public class MuscleBundle extends CompositeComponentBase implements ExcitationComponent, RenderableComponent, TransformableGeometry, PropertyChangeListener, HasNumericState
Modifier and Type | Class and Description |
---|---|
static class |
MuscleBundle.DirectionRenderType |
ExcitationComponent.CombinationRule
ModelComponent.NavpanelVisibility
CompositeComponent.NavpanelDisplay
Modifier and Type | Field and Description |
---|---|
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
TRANSPARENT, TWO_DIMENSIONAL
TG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATING
Constructor and Description |
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MuscleBundle() |
MuscleBundle(java.lang.String name) |
Modifier and Type | Method and Description |
---|---|
MuscleElementDesc |
addElement(FemElement3dBase elem,
Vector3d dir) |
MuscleElementDesc |
addElement(FemElement3dBase elem,
Vector3d[] dirs) |
void |
addElement(MuscleElementDesc desc) |
void |
addElementsNearFibres(double dist) |
void |
addExcitationSource(ExcitationComponent ex,
double gain)
Adds a new excitation source to this Excitable with a specified gain.
|
void |
addFascicle(java.util.LinkedList<Muscle> fascicle) |
void |
addFiberMeshElements(double rad,
PolylineMesh mesh) |
void |
addFibre(Muscle fibre) |
Muscle |
addFibre(Point p0,
Point p1,
AxialMaterial mat) |
Muscle |
addFibre(Point p0,
Point p1,
AxialMaterial mat,
double l0) |
void |
addPosJacobian(SparseNumberedBlockMatrix M,
double h) |
void |
addSolveBlocks(SparseNumberedBlockMatrix S) |
void |
addTransformableDependencies(TransformGeometryContext context,
int flags)
Adds to
context any transformable components which should be
transformed as the same time as this component. |
void |
addVelJacobian(SparseNumberedBlockMatrix M,
double h) |
void |
applyForce(double t) |
void |
applyForces(double t)
Apply forces due to fibres in bundle, consistent with force-effector
|
void |
clearElements() |
void |
clearFascicles() |
void |
clearFibres() |
void |
computeElementDirections()
Computes the directions within individual elements based on the
directions of the muscle fibres.
|
void |
computeElementIpntDirections()
Computes the directions within individual elements based on the
directions of the muscle fibres.
|
MuscleMaterial |
createMuscleMaterial() |
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
static FemModel3d |
getAncestorFem(ModelComponent comp) |
ExcitationComponent.CombinationRule |
getCombinationRule()
Return the combination rule for excitations.
|
double |
getDirectionRenderLen() |
PropertyMode |
getDirectionRenderLenMode() |
MuscleBundle.DirectionRenderType |
getDirectionRenderType() |
PropertyMode |
getDirectionRenderTypeMode() |
MuscleElementDescList |
getElements() |
double |
getElementWidgetSize() |
PropertyMode |
getElementWidgetSizeMode() |
double |
getExcitation()
Returns the primary excitation for this component.
|
java.awt.Color |
getExcitationColor() |
PropertyMode |
getExcitationColorMode() |
double |
getExcitationGain(ExcitationComponent ex)
Gets the gain for an excitation source in this component.
|
java.util.ArrayList<java.util.LinkedList<Muscle>> |
getFascicles() |
Vector3d[] |
getFibreRestDirections() |
static Vector3d[] |
getFibreRestDirections(MuscleBundle... bundles)
Utility method to create a list of fibre rest directions for one or more
muscle bundles.
|
DelaunayInterpolator |
getFibreRestDistanceInterpolator() |
static DelaunayInterpolator |
getFibreRestDistanceInterpolator(MuscleBundle... bundles)
Utility method to create a rest distance interpolator for one or more
muscle bundles.
|
AxialSpringList<Muscle> |
getFibres() |
boolean |
getFibresActive() |
int |
getJacobianType()
Return Jacobian type for use as force effector
|
double |
getMaxColoredExcitation() |
PropertyMode |
getMaxColoredExcitationMode() |
MuscleMaterial |
getMuscleMaterial() |
double |
getNetExcitation()
Returns the net excitation for this Excitable.
|
java.util.LinkedList<MuscleElementDesc> |
getNewElementsNearFibres(double dist)
Returns a list of MuscleElementDesc identifying all elements that are (a)
within a specified distance of the fibres, and (b) not already referenced
by this bundle.
|
int |
getRenderHints()
Returns a bit code giving rendering hints about this renderable.
