurfaceMesh, setAbortOnInvertedElements, setAutoGenerateSurface, setAxisLength, setBilateralForces, setCollidable, setColorMap, setColorMapMode, setComputeStrainEnergy, setDirectorRenderLen, setElementWidgetSize, setElementWidgetSizeMode, setFrameRelative, setIncompCompliance, setIncompForces, setIncompressible, setMaterial, setOneBasedNodeElementNumbering, setSoftIncompMethod, setSurfaceMeshComp, setUseConsistentMass, setWarnOnInvertedElements, subdivideHex, subdivideHexs, transformGeometry, transformPose, updateBounds, updateConstraints, updateStress, updateStressAndStiffness, updateStressStrainRenderFlags, usingAttachedRelativeFrame, writeSurfaceMesh, writeSurfaceMesh, zeroForces
addFrictionConstraints, addMarker, addMarker, addMarker, addMarker, addMarker, addMarker, addUnilateralConstraints, attachments, attachPoint, checkVelocityStability, clear, clearComputeNodalStressStrain, componentChanged, createDefaultMaterial, detachAllNodes, detachPoint, forcesNeedUpdating, getCharacteristicSize, getCollidables, getComputeNodalEnergyDensity, getComputeNodalStrain, getComputeNodalStress, getComputeStrainEnergy, getConstrainers, getDensity, getDensityMode, getEnergy, getForceEffectors, getFrictionForces, getFrictionState, getGravity, getGravityMode, getImplicitIterations, getImplicitPrecision, getKineticEnergy, getMass, getMassDamping, getMaterial, getNodeMass, getNumInverted, getParticleDamping, getRestVolume, getSlaveObjectComponents, getStiffnessDamping, getStrainEnergy, getStressPlotRange, getStressPlotRangeMode, getStressPlotRanging, getStressPlotRangingMode, getSurfaceRendering, getSurfaceRenderingMode, getToleranceType, getUnilateralForces, getUnilateralInfo, getUnilateralSizes, getUnilateralState, getVolume, hasState, markers, maxFrictionConstraintSets, needsNodalStress, numNodes, printNodeMasses, propertyChanged, removeMarker, resetAutoStressPlotRange, setBounds, setComputeNodalEnergyDensity, setComputeNodalStrain, setComputeNodalStress, setComputeNodalStressStrain, setDensity, setDensityMode, setFrictionForces, setFrictionState, setGravity, setGravity, setGravityMode, setImplicitIterations, setImplicitPrecision, setLinearMaterial, setMassDamping, setMaxStepSize, setParticleDamping, setStiffnessDamping, setStressPlotRange, setStressPlotRangeMode, setStressPlotRanging, setStressPlotRangingMode, setSurfaceRendering, setSurfaceRenderingMode, setToleranceType, setUnilateralForces, setUnilateralState, updateRestVolume, updateSlaveVel, updateVolume, zeroExternalForces
addActivePosImpulse, addAttachmentJacobian, addAttachmentSolveBlocks, addGeneralSolveBlocks, addPosJacobian, addVelJacobian, advance, advanceAuxState, applyAttachmentForces, buildMassMatrix, buildSolveMatrix, closePrintStateFile, collectInitialForces, createState, createVelocityJacobian, getActiveDampingMatrix, getActiveDynamicComponents, getActiveForces, getActiveMass, getActiveMassMatrix, getActivePosDerivative, getActivePosState, getActivePosStateSize, getActiveStiffnessMatrix, getActiveVelState, getActiveVelState, getActiveVelStateSize, getAttachmentConstraints, getAttachmentDerivatives, getAuxAdvanceState, getAuxVarDerivative, getAuxVarState, getAuxVarStateSize, getBilateralConstraints, getBilateralConstraintSizes, getBilateralForces, getBilateralInfo, getDefaultMatrixSolver, getDefaultStabilization, getDefaultUseImplicitFriction, getDynamicComponents, getDynamicDOFs, getDynamicsEnabled, getForces, getFrictionConstraints, getFrictionForces, getFrictionState, getInitialState, getIntegrator, getInverseMassMatrix, getMassMatrix, getMatrixSolver, getMatrixSolverRange, getNumBilateralForces, getNumUnilateralForces, getParametricForces, getParametricPosState, getParametricPosStateSize, getParametricPosTarget, getParametricVelState, getParametricVelStateSize, getParametricVelTarget, getPenetrationLimit, getPrintState, getProfiling, getSolveMatrixType, getSolver, getStabilization, getState, getStructureVersion, getUnilateralConstraints, getUnilateralConstraintSizes, getUnilateralForces, getUnilateralInfo, getUnilateralState, getUpdateForcesAtStepEnd, getUpdateForcesAtStepEndMode, getUseImplicitFriction, isBilateralStructureConstant, numActiveComponents, numAttachedComponents, numParametricComponents, openPrintStateFile, placeDynamicComponent, preadvance, printActiveMass, printActiveMass, printActiveStiffness, printActiveStiffness, recursivelyPrepareAdvance, reduceVelocityJacobian, reopenPrintStateFile, setActiveForces, setActivePosState, setActiveVelState, setAuxAdvanceState, setAuxVarState, setBilateralForces, setDefaultMatrixSolver, setDefaultStabilization, setDefaultUseImplicitFriction, setDynamicsEnabled, setForces, setFrictionForces, setFrictionState, setIntegrator, setMatrixSolver, setParametricForces, setParametricPosState, setParametricVelState, setPenetrationLimit, setPrintState, setPrintState, setProfiling, setStabilization, setState, setUnilateralForces, setUnilateralState, setUpdateForcesAtStepEnd, setUpdateForcesAtStepEndMode, setUseImplicitFriction, topMechSystem, updateAttachmentPos, updateAttachmentVel, updateConstraints, updateForces, updatePosState, updateVelState, writeBilateralConstraintMatrix, writeBilateralConstraintMatrix, writeMassMatrix, writeMassMatrix, writePrintStateHeader, writeStiffnessMatrix, writeStiffnessMatrix
createRenderProps, getRenderHints, getRenderProps, isSelectable, numSelectionQueriesNeeded, setRenderProps
actionPerformed, copy, getDefaultMaxStepSize, getMaxStepSize, getMenuItems, hasParameterizedType, hierarchyContainsReferences, setDefaultMaxStepSize
add, add, addAll, addComponents, addFixed, addNumbered, clone, contains, contains, containsAll, ensureCapacity, findComponent, get, get, getChildren, getNavpanelDisplay, getNumberLimit, getOneBasedNumbering, getParameterType, getShortName, hasChildren, indexOf, invalidateNumbers, isEditable, isEmpty, iterator, nextComponentNumber, numComponents, remove, remove, removeAll, removeAll, removeComponents, resetNumbersToIndices, retainAll, set, setEditable, setNavpanelDisplay, setNumbered, setOneBasedNumbering, setShortName, size, toArray, toArray, updateNameMap
checkFlag, checkName, checkNameUniqueness, clearFlag, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable
getProperty
getChildren, hasChildren
postscan
isWritable, write
transformPriority
advanceState, getAuxVarDerivative, getAuxVarState, getStateVersion, hasState, numAuxVars, requiresAdvance, setAuxVarState
getMaxStepSize
getName
public static PropertyList myProps
public MFreeMuscleModel()
public MFreeMuscleModel(java.lang.String name)
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class FemModel3d
public java.awt.Color getExcitationColor()
public void setExcitationColor(java.awt.Color color)
public PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public double getExcitation()
getExcitation
in interface ExcitationComponent
public void setExcitation(double a)
setExcitation
in interface ExcitationComponent
a
- excitation valuepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule
in interface ExcitationComponent
rule
- rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule
in interface ExcitationComponent
public void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be addedgain
- gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be modifiedgain
- new gain for the sourcepublic double getNetExcitation()
getNetExcitation
in interface ExcitationComponent
public void getSoftReferences(java.util.List<ModelComponent> refs)
updateReferences()
method will
be called to update its internal reference information.getSoftReferences
in interface ModelComponent
getSoftReferences
in class ModelComponentBase
refs
- list to which soft references are appendedpublic void updateReferences(boolean undo, java.util.Deque<java.lang.Object> undoInfo)
undo
equal to false
,
this component should then examine its soft references and
use ComponentUtils.areConnected()
to determine which of them have been disconnected from the hierarchy.
Disconnected references should be removed, and sufficient information
should be appended to undoInfo
to allow this update
to be undone if this method is called later with undo
equal to true
. When undoing an update, the undo
information should be removed from the front of undoInfo
.updateReferences
in interface ModelComponent
updateReferences
in class ModelComponentBase
undo
- if true
, indicates that the most
recent reference update should be undone, using the supplied
undo information.undoInfo
- if undo
is false
, should be used
to store information allowing the reference update to be undone.
