public class QuadtetElement extends FemElement3d
Modifier and Type | Class and Description |
---|---|
static class |
QuadtetElement.comp |
FemElement.ElementClass
ModelComponent.NavpanelVisibility
myProps
setScannedNodesInPostscan, writeNodeRefsByNumber
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
COPY_REFERENCES, REST_POSITION
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
QuadtetElement() |
QuadtetElement(FemNode3d[] nodes) |
QuadtetElement(FemNode3d n1,
FemNode3d n2,
FemNode3d n3,
FemNode3d n4,
FemNode3d n5,
FemNode3d n6,
FemNode3d n7,
FemNode3d n8,
FemNode3d n9,
FemNode3d n10) |
QuadtetElement(TetElement tet,
FemNode3d[] quadraticNodes)
Create a quadratic element based on the NODE POSITIONS of a given
TetElement (ie.
|
Modifier and Type | Method and Description |
---|---|
boolean |
coordsAreInside(Vector3d coords)
Queries whether or not a set of natural coordinates are inside this
element.
|
void |
getdNds(Vector3d dNds,
int i,
Vector3d coords) |
int[] |
getEdgeIndices() |
int[] |
getFaceIndices() |
double[] |
getIntegrationCoords()
Returns the natural coordinates and weights for the default integration
points associated with this element.
|
IntegrationPoint3d[] |
getIntegrationPoints()
Returns the integration points associated with this element, not
including the warping point (see
FemElement3dBase.getWarpingPoint() ). |
double |
getN(int i,
Vector3d coords) |
MatrixNd |
getNodalExtrapolationMatrix()
Returns the nodal extrapolation matrix for this element.
|
double[] |
getNodeCoords() |
double[] |
getNodeMassWeights() |
static FemNode3d[] |
getQuadraticNodes(FemNode3d n0,
FemNode3d n1,
FemNode3d n2,
FemNode3d n3) |
static FemNode3d[] |
getQuadraticNodes(TetElement tet) |
int[] |
getTriangulatedFaceIndices() |
IntegrationPoint3d |
getWarpingPoint()
Returns the special warping integration point which is located at
the center of the element and is used for computing stiffness warping and
other specialized applications.
|
boolean |
isLinear()
Returns true if the shape functions for this element are linear or
multilinear.
|
int |
numIntegrationPoints()
Returns the number of integration points actually used by this element
(not including the warping point, if any).
|
void |
render(Renderer renderer,
RenderProps props,
int flags) |
void |
renderWidget(Renderer renderer,
double size,
RenderProps props) |
FemNode3d[][] |
triangulateFace(FaceNodes3d face) |
computeJacobian, computeLocalPosition, computeRestVolumes, computeVolumes, copy, createElement, createElement, getH, getIncompressConstraints, getIncompressIndex, getLagrangePressures, getPressureWeightMatrix, getRestVolumes, getVolumes, numPressureVals, scaleDistance, setIncompressIndex
addConsistentGravity, addConsistentMass, advanceState, clearRotationData, computeConsistentMass, computeCovariance, computeDirectedRenderSize, computeGravityWeights, computeRenderCoordsAndGradient, connectToHierarchy, containsEdge, containsFace, containsFace, containsNode, createFrameAttachment, createIntegrationPoints, createPointAttachment, disconnectFromHierarchy, getAllIntegrationPoints, getAllPropertyInfo, getCopyReferences, getDeformation, getDeformation, getElementClass, getElementWidgetSize, getElementWidgetSizeMode, getFaces, getFemModel, getFrame, getIntegrationData, getIntegrationShapeMatrix, getInvB, getInvB, getMarkerCoordinates, getNaturalCoordinates, getNaturalCoordinates, getNaturalCoordinatesGSS, getNodalAveragingMatrix, getNodeCoords, getNodeNeighbors, getNodes, getNumFaces, getRotation, getRotation, getState, getStiffnessWarper, getWarpingData, invalidateRestData, invalidateRotationData, isInside, isInvertedAtRest, notifyStateVersionChanged, numAllIntegrationPoints, requiresAdvance, setElementWidgetSize, setElementWidgetSizeMode, setFrame, setNodes, setState, setStiffnessWarper