|
RenderProps |
getRenderProps()
Returns the render properities for this object.
|
void |
getSelection(java.util.LinkedList<java.lang.Object> list,
int qid)
Append to
list the component (or components) associated with
the qid -th selection query issued by this component's render
method. |
void |
getSoftReferences(java.util.List<ModelComponent> refs)
Appends all soft references for this component to a list.
|
void |
getState(DataBuffer data)
Saves state information for this component by adding data to the
supplied DataBuffer.
|
boolean |
hasState()
Queries if this component has state.
|
void |
initialize(double t) |
boolean |
isSelectable()
Returns true if this object is in fact selectable.
|
int |
numSelectionQueriesNeeded()
If this selectable manages its own selection (by issuing selection
queries within its
render method), then this method should
return the maximum number of selection queries that will be
required. |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
propertyChanged(PropertyChangeEvent e) |
boolean |
removeElement(MuscleElementDesc desc) |
boolean |
removeExcitationSource(ExcitationComponent ex)
Removes an excitation source from this Excitable.
|
boolean |
removeFibre(Muscle fibre) |
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
scaleDistance(double s) |
void |
scaleMass(double s) |
void |
setCombinationRule(ExcitationComponent.CombinationRule rule)
Sets the rule for combining excitations.
|
void |
setDefaultValues()
Sets the attributes of this component to their default values.
|
void |
setDirectionRenderLen(double size) |
void |
setDirectionRenderLenMode(PropertyMode mode) |
void |
setDirectionRenderType(MuscleBundle.DirectionRenderType type) |
void |
setDirectionRenderTypeMode(PropertyMode mode) |
void |
setElementWidgetSize(double size) |
void |
setElementWidgetSizeMode(PropertyMode mode) |
void |
setExcitation(double a)
SetsJust reiterating the primary excitation for this component.
|
void |
setExcitationColor(java.awt.Color color) |
void |
setExcitationColorMode(PropertyMode mode) |
boolean |
setExcitationGain(ExcitationComponent ex,
double gain)
Sets the gain for an excitation source in this component.
|
void |
setFibresActive(boolean active) |
void |
setMaxColoredExcitation(double excitation) |
void |
setMaxColoredExcitationMode(PropertyMode mode) |
void |
setMaxForce(double maxForce) |
<T extends MuscleMaterial> |
setMuscleMaterial(T mat) |
void |
setRenderProps(RenderProps props)
Assigns a new set of render properties to this object.
|
void |
setState(DataBuffer data)
Restores the state for this component by reading from the supplied
data buffer, starting at the current buffer offsets.
|
void |
transformGeometry(AffineTransform3dBase X)
Applies an affine transformation to the geometry of this component.
|
void |
transformGeometry(GeometryTransformer gtr,
TransformGeometryContext context,
int flags)
Transforms the geometry of this component, using the geometry transformer
gtr to transform its individual attributes. |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
void |
updateReferences(boolean undo,
java.util.Deque<java.lang.Object> undoInfo)
May be called by the system if any of the soft references for
this component are removed from the the component hierarchy.
|
componentChanged, copy, findComponent, get, get, getByNumber, getChildren, getNavpanelDisplay, getNumberLimit, hasChildren, hierarchyContainsReferences, indexOf, iterator, numComponents, postscan, scan, setDisplayMode, updateNameMap
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, connectToHierarchy, createTempFlag, disconnectFromHierarchy, getGrandParent, getHardReferences, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, isFixed, isMarked, isScanning, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setScanning, setSelected, setWritable, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, isFixed, isMarked, isSelected, notifyParentOfChange, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, setWritable
getProperty
getChildren, hasChildren
postscan
isWritable, write
transformPriority
advanceState, getAuxVarDerivative, getAuxVarState, getStateVersion, numAuxVars, requiresAdvance, setAuxVarState
public static PropertyList myProps
public MuscleBundle()
public MuscleBundle(java.lang.String name)
public void setDefaultValues()
ModelComponentBase
public java.awt.Color getExcitationColor()
public void setExcitationColor(java.awt.Color color)
public PropertyMode getExcitationColorMode()
public void setExcitationColorMode(PropertyMode mode)
public double getMaxColoredExcitation()
public void setMaxColoredExcitation(double excitation)
public PropertyMode getMaxColoredExcitationMode()
public void setMaxColoredExcitationMode(PropertyMode mode)
public boolean getFibresActive()
public void setFibresActive(boolean active)
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class ModelComponentBase
public void setElementWidgetSize(double size)
public double getElementWidgetSize()
public void setElementWidgetSizeMode(PropertyMode mode)
public PropertyMode getElementWidgetSizeMode()
