public class GL2DisplayList extends GL2ResourceBase
| Constructor and Description |
|---|
GL2DisplayList(int id) |
GL2DisplayList(int baseId,
int count) |
| Modifier and Type | Method and Description |
|---|---|
GL2DisplayList |
acquire()
Signal the resource that something is holding a reference to it.
|
static GL2DisplayList |
allocate(com.jogamp.opengl.GL2 gl,
int count) |
void |
compile(com.jogamp.opengl.GL2 gl) |
void |
compile(com.jogamp.opengl.GL2 gl,
int idx) |
void |
compileAndExecute(com.jogamp.opengl.GL2 gl) |
void |
compileAndExecute(com.jogamp.opengl.GL2 gl,
int idx) |
void |
dispose(com.jogamp.opengl.GL2 gl)
Discard data, regardless of references
|
void |
end(com.jogamp.opengl.GL2 gl) |
void |
execute(com.jogamp.opengl.GL2 gl) |
void |
execute(com.jogamp.opengl.GL2 gl,
int idx) |
void |
executeAll(com.jogamp.opengl.GL2 gl) |
int |
getCount() |
int |
getListId() |
boolean |
isDisposed()
Returns true if resource has been disposed
|
dispose, disposeInvalid, disposeInvalid, disposeUnreferenced, disposeUnreferenced, releaseDispose, releaseDisposeisValidacquireAndCount, getReferenceCount, release, releaseAndCountequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitisValidacquireAndCount, getReferenceCount, release, releaseAndCountpublic GL2DisplayList(int id)
public GL2DisplayList(int baseId,
int count)
public void compile(com.jogamp.opengl.GL2 gl)
public void compile(com.jogamp.opengl.GL2 gl,
int idx)
public void compileAndExecute(com.jogamp.opengl.GL2 gl)
public void compileAndExecute(com.jogamp.opengl.GL2 gl,
int idx)
public void end(com.jogamp.opengl.GL2 gl)
public void execute(com.jogamp.opengl.GL2 gl)
public void execute(com.jogamp.opengl.GL2 gl,
int idx)
public void executeAll(com.jogamp.opengl.GL2 gl)
public int getListId()
public int getCount()
public void dispose(com.jogamp.opengl.GL2 gl)
GL2Resourcedispose in interface GL2Resourcedispose in class GL2ResourceBasepublic boolean isDisposed()
GLResourceisDisposed in interface GLResourceisDisposed in class GLResourceBasepublic GL2DisplayList acquire()
ReferenceCountedacquire in interface GL2Resourceacquire in interface GLResourceacquire in interface ReferenceCountedacquire in class GL2ResourceBasepublic static GL2DisplayList allocate(com.jogamp.opengl.GL2 gl, int count)