public class IntersectionTester extends ControllerBase
ModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibility| Modifier and Type | Field and Description |
|---|---|
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description |
|---|
IntersectionTester(PolygonalMesh mesh0,
PolygonalMesh mesh1,
double maxPenetrationDistance) |
| Modifier and Type | Method and Description |
|---|---|
void |
apply(double t0,
double t1)
Called at the beginning of a
RootModel's advance procedure |
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
boolean |
getContoursOnly() |
PolygonalMesh |
getCSGMesh() |
SurfaceMeshIntersector.CSG |
getCSGOperation() |
int |
getRecursiveCSG() |
boolean |
getRenderCSGMesh() |
boolean |
isInterior(Vertex3d v) |
boolean |
isSelectable()
Returns true if this object is in fact selectable.
|
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer. |
void |
setContoursOnly(boolean enable) |
void |
setCSGOperation(SurfaceMeshIntersector.CSG op) |
void |
setMesh(PolygonalMesh mesh,
int meshNum) |
void |
setRecursiveCSG(int meshNum) |
void |
setRenderCSGMesh(boolean enable) |
void |
setZPerturb0(double min,
double max) |
void |
setZPerturb1(double min,
double max) |
copy, createState, getInitialState, getRenderHints, getRenderProps, getSelection, getState, hasState, numSelectionQueriesNeeded, setRenderProps, setState, updateBoundsdispose, finalize, getModel, initialize, isActive, setActive, setModel, setModelFromComponent, writecheckFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getChildren, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferencesequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdispose, getModel, initialize, isActive, setModelconnectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetPropertygetChildren, hasChildrenpostscanisWritable, writecreateState, getInitialState, getState, setStatepublic static PropertyList myProps
public IntersectionTester(PolygonalMesh mesh0, PolygonalMesh mesh1, double maxPenetrationDistance)
public boolean getRenderCSGMesh()
public void setRenderCSGMesh(boolean enable)
public SurfaceMeshIntersector.CSG getCSGOperation()
public void setCSGOperation(SurfaceMeshIntersector.CSG op)
public void setRecursiveCSG(int meshNum)
public int getRecursiveCSG()
public void setZPerturb0(double min,
double max)
public void setZPerturb1(double min,
double max)
public boolean isInterior(Vertex3d v)
public void setMesh(PolygonalMesh mesh, int meshNum)
public PropertyList getAllPropertyInfo()
HasPropertiesgetAllPropertyInfo in interface HasPropertiesgetAllPropertyInfo in class ModelAgentBasepublic boolean getContoursOnly()
public void setContoursOnly(boolean enable)
public PolygonalMesh getCSGMesh()
public void apply(double t0,
double t1)
ControllerRootModel's advance proceduret0 - time at start of simulation stept1 - time at end of simulation steppublic void prerender(RenderList list)
IsRenderablelist.addIfVisible (obj);
for each of the objects in question.prerender in interface IsRenderableprerender in class ControllerMonitorBaselist - list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderableRenderer.render in interface IsRenderablerender in class ControllerBaserenderer - provides the functionality used to perform the rendering.flags - flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT and
Renderer.SORT_FACES.public RenderProps createRenderProps()
HasRenderPropscreateRenderProps in interface HasRenderPropscreateRenderProps in class ControllerMonitorBasepublic boolean isSelectable()
ControllerMonitorBaseisSelectable in interface IsSelectableisSelectable in class ControllerMonitorBase