public void setDirectionRenderLen(double size)
public double getDirectionRenderLen()
public void setDirectionRenderLenMode(PropertyMode mode)
public PropertyMode getDirectionRenderLenMode()
public void setDirectionRenderType(MuscleBundle.DirectionRenderType type)
public MuscleBundle.DirectionRenderType getDirectionRenderType()
public void setDirectionRenderTypeMode(PropertyMode mode)
public PropertyMode getDirectionRenderTypeMode()
public double getExcitation()
getExcitation
in interface ExcitationComponent
public void initialize(double t)
public void setExcitation(double a)
setExcitation
in interface ExcitationComponent
a
- excitation valuepublic void setCombinationRule(ExcitationComponent.CombinationRule rule)
setCombinationRule
in interface ExcitationComponent
rule
- rule for combining excitationspublic ExcitationComponent.CombinationRule getCombinationRule()
getCombinationRule
in interface ExcitationComponent
public void addExcitationSource(ExcitationComponent ex, double gain)
addExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be addedgain
- gain for the sourcepublic boolean removeExcitationSource(ExcitationComponent ex)
removeExcitationSource
in interface ExcitationComponent
ex
- excitatation source to be removedpublic double getExcitationGain(ExcitationComponent ex)
getExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be queriedpublic boolean setExcitationGain(ExcitationComponent ex, double gain)
setExcitationGain
in interface ExcitationComponent
ex
- excitatation source whose gain is to be modifiedgain
- new gain for the sourcepublic double getNetExcitation()
getNetExcitation
in interface ExcitationComponent
public void getSoftReferences(java.util.List<ModelComponent> refs)
updateReferences()
method will
be called to update its internal reference information.getSoftReferences
in interface ModelComponent
getSoftReferences
in class ModelComponentBase
refs
- list to which soft references are appendedpublic void updateReferences(boolean undo, java.util.Deque<java.lang.Object> undoInfo)
undo
equal to false
,
this component should then examine its soft references and
use ComponentUtils.areConnected()
to determine which of them have been disconnected from the hierarchy.
Disconnected references should be removed, and sufficient information
should be appended to undoInfo
to allow this update
to be undone if this method is called later with undo
equal to true
. When undoing an update, the undo
information should be removed from the front of undoInfo
.updateReferences
in interface ModelComponent
updateReferences
in class ModelComponentBase
undo
- if true
, indicates that the most
recent reference update should be undone, using the supplied
undo information.undoInfo
- if undo
is false
, should be used
to store information allowing the reference update to be undone.
Otherwise, if undo
is true
, then this
supplied information to undo the most recent update.public MuscleMaterial getMuscleMaterial()
public MuscleMaterial createMuscleMaterial()
public <T extends MuscleMaterial> void setMuscleMaterial(T mat)
public void applyForce(double t)
public void applyForces(double t)
t
- time at which force is appliedpublic int getJacobianType()
public void setMaxForce(double maxForce)
public void addPosJacobian(SparseNumberedBlockMatrix M, double h)
public void addVelJacobian(SparseNumberedBlockMatrix M, double h)
public void addSolveBlocks(SparseNumberedBlockMatrix S)
public AxialSpringList<Muscle> getFibres()
public Muscle addFibre(Point p0, Point p1, AxialMaterial mat)
public Muscle addFibre(Point p0, Point p1, AxialMaterial mat, double l0)
public void addFibre(Muscle fibre)
public boolean removeFibre(Muscle fibre)
public void clearFibres()
public MuscleElementDescList getElements()
public void addElement(MuscleElementDesc desc)
public MuscleElementDesc addElement(FemElement3dBase elem, Vector3d dir)
public MuscleElementDesc addElement(FemElement3dBase elem, Vector3d[] dirs)
public boolean removeElement(MuscleElementDesc desc)
public void clearElements()
public static FemModel3d getAncestorFem(ModelComponent comp)
public java.util.LinkedList<MuscleElementDesc> getNewElementsNearFibres(double dist)
public void addElementsNearFibres(double dist)
public void addFiberMeshElements(double rad, PolylineMesh mesh)
public DelaunayInterpolator getFibreRestDistanceInterpolator()
public Vector3d[] getFibreRestDirections()
public void computeElementDirections()
public void computeElementIpntDirections()
public RenderProps createRenderProps()
HasRenderProps
createRenderProps
in interface HasRenderProps
public RenderProps getRenderProps()
HasRenderProps
getRenderProps
in interface HasRenderProps
public void setRenderProps(RenderProps props)
HasRenderProps
null
will remove render properties from this object.setRenderProps
in interface HasRenderProps
props
- new render properties for this objectpublic void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
list
- list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public boolean isSelectable()
isSelectable
in interface IsSelectable
public int numSelectionQueriesNeeded()
IsSelectable