Otherwise, if undo
is true
, then this
supplied information to undo the most recent update.public void setDefaultValues()
ModelComponentBase
public void setDirectionRenderLen(double size)
public double getDirectionRenderLen()
public void setDirectionRenderLenMode(PropertyMode mode)
public PropertyMode getDirectionRenderLenMode()
public void setFiberRenderProps(RenderProps props)
public RenderProps getFiberRenderProps()
public void setDirectionRenderType(MuscleBundle.DirectionRenderType type)
public MuscleBundle.DirectionRenderType getDirectionRenderType()
public void setDirectionRenderTypeMode(PropertyMode mode)
public PropertyMode getDirectionRenderTypeMode()
public static MuscleMaterial createDefaultMuscleMaterial()
public MuscleMaterial getMuscleMaterial()
public MuscleMaterial createMuscleMaterial()
public void setMuscleMaterial(MuscleMaterial mat)
public void addMuscleBundle(MuscleBundle bundle)
public boolean removeMuscleBundle(MuscleBundle bundle)
public void clearMuscleBundles()
public RenderableComponentList<MuscleBundle> getMuscleBundles()
public void addMuscleExciter(MuscleExciter mex)
public boolean removeMuscleExciter(MuscleExciter mex)
public ComponentList<MuscleExciter> getMuscleExciters()
public void scaleDistance(double s)
ScalableUnits
scaleDistance
in interface ScalableUnits
scaleDistance
in class FemModel3d
s
- scaling factorpublic void scaleMass(double s)
ScalableUnits
scaleMass
in interface ScalableUnits
scaleMass
in class FemModel3d
s
- scaling factorpublic void applyForces(double t)
ForceEffector
applyForces
in interface ForceEffector
applyForces
in class FemModel
t
- time (seconds)public void addPosJacobian(SparseNumberedBlockMatrix M, double s)
ForceEffector
M is guaranteed to be the same matrix supplied in the most recent call to
addSolveBlocks
, and so implementations may choose
to cache the relevant matrix blocks from that call, instead of retrieving
them directly from M.
addPosJacobian
in interface ForceEffector
addPosJacobian
in class FemModel3d
M
- solve matrix to which scaled position Jacobian is to be addeds
- scaling factor for position Jacobianpublic void addVelJacobian(SparseNumberedBlockMatrix M, double s)
ForceEffector
M is guaranteed to be the same matrix supplied in the most recent call to
addSolveBlocks
, and so implementations may choose
to cache the relevant matrix blocks from that call, instead of retrieving
them directly from M.
addVelJacobian
in interface ForceEffector
addVelJacobian
in class FemModel3d
M
- solve matrix to which scaled velocity Jacobian is to be addeds
- scaling factor for velocity Jacobianpublic void addSolveBlocks(SparseNumberedBlockMatrix S)
ForceEffector
getSolveIndex
) for all dynamic or attached components affected by this
force effector.addSolveBlocks
in interface ForceEffector
addSolveBlocks
in class FemModel3d
S
- solve matrix to which blocks should be addedpublic void recursivelyInitialize(double t, int level)
recursivelyInitialize
in interface MechSystemModel
recursivelyInitialize
in class FemModel3d
public static void addControls(ControlPanel controlPanel, FemModel femModel, ModelComponent topModel)
public static void addBundleControls(ControlPanel panel, MFreeMuscleModel muscle)
public int numActivations()
MechSystemBase
public VectorNd getActivations()
public void getActivations(VectorNd a, int idx)
public void setActivations(VectorNd a)
public void setActivations(VectorNd a, int idx)
public void notifyActivationsSet()
public boolean hasSymmetricTangent()
public void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometry
gtr
to transform its individual attributes. The
context
argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags
provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING
and
TransformableGeometry.TG_ARTICULATED
.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase)
for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryAction
s. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
.
TransformGeometryContext
provides a number of
static convenience transform
methods
which take care of building the context and calling
apply()
for a specified set of components.
This method should not
generally call transformGeometry()
for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
.
transformGeometry
in interface TransformableGeometry
transformGeometry
in class FemModel3d
gtr
- transformer implementing the transformcontext
- context information, including what other components
are being transformedflags
- specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometry
context
any transformable components which should be
transformed as the same time as this component. This will generally
include descendant components, and may also include other components to
which this component is connected in some way.
This method is generally called from with the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of a
TransformGeometryContext
.
addTransformableDependencies
in interface TransformableGeometry
addTransformableDependencies
in class FemModel3d
context
- context information, to which the dependent components
are added.flags
- specifies conditions associated with the transformationpublic static boolean computeAverageFiberDirection(Vector3d dir, Point3d pos, double rad, PolylineMesh mesh)
public void setBundlesActive(boolean active)
public MuscleBundle addFiberMeshBundle(double rad, PolylineMesh mesh)
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class FemModel3d
list
- list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class FemModel3d
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public void getState(DataBuffer data)
HasNumericState
getState
in interface HasNumericState
getState
in class FemModel3d
data
- buffer for storing the state values.public void setState(DataBuffer data)
HasNumericState
setState
in interface HasNumericState
setState
in class FemModel3d
data
- buffer containing the state information