public class SegmentedPlanarConnector extends BodyConnector implements CopyableComponent
ModelComponent.NavpanelVisibility
HasAuxState.StateContext
Modifier and Type | Field and Description |
---|---|
static PropertyList |
myProps |
enforceUniqueCompositeNames, enforceUniqueNames, myNumber, NULL_OBJ, useCompactPathNames
COPY_REFERENCES
TG_ARTICULATED, TG_DRAGGER, TG_PRESERVE_ORIENTATION, TG_SIMULATING
TRANSPARENT, TWO_DIMENSIONAL
Constructor and Description |
---|
SegmentedPlanarConnector() |
SegmentedPlanarConnector(RigidBody bodyA,
Vector3d pCA,
RigidBody bodyB,
RigidTransform3d XPB,
double[] segs) |
SegmentedPlanarConnector(RigidBody bodyA,
Vector3d pCA,
RigidTransform3d XPW,
double[] segs) |
Modifier and Type | Method and Description |
---|---|
ModelComponent |
copy(int flags,
java.util.Map<ModelComponent,ModelComponent> copyMap)
Create a copy of this component.
|
RenderProps |
createRenderProps()
Factory method to create render properties appropriate to this object.
|
PropertyList |
getAllPropertyInfo()
Returns a list giving static information about all properties exported by
this object.
|
double |
getPlanarActivation() |
double |
getPlaneSize() |
boolean |
isRenderNormalReversed() |
boolean |
isUnilateral() |
void |
prerender(RenderList list)
Called prior to rendering to allow this object to update the internal
state required for rendering (such as by caching rendering coordinates).
|
void |
render(Renderer renderer,
int flags)
Render this object using the functionality of the supplied
Renderer . |
void |
scaleDistance(double s)
Scales all distance coordinates.
|
void |
set(RigidBody bodyA,
Vector3d pCA,
RigidBody bodyB,
RigidTransform3d XDB,
double[] segs)
Sets this SegmentedPlanarConnectorX to connect two rigid bodies.
|
void |
set(RigidBody bodyA,
Vector3d pCA,
RigidTransform3d TDW,
double[] segs)
Sets this SegmentedPlanarConnectorX to connect a rigid body with the world
frame.
|
void |
setDefaultValues()
Sets the attributes of this component to their default values.
|
void |
setPlaneSize(double len) |
void |
setRenderNormalReversed(boolean reversed) |
void |
setUnilateral(boolean unilateral) |
void |
updateBounds(Vector3d pmin,
Vector3d pmax)
Update the minimum and maximum points for this object.
|
addBilateralConstraints, addFrictionConstraints, addMasterBlocks, addTransformableDependencies, addUnilateralConstraints, advanceAuxState, connectToHierarchy, disconnectFromHierarchy, findAttachedBodies, getActivation, getAuxState, getBilateralConstraints, getBilateralForceInA, getBilateralForceInA, getBilateralImpulses, getBilateralInfo, getBilateralSizes, getBodyA, getBodyB, getBreakAccel, getBreakSpeed, getCompliance, getConstrainedComponents, getContactDistance, getCopyReferences, getCurrentTCW, getCurrentTCW, getCurrentTDW, getCurrentTDW, getCurrentTXW, getDamping, getHardReferences, getInitialAuxState, getLinearCompliance, getOtherBody, getPenetrationTol, getPenetrationTolMode, getPose, getRotaryCompliance, getUnilateralConstraints, getUnilateralForceInA, getUnilateralForceInA, getUnilateralImpulses, getUnilateralInfo, getUnilateralSizes, hasState, hasTranslation, hasUnilateralConstraints, isActive, isDuplicatable, isEnabled, maxFrictionConstraintSets, numBilateralConstraints, numBodies, numUnilateralConstraints, printConstraintInfo, scaleMass, setAuxState, setBilateralImpulses, setBodies, setBodies, setBodies, setBodies, setBreakAccel, setBreakSpeed, setCompliance, setContactDistance, setCurrentTCW, setCurrentTDW, setDamping, setEnabled, setLinearCompliance, setPenetrationTol, setPenetrationTolMode, setRotaryCompliance, setUnilateralImpulses, skipAuxState, transformGeometry, transformGeometry, updateBodyStates, updateConstraints, updateForBodyPositionChange, updateUnilateralConstraints, zeroImpulses
getRenderHints, getRenderProps, getSelection, isSelectable, numSelectionQueriesNeeded, setRenderProps, updateRenderProps
checkFlag, checkName, checkNameUniqueness, clearFlag, clone, createTempFlag, getChildren, getGrandParent, getName, getNameRange, getNavpanelVisibility, getNavpanelVisibility, getNumber, getParent, getProperty, getSoftReferences, hasChildren, isConnectedToHierarchy, isFixed, isMarked, isSelected, isWritable, makeValidName, makeValidName, notifyParentOfChange, postscan, printReferences, recursivelyContained, recursivelyContains, removeTempFlag, scan, setFixed, setFlag, setMarked, setName, setNavpanelVisibility, setNavpanelVisibility, setNumber, setParent, setSelected, updateReferences, write
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getCopyReferences, isDuplicatable
connectToHierarchy, disconnectFromHierarchy, getHardReferences, getName, getNavpanelVisibility, getNumber, getParent, getSoftReferences, hasState, isFixed, isMarked, isSelected, notifyParentOfChange, postscan, scan, setFixed, setMarked, setName, setNumber, setParent, setSelected, updateReferences
getProperty
getChildren, hasChildren
isWritable, write
public static PropertyList myProps
public SegmentedPlanarConnector()
public SegmentedPlanarConnector(RigidBody bodyA, Vector3d pCA, RigidBody bodyB, RigidTransform3d XPB, double[] segs)
public SegmentedPlanarConnector(RigidBody bodyA, Vector3d pCA, RigidTransform3d XPW, double[] segs)
public PropertyList getAllPropertyInfo()
HasProperties
getAllPropertyInfo
in interface HasProperties
getAllPropertyInfo
in class BodyConnector
public void setDefaultValues()
ModelComponentBase
public double getPlaneSize()
public void setPlaneSize(double len)
public double getPlanarActivation()
public void set(RigidBody bodyA, Vector3d pCA, RigidBody bodyB, RigidTransform3d XDB, double[] segs)
The plane segments are defined by a sequence of x-z coordinate pairs in the D coordinate frame. The number of segments equals the number of pairs minus one, so there must be at least two pairs (which would define a single plane). Segments are assumed to be contiguous, and the normal for each is defined by u X y, where u is a vector in the direction of the segment (from first to last coordinate pair) and y is the direction of the y axis. The first and last plane segments are assumed to extend to infinity.
bodyA
- first rigid bodypCA
- location of contact point relative to body AbodyB
- second rigid bodyXDB
- transformation from frame D to body Bsegs
- segment boundaries, given as pairs of coordinates in the x-z plane.public void set(RigidBody bodyA, Vector3d pCA, RigidTransform3d TDW, double[] segs)
set
routine.bodyA
- rigid bodypCA
- location of contact point relative to bodyTDW
- transformation from frame D to world coordinatessegs
- segment boundaries, given as pairs of coordinates in the x-z plane.public void updateBounds(Vector3d pmin, Vector3d pmax)
IsRenderable
updateBounds
in interface IsRenderable
updateBounds
in class BodyConnector
pmin
- minimum pointpmax
- maximum pointpublic RenderProps createRenderProps()
HasRenderProps
createRenderProps
in interface HasRenderProps
createRenderProps
in class RenderableComponentBase
public void prerender(RenderList list)
IsRenderable
list.addIfVisible (obj);
for each of the objects in question.prerender
in interface IsRenderable
prerender
in class RenderableComponentBase
list
- list of objects to be renderedpublic void render(Renderer renderer, int flags)
IsRenderable
Renderer
.render
in interface IsRenderable
render
in class RenderableComponentBase
renderer
- provides the functionality used to perform the rendering.flags
- flags that may be used to control different
aspects of the rendering. Flags are defined in Renderer
and currently include
Renderer.HIGHLIGHT
and
Renderer.SORT_FACES
.public void scaleDistance(double s)
ScalableUnits
scaleDistance
in interface ScalableUnits
scaleDistance
in class BodyConnector
s
- scaling factorpublic boolean isRenderNormalReversed()
public void setRenderNormalReversed(boolean reversed)
public boolean isUnilateral()
public void setUnilateral(boolean unilateral)
public ModelComponent copy(int flags, java.util.Map<ModelComponent,ModelComponent> copyMap)
CopyableComponent
COPY_REFERENCES
is set in flags
, then any component referenced
by this component should itself be set to a copy. This
should be done first checking copyMap
for an
existing copy of the referenced component. If there is no existing
copy, then a copy should be created by calling copy
recursively and adding the new copy to copyMap
.copy
in interface CopyableComponent
copy
in class BodyConnector
flags
- flags to control the copyingcopyMap
- map to possible existing instances of referenced
components