addAugmentingMaterial, addAuxiliaryMaterial, computeCentroid, containsNode, createRenderProps, defaultRenderPropsAreNull, getAugmentingMaterials, getAuxiliaryMaterials, getDensity, getDensityMode, getEffectiveMaterial, getHardReferences, getIndex, getLocalNodeIndex, getMass, getMaterial, getPlasticDeformation, getPoint, getRestVolume, getSelection, getStateVersion, getStrainEnergy, getVolume, hasActiveNodes, hasControllableNodes, hasState, integrationPointsInterpolateToNodes, integrationPointsMapToNodes, invalidateMassIfNecessary, isDuplicatable, isInverted, isMassExplicit, materialsAreInvertible, numAugmentingMaterials, numAuxiliaryMaterials, numberString, numNodes, numPoints, prerender, propertyChanged, removeAugmentingMaterial, removeAuxiliaryMaterial, render, scaleMass, setDensity, setDensityMode, setExplicitMass, setIndex, setInverted, setMass, setMaterial, setPlasticDeformation, unsetExplicitMass, updateBounds, updateRestVolumeAndMass
getRenderHints, getRenderProps, isSelectable, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderProps
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferences
getProperty
getChildren, hasChildren
postscan
isWritable, write
getAuxVarDerivative, getAuxVarState, numAuxVars, setAuxVarState
public QuadtetElement()
public QuadtetElement(TetElement tet, FemNode3d[] quadraticNodes)
tet
- A tetrahedral elementquadraticNodes
- 6 nodes as the middle nodespublic QuadtetElement(FemNode3d[] nodes)
public boolean isLinear()
FemElement
isLinear
in class FemElement
public IntegrationPoint3d[] getIntegrationPoints()
FemElement3dBase
FemElement3dBase.getWarpingPoint()
). In
some cases, such as with membrane elements, only the first n
points of these points are actaully used, where n is the number
returned by FemElement3dBase.numIntegrationPoints()
.getIntegrationPoints
in class FemElement3dBase
public IntegrationPoint3d getWarpingPoint()
FemElement3dBase
getWarpingPoint
in class FemElement3dBase
public static FemNode3d[] getQuadraticNodes(TetElement tet)
public static FemNode3d[] getQuadraticNodes(FemNode3d n0, FemNode3d n1, FemNode3d n2, FemNode3d n3)
public boolean coordsAreInside(Vector3d coords)
FemElement3dBase
coordsAreInside
in class FemElement3dBase
true
if ncoords
are inside this element.public int numIntegrationPoints()
FemElement3dBase
FemElement3dBase.getIntegrationPoints()
, but in some cases (such as shell elements being
used as membrane elements), it will be less.numIntegrationPoints
in class FemElement3dBase
public double[] getIntegrationCoords()
FemElement3dBase
4*num
, where num
is the number of
coordinates, and the information for each coordinate consists of a
4-tuple giving the three natural coordinates followed by the weight.getIntegrationCoords
in class FemElement3dBase
public MatrixNd getNodalExtrapolationMatrix()
FemElement3dBase
FemElement3dBase.getIntegrationShapeMatrix()
.getNodalExtrapolationMatrix
in class FemElement3dBase
public double getN(int i, Vector3d coords)
getN
in class FemElement3dBase
public void getdNds(Vector3d dNds, int i, Vector3d coords)
getdNds
in class FemElement3dBase
public double[] getNodeCoords()
getNodeCoords
in class FemElement3dBase
public double[] getNodeMassWeights()
getNodeMassWeights
in class FemElement3dBase
public int[] getEdgeIndices()
getEdgeIndices
in class FemElement3dBase
public int[] getFaceIndices()
getFaceIndices
in class FemElement3dBase
public int[] getTriangulatedFaceIndices()
getTriangulatedFaceIndices
in class FemElement3dBase
public void render(Renderer renderer, RenderProps props, int flags)
render
in class FemElement
public void renderWidget(Renderer renderer, double size, RenderProps props)
renderWidget
in class FemElement3dBase
public FemNode3d[][] triangulateFace(FaceNodes3d face)
triangulateFace
in class FemElement3dBase