public class PyramidElement extends FemElement3d
FemElement.ElementClassModelComponent.FilePathSaveType, ModelComponent.NavpanelVisibilitymyPropssetScannedNodesInPostscan, writeNodeRefsByNumberenforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNamesCOPY_REFERENCES, REST_POSITIONTRANSPARENT, TWO_DIMENSIONAL| Constructor and Description |
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PyramidElement() |
PyramidElement(FemNode3d[] nodes) |
PyramidElement(FemNode3d n1,
FemNode3d n2,
FemNode3d n3,
FemNode3d n4,
FemNode3d n5)
Creates a PyramidElement from five nodes.
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| Modifier and Type | Method and Description |
|---|---|
boolean |
coordsAreInside(Vector3d coords)
Queries whether or not a set of natural coordinates are inside this
element.
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static PyramidElement[] |
createCubeTesselation(FemNode3d p0,
FemNode3d p1,
FemNode3d p2,
FemNode3d p3,
FemNode3d p4,
FemNode3d p5,
FemNode3d p6,
FemNode3d p7,
int apexNode)
Create a tesselation for a cubic configuration of nodes, using a 3
pyramids.
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void |
getdNds(Vector3d dNds,
int i,
Vector3d coords) |
int[] |
getEdgeIndices() |
int[] |
getFaceIndices() |
double[] |
getIntegrationCoords()
Returns the natural coordinates and weights for the default integration
points associated with this element.
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IntegrationPoint3d[] |
getIntegrationPoints()
Returns the integration points associated with this element, not
including the warping point (see
FemElement3dBase.getWarpingPoint()). |
int[] |
getInverseNodeOrdering()
Returns a node index reordering that inverts the element volume ( or
flips its orientation for shell elements).
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double |
getN(int i,
Vector3d coords) |
MatrixNd |
getNodalAveragingMatrix()
Returns the nodal averaging matrix for this element, used for
extrapolating values from the integration points to the element nodes for
purposes of computing average nodal values.
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MatrixNd |
getNodalExtrapolationMatrix()
Returns the nodal extrapolation matrix for this element.
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double[] |
getNodeCoords() |
double[] |
getNodeMassWeights() |
int[] |
getTriangulatedFaceIndices() |
IntegrationPoint3d |
getWarpingPoint()
Returns the special warping integration point which is located at
the center of the element and is used for computing stiffness warping and
other specialized applications.
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boolean |
integrationPointsMapToNodes()
Queries whether there is a one-to-one mapping between integration points
and nodes.
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boolean |
isInside(Point3d pnt)
Tests whether or not a point is inside an element.
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int |
numIntegrationPoints()
Returns the number of integration points actually used by this element
(not including the warping point, if any).
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void |
render(Renderer renderer,
RenderProps props,
int flags) |
void |
renderWidget(Renderer renderer,
double size,
RenderProps props) |
computeJacobian, computeLocalPosition, computeRestVolumes, computeVolumes, copy, createElement, createElement, getH, getIncompressConstraints, getIncompressIndex, getLagrangePressures, getPressureWeightMatrix, getRestVolumes, getVolumes, numPressureVals, scaleDistance, setIncompressIndexaddConsistentGravity, addConsistentMass, advanceState, clearRotationData, computeConsistentMass, computeCovariance, computeDirectedRenderSize, computeGravityWeights, computeRenderCoordsAndGradient, connectToHierarchy, containsEdge, containsFace, containsFace, containsNode, createFrameAttachment, createIntegrationPoints, createPointAttachment, disconnectFromHierarchy, getAllIntegrationPoints, getAllPropertyInfo, getCopyReferences, getDeformation, getDeformation, getElementClass, getElementWidgetSize, getElementWidgetSizeMode, getFaces, getFemModel, getFrame, getIntegrationData, getIntegrationShapeMatrix, getInvB, getInvB, getMarkerCoordinates, getNaturalCoordinates, getNaturalCoordinates, getNaturalCoordinatesGSS, getNodeCoords, getNodeNeighbors, getNodes, getNumFaces, getRotation, getRotation, getState, getStiffnessWarper, getWarpingData, invalidateRestData, invalidateRotationData, isInvertedAtRest, notifyStateVersionChanged, numAllIntegrationPoints, requiresAdvance, setElementWidgetSize, setElementWidgetSizeMode, setFrame, setNodes, setState, setStiffnessWarper, triangulateFaceaddAugmentingMaterial, addAuxiliaryMaterial, computeCentroid, containsNode, createRenderProps, defaultRenderPropsAreNull, getAugmentingMaterials, getAuxiliaryMaterials, getDensity, getDensityMode, getEffectiveMaterial, getHardReferences, getIndex, getLocalNodeIndex, getMass, getMaterial, getPlasticDeformation, getPoint, getRestVolume, getSelection, getStateVersion, getStrainEnergy, getVolume, hasActiveNodes, hasControllableNodes, hasState, integrationPointsInterpolateToNodes, invalidateMassIfNecessary, isDuplicatable, isInverted, isLinear, isMassExplicit, materialsAreInvertible, numAugmentingMaterials, numAuxiliaryMaterials, numberString, numNodes, numPoints, prerender, propertyChanged, removeAugmentingMaterial, removeAuxiliaryMaterial, render, scaleMass, setDensity, setDensityMode, setExplicitMass, setIndex, setInverted, setMass, setMaterial, setPlasticDeformation, unsetExplicitMass, updateBounds, updateRestVolumeAndMassgetRenderHints, getRenderProps, isSelectable, isVisible, numSelectionQueriesNeeded, setRenderProps, setVisible, updateRenderPropscheckFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, updateReferences, writeequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable, updateReferencesgetPropertygetChildren, hasChildrenpostscanisWritable, writegetAuxVarDerivative, getAuxVarState, numAuxVars, setAuxVarStatepublic PyramidElement()
public PyramidElement(FemNode3d n1, FemNode3d n2, FemNode3d n3, FemNode3d n4, FemNode3d n5)
public PyramidElement(FemNode3d[] nodes)
public boolean integrationPointsMapToNodes()
integrationPointsMapToNodes in class FemElementtrue if there is a one-to-one mapping between
integration points and nodespublic IntegrationPoint3d[] getIntegrationPoints()
FemElement3dBaseFemElement3dBase.getWarpingPoint()). In
some cases, such as with membrane elements, only the first n
points of these points are actaully used, where n is the number
returned by FemElement3dBase.numIntegrationPoints().getIntegrationPoints in class FemElement3dBasepublic IntegrationPoint3d getWarpingPoint()
FemElement3dBasegetWarpingPoint in class FemElement3dBasepublic boolean coordsAreInside(Vector3d coords)
FemElement3dBasecoordsAreInside in class FemElement3dBasetrue if ncoords are inside this element.public int numIntegrationPoints()
FemElement3dBaseFemElement3dBase.getIntegrationPoints(), but in some cases (such as shell elements being
used as membrane elements), it will be less.numIntegrationPoints in class FemElement3dBasepublic double[] getIntegrationCoords()
FemElement3dBase4*num, where num is the number of
coordinates, and the information for each coordinate consists of a
4-tuple giving the three natural coordinates followed by the weight.getIntegrationCoords in class FemElement3dBasepublic double[] getNodeCoords()
getNodeCoords in class FemElement3dBasepublic double[] getNodeMassWeights()
getNodeMassWeights in class FemElement3dBasepublic int[] getInverseNodeOrdering()
FemElement3dBasegetInverseNodeOrdering in class FemElement3dBasepublic MatrixNd getNodalAveragingMatrix()
FemElement3dBaseFemElement3dBase.getNodalExtrapolationMatrix().
However, since the purpose of this matrix is for computing nodal
averages, simpler matrices can sometimes be used, such as an identity or
permutation matrix that assigns the value at each node to that of a
specific integration point. Element subclasses may override this method
to supply such simplified matrices.getNodalAveragingMatrix in class FemElement3dBasepublic MatrixNd getNodalExtrapolationMatrix()
FemElement3dBaseFemElement3dBase.getIntegrationShapeMatrix().getNodalExtrapolationMatrix in class FemElement3dBasepublic double getN(int i,
Vector3d coords)
getN in class FemElement3dBasepublic void getdNds(Vector3d dNds, int i, Vector3d coords)
getdNds in class FemElement3dBasepublic static PyramidElement[] createCubeTesselation(FemNode3d p0, FemNode3d p1, FemNode3d p2, FemNode3d p3, FemNode3d p4, FemNode3d p5, FemNode3d p6, FemNode3d p7, int apexNode)
apexNode defines the node where all three pyramid
top nodes meet. This corner will be opposite the one where all
three quad faces meet.public void render(Renderer renderer, RenderProps props, int flags)
render in class FemElementpublic void renderWidget(Renderer renderer, double size, RenderProps props)
renderWidget in class FemElement3dBasepublic int[] getEdgeIndices()
getEdgeIndices in class FemElement3dBasepublic int[] getFaceIndices()
getFaceIndices in class FemElement3dBasepublic int[] getTriangulatedFaceIndices()
getTriangulatedFaceIndices in class FemElement3dBasepublic boolean isInside(Point3d pnt)
FemElement3dBaseisInside in class FemElement3dBasepnt - point to check if is inside