render
method), then this method should
return the maximum number of selection queries that will be
required. Otherwise, this method should return -1.numSelectionQueriesNeeded
in interface IsSelectable
public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderable
updateBounds
in interface IsRenderable
pmin
- minimum pointpmax
- maximum pointpublic int getRenderHints()
IsRenderable
TRANSPARENT
and
TWO_DIMENSIONAL
.getRenderHints
in interface IsRenderable
public void getSelection(java.util.LinkedList<java.lang.Object> list, int qid)
IsSelectable
list
the component (or components) associated with
the qid
-th selection query issued by this component's render
method. This will only be called if this component manages its own
selection (i.e., the number nums
returned by IsSelectable.numSelectionQueriesNeeded()
is positive), and qid
will in
turn be a number between 0 and nums
-1.getSelection
in interface IsSelectable
list
- selected objects are appended to the end of this listqid
- index of the selection querypublic void scaleDistance(double s)
public void scaleMass(double s)
public void addFascicle(java.util.LinkedList<Muscle> fascicle)
public java.util.ArrayList<java.util.LinkedList<Muscle>> getFascicles()
public void clearFascicles()
public void transformGeometry(AffineTransform3dBase X)
TransformableGeometry
TransformGeometryContext.transform (this, X, 0);
transformGeometry
in interface TransformableGeometry
X
- affine transformation to apply to the componentpublic void transformGeometry(GeometryTransformer gtr, TransformGeometryContext context, int flags)
TransformableGeometry
gtr
to transform its individual attributes. The
context
argument supplies information about what other
components are currently being transformed, and also allows the
requesting of update actions to be performed after all transform called
have completed. The context is also the usual entity that calls
this method, from within its TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method. The argument flags
provides flags to specify
various conditions associated with the the transformation.
At present, the available flags are TransformableGeometry.TG_SIMULATING
and
TransformableGeometry.TG_ARTICULATED
.
This method is not usually called directly by applications.
Instead, it is typically called from within the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of the context,
which takes care of the various operations needed for a
complete transform operation, including calling
TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
to collect other
components that should be transformed, calling
TransformableGeometry.transformGeometry(maspack.matrix.AffineTransform3dBase)
for each component, notifying
component parents that the geometry has changed, and calling
any requested TransformGeometryAction
s. More details
are given in the documentation for
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
.
TransformGeometryContext
provides a number of
static convenience transform
methods
which take care of building the context and calling
apply()
for a specified set of components.
This method should not
generally call transformGeometry()
for its descendant
components. Instead, descendants needing transformation should be
specified by adding them to the context in the method TransformableGeometry.addTransformableDependencies(artisynth.core.modelbase.TransformGeometryContext, int)
.
transformGeometry
in interface TransformableGeometry
gtr
- transformer implementing the transformcontext
- context information, including what other components
are being transformedflags
- specifies conditions associated with the transformationpublic void addTransformableDependencies(TransformGeometryContext context, int flags)
TransformableGeometry
context
any transformable components which should be
transformed as the same time as this component. This will generally
include descendant components, and may also include other components to
which this component is connected in some way.
This method is generally called from with the
TransformGeometryContext.apply(maspack.geometry.GeometryTransformer, int)
method of a
TransformGeometryContext
.
addTransformableDependencies
in interface TransformableGeometry
context
- context information, to which the dependent components
are added.flags
- specifies conditions associated with the transformationpublic void propertyChanged(PropertyChangeEvent e)
propertyChanged
in interface PropertyChangeListener
public static DelaunayInterpolator getFibreRestDistanceInterpolator(MuscleBundle... bundles)
public static Vector3d[] getFibreRestDirections(MuscleBundle... bundles)
public void getState(DataBuffer data)
HasNumericState
getState
in interface HasNumericState
data
- buffer for storing the state values.public void setState(DataBuffer data)
HasNumericState
setState
in interface HasNumericState
data
- buffer containing the state informationpublic boolean hasState()
ModelComponent
hasState
in interface HasNumericState
hasState
in interface ModelComponent
hasState
in class CompositeComponentBase
true
if this component has state