public class PointPlaneForce extends RenderableComponentBase implements ForceComponent, ScalableUnits, TransformableGeometry
Modifier and Type | Class and Description |
---|---|
static class |
PointPlaneForce.ForceType |
ModelComponent.NavpanelVisibility
Modifier and Type | Field and Description |
---|---|
static double |
DEFAULT_DAMPING |
static boolean |
DEFAULT_ENABLED |
static PointPlaneForce.ForceType |
DEFAULT_FORCE_TYPE |
static double |
DEFAULT_STIFFNESS |
static boolean |
DEFAULT_UNILATERAL |
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATING
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
PointPlaneForce() |
PointPlaneForce(Point p,
Plane plane) |
PointPlaneForce(Point p,
Vector3d nrml,
Point3d center) |
Modifier and Type | Method and Description |
---|---|
void |
addPosJacobian(SparseNumberedBlockMatrix M,
double s)
Scales the components of the position Jacobian associated with this force
effector and adds it to the supplied solve matrix M.
|
void |
addSolveBlocks(SparseNumberedBlockMatrix M)
Adds any needed blocks to a solve matrix in order to accomodate the
Jacobian terms associated with this force effector.
|
void |
addTransformableDependencies(TransformGeometryContext context,
int flags)
Adds to
context any transformable components which should be
transformed as the same time as this component. |
void |
addVelJacobian(SparseNumberedBlockMatrix M,
double s)
Scales the components of the velocity Jacobian associated with this force
effector and adds it to the supplied solve matrix M.
|
void |
applyForces(double t)
Adds forces to the components affected by this force effector at a
particular time.
|
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
Point3d |
getCenter() |
double |
getDamping() |
boolean |
getEnabled() |
double |
getForce()
Cpmputes and returns the current force along the plane normal.
|
PointPlaneForce.ForceType |
getForceType() |
int |
getJacobianType()
Returns a code indicating the matrix type that results when the Jacobian
terms of this force effector are added to the solve matrix.
|
Vector3d |
getNormal() |
double |
getOffset() |
Plane |
getPlane() |
double |
getPlaneSize() |
Point |
getPoint() |
double |
getStiffness() |
boolean |
getUnilateral() |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
scaleMass(double s)
Scales all mass units.
|
void |
setCenter(Point3d c) |
void |
setDamping(double damping) |
void |
setEnabled(boolean enabled) |
void |
setForceType(PointPlaneForce.ForceType type) |
void |
setNormal(Vector3d n) |
void |
setOffset(double off) |
void |
setPlane(Plane p) |
void |
setPlaneSize(double len) |
void |
setPoint(Point pnt) |
void |
setStiffness(double stiffness) |
void |
setUnilateral(boolean unilateral) |
void |
transformGeometry(AffineTransform3dBase X)
Applies an affine transformation to the geometry of this component.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
copy, defaultRenderPropsAreNull, getRenderHints, getRenderProps, getSelection, isSelectable, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderProps
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, hasState, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferences
getProperty
getChildren, hasChildren
postscan
isWritable, write
transformPriority
public static boolean DEFAULT_UNILATERAL
public static double DEFAULT_STIFFNESS
public static double DEFAULT_DAMPING
public static PointPlaneForce.ForceType DEFAULT_FORCE_TYPE
public static boolean DEFAULT_ENABLED
public static PropertyList myProps
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class RenderableComponentBase
public void setPlane(Plane p)
public Plane getPlane()
public void setOffset(double off)
public double getOffset()
public Point3d getCenter()
public void setCenter(Point3d c)
public Vector3d getNormal()
public void setNormal(Vector3d n)
public double getPlaneSize()
public Point getPoint()
public void setPoint(Point pnt)
public void setPlaneSize(double len)
public boolean getUnilateral()
public void setUnilateral(boolean unilateral)
public PointPlaneForce.ForceType getForceType()
public void setForceType(PointPlaneForce.ForceType type)
public double getStiffness()
public void setStiffness(double stiffness)
public double getDamping()
public void setDamping(double damping)
public boolean getEnabled()
public void setEnabled(boolean enabled)
public double getForce()
public void applyForces(double t)
applyForces
in interface ForceEffector
t
- time (seconds)public void addSolveBlocks(SparseNumberedBlockMatrix M)
getSolveIndex
) for all dynamic or attached components affected by this
force effector.addSolveBlocks
in interface ForceEffector
M
- solve matrix to which blocks should be addedpublic void addPosJacobian(SparseNumberedBlockMatrix M, double s)
M is guaranteed to be the same matrix supplied in the most recent call to
addSolveBlocks
, and so implementations may choose
to cache the relevant matrix blocks from that call, instead of retrieving
them directly from M.
addPosJacobian
in interface ForceEffector
M
- solve matrix to which scaled position Jacobian is to be addeds
- scaling factor for position Jacobianpublic void addVelJacobian(SparseNumberedBlockMatrix M, double s)
M is guaranteed to be the same matrix supplied in the most recent call to
addSolveBlocks
, and so implementations may choose
to cache the relevant matrix blocks from that call, instead of retrieving
them directly from M.
addVelJacobian
in interface ForceEffector
M
- solve matrix to which scaled velocity Jacobian is to be addeds
- scaling factor for velocity Jacobianpublic int getJacobianType()
Matrix.SYMMETRIC
or Matrix.POSITIVE_DEFINITE
. The former should be set if adding the Jacobian
terms preserves symmetry, and the latter should be set if positive
definiteness if preserved. Both should be set if there is no Jacobian for
this effector (i.e., the Jacobian methods are not implemented). Matrix
types from all the force effectors are logically and-ed together to
determine the type for the entire solve matrix.getJacobianType
in interface ForceEffector
public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderable
updateBounds
in interface IsRenderable
updateBounds
in class RenderableComponentBase
pmin
- minimum pointpmax
- maximum pointpublic RenderProps createRenderProps()
HasRenderProps
createRenderProps
in interface HasRenderProps
createRenderProps
in class RenderableComponentBase
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class RenderableComponentBase
list
- list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class RenderableComponentBase
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public void scaleMass(double s)
ScalableUnits
scaleMass
in interface ScalableUnits
s
- scaling factorpublic void scaleDistance(double s)
ScalableUnits
scaleDistance
in interface ScalableUnits
s
- scaling factorpublic void transformGeometry(AffineTransform3dBase X)
TransformableGeometry
TransformGeometryContext.transform (this, X, 0);
transformGeometry
in interface TransformableGeometry
X
- affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometry
gtr
to transform its individual attributes. The
context
argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags
provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING
and
TransformableGeometry.TG_ARTICULATED
.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase)
for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryAction
s. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
.
TransformGeometryContext
provides a number of
static convenience transform
methods
which take care of building the context and calling
apply()
for a specified set of components.
This method should not
generally call transformGeometry()
for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
.
transformGeometry
in interface TransformableGeometry
gtr
- transformer implementing the transformcontext
- context information, including what other components
are being transformedflags
- specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometry
context
any transformable components which should be
transformed as the same time as this component. This will generally
include descendant components, and may also include other components to
which this component is connected in some way.
This method is generally called from with the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of a
TransformGeometryContext
.
addTransformableDependencies
in interface TransformableGeometry
context
- context information, to which the dependent components
are added.flags
- specifies conditions associated with the transformation