Modifier and Type |
Method and Description |
GLProgramInfo |
clone() |
static GLProgramInfo |
create(int numClipPlanes) |
boolean |
equals(java.lang.Object obj) |
Renderer.ColorInterpolation |
getColorInterpolation() |
GLProgramInfo.RenderingMode |
getMode() |
Renderer.Shading |
getShading() |
Renderer.ColorMixing |
getTextureColorMixing() |
int |
getTextureColorMixMask() |
int |
getTextureMapMask() |
Renderer.ColorMixing |
getVertexColorMixing() |
int |
getVertexColorMixMask() |
boolean |
hasBumpMap() |
boolean |
hasColorMap() |
int |
hashCode() |
boolean |
hasInstanceColors() |
boolean |
hasLineColors() |
boolean |
hasLineScaleOffset() |
boolean |
hasNormalMap() |
boolean |
hasRoundPoints() |
boolean |
hasTextureMap() |
boolean |
hasVertexColors() |
boolean |
hasVertexNormals() |
boolean |
hasVertexTextures() |
boolean |
isMixTextureColorDiffuse() |
boolean |
isMixTextureColorEmission() |
boolean |
isMixTextureColorSpecular() |
boolean |
isMixVertexColorDiffuse() |
boolean |
isMixVertexColorEmission() |
boolean |
isMixVertexColorSpecular() |
boolean |
isSelecting() |
int |
numClipPlanes() |
int |
numLights() |
void |
printProperties() |
void |
setBumpMapEnabled(boolean set) |
void |
setColorInterpolation(Renderer.ColorInterpolation colorInterp) |
void |
setColorMapEnabled(boolean set) |
void |
setInstanceColorsEnabled(boolean enable) |
void |
setLineColorsEnabled(boolean enable) |
void |
setLineScaleOffsetEnabled(boolean enable) |
void |
setMixTextureColorDiffuse(boolean enable) |
void |
setMixTextureColorEmission(boolean enable) |
void |
setMixTextureColorSpecular(boolean enable) |
void |
setMixVertexColorDiffuse(boolean enable) |
void |
setMixVertexColorEmission(boolean enable) |
void |
setMixVertexColorSpecular(boolean enable) |
void |
setMode(GLProgramInfo.RenderingMode mode) |
void |
setNormalMapEnabled(boolean set) |
void |
setNumClipPlanes(int numClipPlanes) |
void |
setNumLights(int numLights) |
void |
setRoundPointsEnabled(boolean enable) |
void |
setSelecting(boolean set) |
void |
setShading(Renderer.Shading shading) |
void |
setTextureColorMixing(Renderer.ColorMixing tmix) |
void |
setVertexColorMixing(Renderer.ColorMixing cmix) |
void |
setVertexColorsEnabled(boolean set) |
void |
setVertexNormalsEnabled(boolean set) |
void |
setVertexTexturesEnabled(boolean set) |