public class PlanarCoupling extends RigidBodyCoupling
BILATERAL, LINEAR, ROTARY, useNewDerivatives
Constructor and Description |
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PlanarCoupling() |
Modifier and Type | Method and Description |
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void |
getConstraintInfo(maspack.spatialmotion.RigidBodyCoupling.ConstraintInfo[] info,
RigidTransform3d TGD,
RigidTransform3d TCD,
RigidTransform3d XERR,
boolean setEngaged)
Computes the constraint frame G and the associated constraint information.
|
Vector3d |
getNormal()
Returns the normal associated with this coupling.
|
void |
getNormal(Vector3d nrm) |
void |
initializeConstraintInfo(maspack.spatialmotion.RigidBodyCoupling.ConstraintInfo[] info) |
boolean |
isUnilateral() |
int |
maxUnilaterals()
Returns the maximum number of unilateral constraints associated with this
coupling.
|
int |
numBilaterals()
Returns the number of bilateral constraints associated with this coupling.
|
void |
projectToConstraint(RigidTransform3d TGD,
RigidTransform3d TCD)
Computes the frame G on the constraint surface which is closest to a given
frame C.
|
void |
setNormal(Vector3d nrm) |
void |
setUnilateral(boolean unilateral) |
void |
transformGeometry(GeometryTransformer gt,
RigidTransform3d TFW,
RigidTransform3d TDW)
Transforms the geometry of this coupling, in response to an affine
transform X applied in world coordinates.
|
findNearestAngle, getAuxState, getBilateralConstraints, getBilateralForceG, getBilateralImpulses, getBreakAccel, getBreakSpeed, getCompliance, getConstraint, getConstraintInfo, getContactDistance, getDamping, getInitialAuxState, getUnilateralConstraints, getUnilateralForceG, getUnilateralImpulses, maxConstraints, numUnilaterals, printConstraintInfo, scaleDistance, setAuxState, setBilateralImpulses, setBreakAccel, setBreakSpeed, setCompliance, setContactDistance, setDamping, setDistanceAndZeroDerivative, setDistancesAndZeroDerivatives, setUnilateralImpulses, skipAuxState, updateBodyStates, updateConstraintsFromC, updateUnilateralConstraints, zeroImpulses
public void setUnilateral(boolean unilateral)
public boolean isUnilateral()
public void getNormal(Vector3d nrm)
public Vector3d getNormal()
public void setNormal(Vector3d nrm)
public int maxUnilaterals()
RigidBodyCoupling
maxUnilaterals
in class RigidBodyCoupling
public int numBilaterals()
RigidBodyCoupling
numBilaterals
in class RigidBodyCoupling
public void projectToConstraint(RigidTransform3d TGD, RigidTransform3d TCD)
RigidBodyCoupling
projectToConstraint
in class RigidBodyCoupling
TGD
- returns the transform from G to DTCD
- transform from frame C to Dpublic void initializeConstraintInfo(maspack.spatialmotion.RigidBodyCoupling.ConstraintInfo[] info)
initializeConstraintInfo
in class RigidBodyCoupling
public void getConstraintInfo(maspack.spatialmotion.RigidBodyCoupling.ConstraintInfo[] info, RigidTransform3d TGD, RigidTransform3d TCD, RigidTransform3d XERR, boolean setEngaged)
RigidBodyCoupling
Information for each constraint wrench is returned through an array of
ConstraintInfo objects supplied by the argument info
. This
array should have a fixed number of elements equal to the number of
bilateral constraints plus the maximum number of unilateral constraints.
Bilateral constraints appear first, followed by the unilateral
constraints. Constraint wrenches and their derivatives (with respect to
frame G) are set within the fields wrenchC
and
dotWrenchC
, repsectively. Distances to set within the
distance
; each of these should be the dot product of the
wrench with the linearization of the constraint error TCG. For computing
wrench derivatives, this method may use myVelBA
, which
gives the current velocity of B with repsect to A, in coordinate frame D.
Information only needs to be returned for constraints which are
potentially active, or engaged. Constraints which are
engaged have their ConstraintInfo.engaged
field set to a
non-zero value. Bilateral constraints are always engaged, and
their ConstraintInfo.engaged
field is automatically
set to 1 by the system. For unilateral constraints, the determination
of whether or not the constraint is engaged, and the setting of
the engaged
field, should be done
by this method if the argument setEngaged
is
true
. Otherwise, if setEngaged
is
false, the method should take the engaged settings as given.
Constraints which are engaged are those which
are returned by the calls getBilateralConstraints
or getUnilateralConstraints
.
getConstraintInfo
in class RigidBodyCoupling
info
- used to return information for each possible constraint wrenchesTGD
- returns the transform from G to DTCD
- transform from operation frame C to DXERR
- TODOsetEngaged
- if true
, this method should determine
if the constraint is engaged.public void transformGeometry(GeometryTransformer gt, RigidTransform3d TFW, RigidTransform3d TDW)
RigidBodyCoupling
X.M = P RaGiven these arguments, a point p of the coupling defined with respect to frame D would transform according to
p' = TDW.R^T Ra^T X.M TDW.R pwhich is equivalent to transforming p to world coordinates (using TDW), applying X, and then transforming back to D using the modified TDW produced by applying X.
transformGeometry
in class RigidBodyCoupling
gt
- transformer implementing the transformationTFW
- current transform from C to worldTDW
- current transform from D to world